Larian Banner: Baldur's Gate Patch 9
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#902199 23/09/23 05:31 PM
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stranger
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Yesterday I was able to equip the steelwatchers greatsword (found in the foundry or dropped when disarmed). It isn't a particulary good weapon considering the amazing spells and legendary weapons you have at that point, but I looked like an absolute (haha, get it?) BALLER. https://steamcommunity.com/profiles/76561199225712118/screenshot/2088037711707537857/ . Today a new patch came out that made it impossible to equip (like intended) and I am DEVESTATED. Now I know, I know, it looks kinda janky and we aren't meant to be able to use it but my question is; Why?. If I have 23 in strength I should be able wield the sword. So I BEG of any potential larian devs/support reading this to change it. I DESPERETALY want to weild the big badass berserker sword despite knowing that it is pretty unpractical and underpowered. PLEASE PLEASE PLEASE Please PLease PLEsae aaaaaaaaa:
with kind regards
-GlowCrab

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stranger
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Like, I am actually heartbroken.

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apprentice
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[Linked Image from i.imgur.com]

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stranger
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Bard of Suzail
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I personally have never liked the oversized weapon you see so often in JRPGs.

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stranger
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I think begging for one of these swords that actually fits in a character's hands but is still a huge sword might be more worthy of trying your luck.

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stranger
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aaaaa

Last edited by GlowCrab; 25/09/23 04:39 PM.
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veteran
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First, I appreciate that the OP's tastes are different than mine.

*

I just want to mention how much I can't stand the look of oversized weapons. The more realistic the look, the better.

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addict
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Originally Posted by Zentu
I personally have never liked the oversized weapon you see so often in JRPGs.
Same.


Councellor Florrick's favorite Warlock.

Back Black Geyser's DLC: https://www.kickstarter.com/projects/grapeocean/black-geyser-dlc-tales-of-the-moon-cult (RTwP Isometric cRPG inspired by BG1).
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twi Offline
stranger
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Personally, I think it is weird that they were designed as weapons if they had no intention of the player using them. I suppose it would be to just make them disarmable, but wouldn't it be easier to make them unique cases in a way that doesn't communicate to the player that they might be possibly equipable? Also because they weren't fully programmed to act as weapons a la their weapon class, you could also dual wield the steelwatcher greatswords assuming you had the dual wielding feat.


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