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#901595 22/09/23 06:58 PM
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I did a search. Didn't see anything & I don't go to Reddit.

It's my understanding that they're open to the idea which is great. I've read the article. If I could make a suggestion...

How about just release adventure modules like I remember when I was young if that could be cranked out and easier on the staff. No being overworked. Maybe Dark Sun, or Ravenloft.... or sure, even Dragonlance. A three act story structure in one act?

Or possibly dramatize in video game format one of the books though I'm sure that would take much longer. I, Strahd comes to mind from so many years ago. (lol, sure, that book wasn't exactly high art but you know what I mean)

Or just make Divinity 3. Whatever you wanna do. But please, don't let anyone compromise your creative vision.

Respectfully,

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There have been threads recently, and I always say the same thing; I would like to see some more classic and one or two old friends again. Most notably Aerie; Minsc is nothing without his witch. And you can return a classic companion who is also kind of a new character as well, since she obviously wouldn't be quite the same kid still recovering from abuse and trauma that she was in BG2. She'll have seen and experienced a lot more, be more confident and independent, maybe even sassy due to hanging around Imoen, less hesitant to fight back if she's bullied etc. Embraced more gnomish ideas and teachings, maybe her relationship with Jaheira evolved to being even more of a mother/daughter type thing where they might argue but obviously do have affection for each other.

That aside, maybe some more narrative focued mini-adventures showing what certain characters did before and after the main game.

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Originally Posted by JPCoutelier
There have been threads recently, and I always say the same thing; I would like to see some more classic and one or two old friends again. Most notably Aerie; Minsc is nothing without his witch. And you can return a classic companion who is also kind of a new character as well, since she obviously wouldn't be quite the same kid still recovering from abuse and trauma that she was in BG2. She'll have seen and experienced a lot more, be more confident and independent, maybe even sassy due to hanging around Imoen, less hesitant to fight back if she's bullied etc. Embraced more gnomish ideas and teachings, maybe her relationship with Jaheira evolved to being even more of a mother/daughter type thing where they might argue but obviously do have affection for each other.

That aside, maybe some more narrative focued mini-adventures showing what certain characters did before and after the main game.

Well, Aerie becoming Minsc's new witch is only one version of canon, haha. In another, she runs off with Haer'Daelis. As for a tougher, more mature version of her, we do get to see that already, in Throne of Bhaal.

As for more friends coming back....ehhhh....the ones Larian has had so far have been kind of a mixed bag. (Though I'm not upset with some of their choices as other people seem to be.) Personally, I'd love to see Jan Jansen, or a descendant of Jan Jansen, being included as a companion. Give us a shorty companion!

For DLC though, it's a long shot wish, but more than ANYTHING I hope they release some sort of creator mode that allows people to build their own adventures in the toolbox they developed for this game. It would probably take an enormous effort to do that, though.

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Originally Posted by WizardGnome
Well, Aerie becoming Minsc's new witch is only one version of canon, haha. In another, she runs off with Haer'Daelis. As for a tougher, more mature version of her, we do get to see that already, in Throne of Bhaal.

As for more friends coming back....ehhhh....the ones Larian has had so far have been kind of a mixed bag. (Though I'm not upset with some of their choices as other people seem to be.) Personally, I'd love to see Jan Jansen, or a descendant of Jan Jansen, being included as a companion. Give us a shorty companion!

It'll usually happens since she's likely to be the first new companion you come across in BG2 (excepting Yoshimo of course), and if you let the romance with Haer'Dalis play out she ends up dumping him. I tend them to imagine them now all going around in a big campground scenario like in BG3 and travelling together at various times. And obviously there's been an additional century of her battling slavers and finding Faenya-Dail, then realizing the Avariel are actually just really boring; she could be like a quippy action hero. Or you could potentially just go full Autistic Pixie Dreamgirl™. But yeah a Jansen or a Fentan or descendants of other characters would be really neat to see too. Ooh; maybe Korgan cleaned up his act and won Mazzy over smile

Last edited by JPCoutelier; 24/09/23 11:25 AM.
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I haven't finished the game yet, so I don't know if it would make sense to have story expansions that take place after the main story. What might be cool is if we get some one-off DLC expansions, inspired by DnD campaigns that are intended to last a single session. So we roll a new character, or pick from a selection of others, and start a new adventure. Could be somehow connected to the main story or it could be its own separate thing. The important thing is it uses the same foundation as the original game, but with new locations, new monsters, new quests, etc. Maybe each one could even include new stuff that could be used in the main story, like a new race option or something. Characters made in these one-offs wouldn't necessarily have to be stuck in those DLC settings, either. Like say one of the expansions has a theme of Werecreatures, where your main character is infected with some type of lycanthropy at the start of the story. You could potentially join another player online who is doing the main campaign with your Wererat character.

