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stranger
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OP
stranger
Joined: Jun 2004
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I like the concept of the Battlefields - a place where your character can bolt to in order to get a break. There are a couple suggestions for improving it, however, if Larian would like to carry over the concept into DD2.
- Too much marching in the first one. I don't know how many times I had to amble back to the merchants to sell off my loot, and it's a long trudge. A simple suggestion is to create a second set of teleporter stones that exists in the character's inventory (or on the ground) only while in the Battlefields, whereas the first set of teleporter stones only works while in the main game. - Perhaps minibosses could help add some variety to the dungeons. The first few levels seem kind of repetitive after a while. - Scale monsters to the player's level, and maybe make the dungeons a lot smaller as a result. At higher levels (at least as far as I've seen), the dungeons seem more suitable for item runs than experience gain, and the monsters become a cakewalk and lose their challenge. - As already mentioned in another thread, fix the randomness problem where some dungeons have more than one boss, and others have none.
Your thoughts?
-- Retro
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member
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member
Joined: Aug 2003
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Agree totaly
<img src="/ubbthreads/images/graemlins/alien.gif" alt="" />
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veteran
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veteran
Joined: Mar 2003
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the things that bother me most when having to run great distances are the following: - the path-finding does not cover a great distance (in BF1: from bridge 1 to bridge 2 does NOT always go in 1 time, so I have to click a bit closer back to bridge 1) - you don't see where you are (what you are watching I mean, not where you're chars are) on the minimap when scrolling
and yeah, the zooming does not seem to work on the BF maps <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
Viper
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veteran
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veteran
Joined: Jun 2003
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- Too much marching in the first one. I don't know how many times I had to amble back to the merchants to sell off my loot, and it's a long trudge. A simple suggestion is to create a second set of teleporter stones that exists in the character's inventory (or on the ground) only while in the Battlefields, whereas the first set of teleporter stones only works while in the main game. A good suggestion. Here what I do to quickly get to the merchants: I exit battlefields and re-enter it. As you know, you re-enter it on the Camp location. However RETURNING to the dungeons is really annoying. - Perhaps minibosses could help add some variety to the dungeons. The first few levels seem kind of repetitive after a while. There is a Battlefield Act Boss, but I suppose you mean every dungeon having a boss? I wouldn't mind at all, if he dropped some valuable loot <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />. - Scale monsters to the player's level, and maybe make the dungeons a lot smaller as a result. At higher levels (at least as far as I've seen), the dungeons seem more suitable for item runs than experience gain, and the monsters become a cakewalk and lose their challenge. True, true. Every monster I encountered was dispatched in two shots from my bow. Yes, if the dungeons were smaller but with higher level monsters, that would make the BF experience 'spicier'.
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member
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member
Joined: Jun 2004
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Hi,
The teleporter stones are certainly handy at the Battlefields, but why need 2 sets? I've not found it hard to use them for both settings, but perhaps I have a different pattern of use. Come to think of it, I've hardly used them at all in the main game - maybe that's why two sets seem unnecessary.
In general, I wouldn't want to see the battefield concept in another Larian game unless it was given a major work over. The fighting action was very repetitive and it quickly got extremely monotonous wading through acres of the same crummy stuff just to find half baked boss monsters or useless quest items at the bottom (which quite often weren't there anyway!).
There are other games that do the repetitive hack and slash thing better, and my own preference is for Larian to stick to the "hand made" feel of quests and locations that was done so well in DD.
I agree that the overall concept could be fun, but the way it's been done in BD each section just feels like yet another mediocre "McDungeon". I prefer a more individual style of cooking! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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stranger
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OP
stranger
Joined: Jun 2004
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Quite simply, because you have to go through the entire Act 1 Battlefield without any teleporter stones, and if you try to scarf-and-sell as much loot as I did, that last dungeon is quite a distance away when you're encumbered.
It also removes the problem where you have dropped one 'stone in the main game and/or one in the 'fields, and then transfer between acts.
On your other points, there's no question that the Battlefields are incredibly generic, but they're a bolt-on and not a truly strong standalone game feature. I'm sure Larian could do a much better job with their implementation if they were designed into the game engine from scratch.
-- Retro
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stranger
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stranger
Joined: May 2004
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I like the idea of the BF alot. The implementation is the problem. The merchants are a good idea, but the ability to buy 1000's of potions makes combat trivial. I got my best items from the merchants, after many trips back and forth(to reset the items). The merchants' wares should not be better than the main story or dungeon loot IMO. Im my case, they were much better. My luck is 110.
The dungeons are repetitive, boring and completely unchallenging. The boss mobs were the only remotely exciting parts, and they were missing often. I killed most boss mobs in 3 swings on hardcore settings. I killed most other dungeon mobs in one swing on hardcore.
Suggestions: 1) Make the dungeons have various difficulties. Some should be extremely hard, so that players die often but get good loot. This may mean 10x hit points of mobs, making them immune to many things, and increasing their damage ALOT. Please make some dungeons a challenge. Remember, they are optional. Others can be easy and just for experience.
2) Make dungeons varied with different mobs and areas that are hard to clear. Please avoid midless hack and slash by forcing players to use strategy to win.
3) Limit the amount of potions merchants have. Limit the amount of super items merchants get. Limit the number of restocking the merchants do per act. All these things make combat much too easy.
Thanks
Laezyre
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member
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member
Joined: Jun 2004
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Another suggestion.
Why cant the BF Npcs have infinite cash or something, I have looted loads of items that are worth over 10k, and these npcs barely have 10k at all I find it a waste to sell my items for 9k under their worth price for example, I think they should atleast have 50k+ cash or just infinite.
Would make our lives alot easier on <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />
//Inel.
Don't play  when you have a mushroom phobia! o.O xD
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veteran
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veteran
Joined: Jun 2003
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Another suggestion.
Why cant the BF Npcs have infinite cash or something, I have looted loads of items that are worth over 10k, and these npcs barely have 10k at all I find it a waste to sell my items for 9k under their worth price for example, I think they should atleast have 50k+ cash or just infinite.
Would make our lives alot easier on <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />
//Inel. Funny! One man says BD is too easy and the other says it's too difficult. First of all, you don't HAVE to buy the potions. Hell, I sell most of my potions because it's dead weight I never use. The super items? I wouldn't say the BF merchant items are that good comparing to what you can find in the gameworld. BF Merchants have regenerating cash. The point of BD's trading system is... trading. Trade your item for a less expensive item and take something else in exchange. *Sigh* Wish I had infinite cash. I mean if it's possible in BD, why I can't have it?
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member
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member
Joined: Jun 2004
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I dont use much potions at all infact I didnt use one on my warrior sometimes on my mage cause of spell testing and that takes some mana but thats it, its more for the skills I want to buy and some items/charms, I just feel like buying all skills either if I use them or not. I have over 1.3 mil on BF on gps im not short on cash at all, its just annoying in game when you start you cant sell everything you find for cash so you can buy all skills and holy water to make perm potions. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> The game wasn't too hard and wasnt too easy either, I played it on hardest difficulty and didnt have much trouble beating the game <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> (it even seemed like it that it got easier lol)
//Inel.
Don't play  when you have a mushroom phobia! o.O xD
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veteran
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veteran
Joined: Jun 2003
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You proposed to make your life easier, assuming your life in BD is hard.
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