Larian Banner: Baldur's Gate Patch 9
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Joined: Sep 2023
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stranger
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Joined: Sep 2023
Please, any and all PS5 players, if there are any changes/fixes/implementations etc. you would like to see to the PS5 version of the game, put them here so we can we can hopefully get any needed improvements! I'll go first!

I would like the see the following additions/changes:

1) Action to switch to melee weapon at end of turn; currently there is none, making opportunity attacks impossible in some instances.

2) List Intelligence based skills on character screen (Arcana, History etc.); currently you can't view these anywhere other than on the character creation/respec screens.

3) Always-on-screen Combat Log w/ Dice Rolls; currently you can only press R2 to go to a full screen combat log in order to see the resulting dice rolls of any given action. By contrast, the PC version has an always-on-screen combat log in the lower righthand corner of the screen, where one can simply hover over a particular action to see the resulting dice rolls.

4) Designated radial menus for each action type (spells, weapon actions, common actions etc.); currently you can map radial menus however you want, but when you change prepared spells or equip a different weapon etc., the game automatically adds/removes actions from the radial menus in a very disorganized fashion; it is super frustrating to have to reorganize your radial menus every time a change is made. I would like the game to automatically add/remove all actions of a particular type to their own, clearly labeled radial menu (as previously mentioned, one for spells, one for weapon actions, one for common actions etc.). Additionally, the ability to filter shown actions according to action economy, spell level etc. would be nice.

5) A "Cursor Mode" toggle -- this would bring up an arrow/cursor that could be used to select ("click") various UI elements (such as PC/Enemy portraits, which currently have to be scrolled through/selected using the directional pad), OR to hover over various UI elements, bringing up relevant information (tool tips). This would be similar to the L3 function, only for interacting with UI elements (as opposed to characters and objects).

6) Mouse and Keyboard support.

Last edited by Rabies_Ridden; 22/09/23 07:18 AM.
Joined: Sep 2023
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Couch co-op does NOT need to be split screen all the time. Nuff said.

Joined: Apr 2020
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Joined: Apr 2020
I'd like to see adjustable camera settings. Sometimes the camera acceleration is a bit much, especially in caves and tight spaces, and when I've tried to click on an item or a spot it's gone way off the map


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