I don't know. It's taking me a long time to get through this game. It has plenty of replay value, so it wouldn't be the end of the world if we never got any DLCs. But at the same time, it seems like kind of a waste for a game with so much success not to get any expansions. I don't want to have to wait fifteen years for Baldur's Gate 4. lol

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If they implement DLC and get all the main stuff commonly requested, I would love different playthrough story options similar to how there is one for Tav and Dark Urge. But the playthrough I want is just something unhinged and stupid such as the main player being some random animal like a goat, sheep, or cow that somehow ended up on the Nautiloid and survived the crash and all the party members follow you around as their leader and even put words in your mouth when they talk to you (since you only sound like an animal to them, speak to animals would have to be disabled). Even the NPC's who do not understand you seem to find you extremely convincing and put words in your mouth. Those who do understand you choose not to question it, those who do are met with the party defending you, offended. You will have the party members opening up to you about their interests, trauma, fears, revelations, etc (no romance).

You can either defeat the Elder Brain with your companions and are praised and your statue is placed everywhere or you can choose to take over the world for animals to rule. (Of course, you will have special dialogue with the animals all around Faerun)

If I ever find the motivation perhaps I will turn it into some random fanfiction, but it still would be fun to have more playthrough options.
*****
Unrealistic fantasy DLC aside, I would love it if they implemented the Upper City, Avernus, and maybe even Waterdeep. Or expanded companion quest where you all now have the time to focus on

1. Saving Karlach (in Avernus)
2. Curing Astarion of vampirism
(if not ascended)

3. Helping Astarion take over Baldurs Gate
(if ascended)

4. Exploring more of the Underdark since only a fraction was shared, I was hoping to see more Mindflayers variations and colonies in the Underdark, or even Drow outposts/communities.
5. Maybe a quest where you can help Omeluum with his research in developing alternative food resources.
6. Going with La'zel to take down
Vlaakith (if Orpheus was freed)

All of this would be perfect to do after handling the Absolute and would be companion-focused.

Last edited by Verzkyia; 23/09/23 01:37 AM. Reason: Spelling Error

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Originally Posted by Verzkyia
If they implement DLC and get all the main stuff commonly requested, I would love different playthrough story options similar to how there is one for Tav and Dark Urge. But the playthrough I want is just something unhinged and stupid such as the main player being some random animal like a goat, sheep, or cow that somehow ended up on the Nautiloid and survived the crash and all the party members follow you around as their leader and even put words in your mouth when they talk to you (since you only sound like an animal to them, speak to animals would have to be disabled). Even the NPC's who do not understand you seem to find you extremely convincing and put words in your mouth. Those who do understand you choose not to question it, those who do are met with the party defending you, offended. You will have the party members opening up to you about their interests, trauma, fears, revelations, etc (no romance).

You can either defeat the Elder Brain with your companions and are praised and your statue is placed everywhere or you can choose to take over the world for animals to rule. (Of course, you will have special dialogue with the animals all around Faerun)

If I ever find the motivation perhaps I will turn it into some random fanfiction, but it still would be fun to have more playthrough options.

That would be hilarious for an April Fools Day update or something. It would be too much work to make it happen for me to expect them to actually do it, though. lol

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I'd love to see improved modding tools for Baldur's Gate 3. Imagine the possibilities if players could craft their own adventures using that engine. Personally, I'd like a 'Volo's Guide to Monsters' styled DLC, allowing for more unique playable races like the hobgoblin. Additionally, having more player voice options that cater to monstrous characters would be a great touch.

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A good April Fools update would be moving all the loot from chests to vases without telling anyone.

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Originally Posted by Rockmar
How about just release adventure modules like I remember when I was young if that could be cranked out and easier on the staff. No being overworked. Maybe Dark Sun, or Ravenloft.... or sure, even Dragonlance. A three act story structure in one act?

I have made this suggestion more than a few times in various forums. Even if they just do more adventures in the Forgotten Realms, there are lots of places to create some amazing modules. I am not sure how their contract with WotC is setup so they might be Realm limited.

This concept of adventure modules to me is the future of RPGs. You build a SOLID game engine with the base mechanics. You can tweak it a bit with each module but the core engine stays. This means ALL of the development for the next module is the adventure, not the mechanics. This could allow a faster turn around and give that initial investment a huge boost on return.

I could see a GOOD RPG system like that taking a lot of gamers away from other games as those adventure modules would just keep interest stirred. Plus these are not traditional DLC, you do not need to play the base module and not buying a module has NO impact on other module purchases. Each in essence is an independent game

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Personally, I would have liked more of a main plot. Or return the cut content. Upper city with quests. More interaction with companions

I would absolutely not like a mini company with other characters and increasing levels 12-15/16.
But I would be happy with LVL up if it were a direct continuation of the story with my character and all the companions.
but too often Larian refuses to do so.

