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#901527 22/09/23 05:02 PM
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stranger
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HI,

So here are a few quality of life changes that i feel would be beneficial for controller.

1. Right now, the reticle "snaps back" to the attacking character after the attack completes, specifically a ranged attack. This causes me to have to move the cursor back to the target for attack number 2 in the case of extra attacks, or spells in the same round. Is there a way to add an option in the settings menu to disable this feature? or remove it entirely? Which leads me to the second request...

2. Controller sensitivity. I think this one is self explanatory. increasing cursor movement speed would also help with the above problem as well.

3. i think this one applies to both PC and controller. When trying to cast an AOE spell on the ground, is there a way to make corpses untargetable for most spells? (except for things like animate dead obviously). There has been multiple times where i have to hit party members because i cant correctly place an AoE where it needs to go because of a corpse.

I know these are all minor and you guys are probably working on squashing bugs first. But would be awesome to see these.

Thanks! Love the game, on like my 4th play through already.

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Originally Posted by squidmonkey
HI,

So here are a few quality of life changes that i feel would be beneficial for controller.

1. Right now, the reticle "snaps back" to the attacking character after the attack completes, specifically a ranged attack. This causes me to have to move the cursor back to the target for attack number 2 in the case of extra attacks, or spells in the same round. Is there a way to add an option in the settings menu to disable this feature? or remove it entirely? Which leads me to the second request...

Yes, this is extremely annoying. I have no idea what benefit this serves.

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Yes to all of these! Also, we need a way to toggle back to our melee weapons after making ranged attacks (like we can w/ KB & Mouse), in order to be able to make attacks of opportunity.

There's also a TON of improvements needed for the Radial Menus too:
* Ability to move wheels
* Select which wheel is the default
* Weapons and their special attacks should not disappear when we throw a weapon (hint: just make the special attacks fly-outs like we get when selecting a spell that can be upcast)
* We could use fly-outs for our prepared spells -- having to bind each spell to a slot is extremely tedious, especially for abilities that only appear when we are in a certain mode (e.g. Barbarian's Wild Magic Rage abilities)
* A fly-out for all of the special arrows would be nice too (instead of manually having to pin them all, or letting the game run amok pinning things automatically)

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stranger
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Definitely agree with the first two. I think these are important.

For stuff like wild magic rage, I intentionally leave a slot open on the wheel for where I want it to go. This only works if you fully fill all the wheels from right to left. It's a little bit of a problem if you only want to put a few skills on a wheel towards the right of the list.

I think the biggest problem with the way the default selected wheel works is that it's always the left most wheel, which is also the side that new wheels are added on. If it defaulted to the right most wheel it wouldn't be an issue. (Besides arrows etc)

All great ideas!

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stranger
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Originally Posted by Stonechat
Originally Posted by squidmonkey
HI,

So here are a few quality of life changes that i feel would be beneficial for controller.

1. Right now, the reticle "snaps back" to the attacking character after the attack completes, specifically a ranged attack. This causes me to have to move the cursor back to the target for attack number 2 in the case of extra attacks, or spells in the same round. Is there a way to add an option in the settings menu to disable this feature? or remove it entirely? Which leads me to the second request...

Yes, this is extremely annoying. I have no idea what benefit this serves.

As someone who played an insane amount of DoS2, I'm pretty sure this carried over from them using the same sort of engine. I think DoS2 had the same problem.

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stranger
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Agree with all of these.

Another pet peeve for me Is when my characters get disarmed or even building a throw weapon character. When the weapon gets dropped or thrown it resets all your radial binds and you have to move everything back to its original place again rather than the random assortment from when the character picks up the weapon and equips it again.

I let out an audible grown when my martials get disarmed.

Joined: Mar 2021
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I've been having an issue lately where my "recast" abilities aren't showing up in the radial wheel and I have to manually add them each time. It's super annoying and used to work fine.


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