Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Sep 2023
R
stranger
OP Offline
stranger
R
Joined: Sep 2023
Hello there.

First of all, I'm at final of act 1 and the game is amazing. Top 10 easy of Mi favourite games, and I'm a 37-38 old school gamer.

At the moment only miss random encounters of combat. The combat in the game is a lot of fun (although there are people who complain about the turn system) but I think that it is not enough.

I know there are people who want to role-play and combat doesn't interest them as much, but there are a lot of people like me who need a little more action.

Nor do I ask for a mass effect, I think you get what I mean.

Sorry for my English.

Best regards from Spain

Joined: Jul 2023
member
Offline
member
Joined: Jul 2023
I don't think Larian is into that. However, if it was added, I think we need to worry about XP. I don't think it is fun to max out level, but you can max out by the start of act 3. Maybe that's the design intention; I don't know. If you add additional encounters (with additional xp) I think you also need to slow down xp progression. If I had the option, I would slow it down already to avoid reaching max level too early.

Joined: Apr 2022
Location: Germany
old hand
Offline
old hand
Joined: Apr 2022
Location: Germany
This has been raised very very often but apparently never considered, e.g. here: https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=760211&page=4

Joined: Sep 2022
Location: Athkatla
addict
Offline
addict
Joined: Sep 2022
Location: Athkatla
The game needs INTERESTING random encounters, because most people think of RE and go NO NO NO!!! It always badly implemented.

I would not call them random encounters, but more like MWIE : Minor World Immersion Encounters. And make these not turn base but more like the old games!

I think this would be amazing to flesh out more that Larian style zone theme park like Faerun world more. Combat is dreadfully slow pace. I would argue the older games are WAY more strategic due to the constant positioning and re-positioning. Move in / out , and mixed with that slight chaotic element of not knowing exactly how things will turn out...is so much more fun, imho.

If that first ship area were a dungeon in BG2, it would be over in a couple minutes just due to the faster combat...which actually fits the urgency and the world! (why I still love that system...).
In BG3 I would make the imp and test subjects encounters real time, and that last part turn based. For example as a way to balance urgency/fast gameplay/ and strategic turn gameplay during bigger fights.

Having that fast pace combat mixed in with the regular turn base zones I think could work out great. Anyways, I've been arguing that and interesting random encounters for 3 years. Larian pretty much made up their minds on what they want the sequel to BG2 be.

And according to that latest patch, what people want it seems is a magic mirror to be able to change your look. So there are your priorities right there. Oh and bug fixes + restored content. I doubt we will get any kind of game changing content for a while. And 99% of MODS right now are either CHEATS or CHEESE. So wouhou to that and people saying, "ill be fineeeee, youll have a MOD for that....".

Last edited by Count Turnipsome; 23/09/23 07:48 AM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
Joined: Dec 2017
F
addict
Offline
addict
F
Joined: Dec 2017
PF:WotR did it quite well - you get random encounters during the night.


#JusticeForKarlach

Petition to save Karlach: https://www.change.org/p/justice-for-karlach
Joined: May 2019
veteran
Offline
veteran
Joined: May 2019
Gawd, NO!!

The game already has way too much pointless combat.

Joined: Sep 2023
R
stranger
OP Offline
stranger
R
Joined: Sep 2023
When I opened the post, I was playing in act 1. In Act 1 there are some empty areas that could have encounters.

I'm act 2 encounters are proporcionally good.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5