From what is definitely not feasible, I would like to see a snow-covered area. Knowing the lighting in the game, this would be very beautiful

Last edited by AkaiMikadzuki; 29/09/23 10:01 PM.
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Personally I would like a Goblin DLC (Playable Goblins, Hobgoblins, Bugbears and Kobolds (and yes, Kobolds are related to goblins in the lore) all in 1 pack),

Playable Aasimar DLC, pretty much speaks for itself,

Eberron DLC (Artificer class like Gortash, Playable races like Kalashtar (Psionic Humans), Shifters (Half-Werewolves), Changelings (Like Orin the Red) and Warforged, you and your companions are transported to Eberron from Faerun by a wizard or through a spelljammer),

Curse of Strahd for a Helloween themed DLC, for those that don't know it's set in Ravenloft instead of Faerun,

Also a Drizzt DLC,
Just have a DLC where you can watch Astarion (and by association Neil Newbon) fanboy to Drizzt Do'Urden in a similar fashion as Karlach and Jaheira,

Last edited by Sai the Elf; 30/09/23 12:06 AM.
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Hoping greatly for goblinoid races and fat bodies down the line. For bonus mini-campaigns, maybe just some sort of thing where you can venture into a dungeon that randomizes every time or a shop management simulator. And the ability to keep having dates/hangouts/sex with your partners.

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What I would love to see is Curse of Strahd. That adventure screams Larian's level of attention for a game.

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Originally Posted by Major Bones
What I would love to see is Curse of Strahd. That adventure screams Larian's level of attention for a game.
I don't think they'll do it, but I'd love to have it too. With our companions of course

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Originally Posted by EnzeruAnimeFan
For bonus mini-campaigns, maybe just some sort of thing where you can venture into a dungeon that randomizes every time.
I know a Wizard in Waterdeep who has a dungeon just like what you described, it's a dungeon called the Undermountain, all 23 levels of randomized madness, it's located under a Tavern called the Yawning Portal and it connects all the way to the Underdark, plus Deekin the Kobold can also show up as a helpful guide seeing as he completed the dungeon before...

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DLC suggestion would be to improve the evil story options so that you could play a proper evil play through without getting sidelined on companions / adding more companions.

I would add a DLC which allows you to kill the grove after recruiting minthra in act 2 if you left Neer alive recruit him as a replacement for Wyll with his own storyline as a warlock of the great old one. With a unique ability to create a force conduit. I would add Dror Ragslin and a quest to go back to the goblin camp bring the goblins back into power as part of his quest with a unique rally feature as part of his abilities. To replace Minsc and Jahira I would give an option where Kagha escapes during the raid on the grove and later offers to join with a unique summon for her snake pet. To replace minsc they could look at a few options as a late game character I personally like Balthazar adding a necromancer option. A few new items and some additional quests for the evil side. This could be focused more on act 1 and act 2 fleshing them out more.

That by itself could be a dlc adding just some story arc to the existing game id pay 14.99 for a DLC like that.

A second DLC I would expand more into act 3 adding some more quests in act 2 the Artificer class hobgoblins as a race and 2 new good companons 2 new evil companions. For the Good Side I would add a good Gnome Artificer maybe one from the characters in act 3 I wont name who to avoid spoilers and Alfira the bard. The Artificer would be recruitable in act 3 and alfira in act 2. With some options added to make this possible. For the Evil Side I would add the Dark Urge as recruitable character at the end of act 2 for the evil side only with appearances in act 1 as the white dragon born sorcerer varient the second companion I would make a recruitable Dwarf Ranger and make sure to make them mutually exclusive. I would additionally add a weapon armor and Jewelery Crafting system expanding on there existing tools in game add a few property options keep it pretty basic. Expand existing options for items add some additional spells a few new areas to explore more work on act 3 and 2. Party Size to 5 a few new areas to explore and again DLC around 14.99.

Third DLC I would finally increase the level limit to 14 and add the upper city more work focusing on the other parts of the story with the dead 3. 1 New companion for each side. Add Aasimir very long awaited and a Paladin. New subclasses for each class Goblins new subraces, More items more crafting options some new quests in all 3 acts A few small areas in act 1 and 2. A evil bard companion for the evil side of the game. New legendarys expand the party size to 6. Update the encounters 25.99 for the DLC.

This gives them a fairly slow expansion rate but adds a lot of content. The third dlc taking more work on there end I felt this was best to leave till later so there was time to flesh out an entirely new area and adding 2 levels based on the way they did there existing progression for content I would aim to see DLC 1 before Xmas if possible with DLC 2 around June next year and DLC 3 around Xmas next year as target guidelines. But those are just my thoughts thats addressing a large amount of things brought up by the community. These are just my thoughts most of this is just expanding on already existing content and not outside the price of normal DLC content It also basically makes them the same amount of net cash as the original game over 3 DLCs in 2 years as they made in 6 on BG 3 original release. Giving them room to expand there team as needed to work on other projects.

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Larian already said no DLC ?!? Not even a proper expansion either.

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Larian don't do DLCs, they do Patches.

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Fine Playable Goblin and Aasimar patches then, maybe throw in a playable Githzerai Patch.

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