Larian Banner: Baldur's Gate Patch 9
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Joined: Jul 2014
apprentice
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apprentice
Joined: Jul 2014
seems to be so natural to be able to instantly access everyone's inventory, skills, etc. limited party size vs requiring certain characters in the party for story purposes is a classic ludo-narrative crpg problem (e.g., why can't i just take everyone? what do you mean "least your party become too powerful"?), and instant camp access from (almost) anywhere is - also almost - a perfect solution. it's an audaciously generous move, but that gordian knot had to be cut. "almost" because swapping characters while in camp is still unnecessarily tedious. moving inventory items via another character, juggling buffs, listening to their heartbroken parting lines is just so much overhead.
and while we are at it, it would be great to be able to use long rest supplies directly from party stash, without requiring it to be moved to someone's inventory.

Joined: Sep 2023
apprentice
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apprentice
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Originally Posted by rumpelstilskin
while we are at it, it would be great to be able to use long rest supplies directly from party stash, without requiring it to be moved to someone's inventory.

You can keep camp supplies in your stash. I still gives you a warning about not having enough but once your at the menu to select the evening meal of choice, you'll have access to all the ingredients stored in your stash.

Joined: Oct 2023
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stranger
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At the very least, there should be a more streamlined way to manage which heroes are in the party without all the running and talking. It is very tedious to inventory manage all the characters when you have to remember what each has, and then run over to invite them, run over to someone else to uninvite them etc etc. It wastes so much time that could be spent playing, just rotating out party members.

Joined: Oct 2023
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stranger
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I agree, plus uninviting/inviting them into the party is a little narratively jarring. E.g. telling Shadowheart "we should journey separately for now", only because I want to check XYZ's inventory if they have item X. It seems strange. We never stop journeying together with all of them, we never truly part or separate... it's really only about who you take with yourself for a quick walk or a mission for the time being. The uninvite/invite lines make it sound like you break up with them as a companion for a while, instead of going out for a quick mission without that person.

To be honest, this was something I liked about Dragon Age Inquisiton - I don't remember the inventory management, but I remember that every time you left base/camp, you got a screen to pick the companions to leave with. So in a sense there never was an 'active party', you were all in this together and you just picked who to walk out with on that day on the fly. It really made it feel like "today I'll venture out with you, Dorian, Bull, etc", but it didn't feel like you're "parting" with the others. Here, some days I don't not take Lae'zel because I feel like she'll resent me for "throwing her out", lol (even if only temporarily).

And yes, it'd be nice to see each companion's inventory at camp, regardless of whether they are in the active party. At one time I had to be searching for a pair of gloves forever through uninvites and invites, and besides it being tedious, narratively it felt like I was messing with my companions' minds, constantly breaking up and re-joining them w/o leaving camp laugh (Also, ever since watching Viva La Dirt League's Epic NPC Man, I feel bad for skipping their invite/uninvite reaction dialogue... but there's only so many times I can listen to the same thing :D)

Joined: Oct 2020
old hand
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old hand
Joined: Oct 2020
And maybe the "passive" companions could rise in level when the party is in camp.

I never used Astarion after the beginning, so when the vampire spawn entered the camp in act 3, he still fought as lvl 2 or 3

Last edited by ldo58; 05/10/23 10:06 AM.
Joined: Dec 2017
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+1

Leaky abstractions galore.


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