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#902948 25/09/23 05:26 AM
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Astarion (spoiler)
is a vampire
. At the same time, there is a plot explanation (well, almost) why he is not afraid of ultraviolet.
At the same time, there is no difference in his reaction to necrotic damage, to poisons, to treatment, to the "expulsion of the undead"...
I understand that this is not Divinity. The undead didn't get much attention here. Playable undead should not be provided here, because the problem with the larva will not be a problem for the undead.
If you do not take into account the plot, then the game in such a world should contain playable undead. That would be interesting. But with a vampire, there is no final clarity.
Many spells in the game are supposed to be "racial traits" of a vampire. Potion treatment should not be possible for Astarion. Etc.


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Vampires are the only undead affected by poisons as usual.

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Sadly Larian ignored a lot of D&D rules and lore because they wanted to make Astarion work.

Just compare how well Astarions undead traits are implemented with Jaethal from Pathfinder.

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Vampire spawn are both OP and impossible to play as written in the MM.

The damage resistance to weapons + regen would make them really hard to kill in the Underdark, but sunlight hypersensitivity would make them unplayably weak overland. Players would be screaming blue murder if all this were implemented.

Unlike other undead vampires have metabolism; poisons and potions work just fine on them.

Basically Astarion loses:
- Necrotic resistance
- normal weapon resistance
- Sunlight hypersensitivity
- Running water weakness
- Needing residence invite
- Spiderclimbing, and
- Feral nature

He retains his bite and stake vulnerability, plus unlike most spawn he's not not even close to feral, despite his master's mistreatment.

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Also add that he can be healed, healing spells do not normally work on undead.

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Might be some spoilers to the story so I will put my thoughts in tags.

I think it would be a nice thing if they somehow told during the game how that works, for those of us who think about Astarion's character storyflow and eventual usage of netherese magic in curing him or for those of us who think of it just from the game's and world's rules perspective. I'm actually in both camps and really hoped it would have been adressed more during the game. But i don't see this as a huge problem; there is many possible explanations we could do for this to work out in the end(that should be in the game).

First and foremost possible thing is that the netherese(associated with shadows and undeads) magic altered the curse while it affected the brain and body; it was also implied in-game. I don't know if You are acquainted with D&D books, but Van Richten's Guide to Ravenloft introduced playable race for players - dhampir. Despite the funny(for me at least) associations You might have with this word, it gives pretty cool background and hooks for players by making them partialy cursed with the hunger that comes with being undead, be it for blood, flesh or... cerebral spinal fluid. Along with it You are getting a "vampiric bite"(but You can still fluff it all the way You want as something other visualy), You don't have to breath(because of your now deathless nature) and have darkvision if You didn't had it before; plus bonus in the climbing ability. You also retain something from your original racial feats and don't have to fear sunburns, but don't get vampiric resistances.

As game master I would have used this and said that the tadpole influenced with that kind of magic changed his functional race to a dhampir and when he lost the tadpole, well, the curse returned with all it's might. That would be the simplest explanation for the game rules I think. The partial ceremorphosis choice would also have been cooler if it had the consequence of hunger for that cerebral spinal fluid.

What I don't understand is why they made other vampire spawns visualy different and why they gave them those weird tiefling's eyes. I know they wanted to make Astarion special and them more monstrous maybe, but for me that looked bad and didn't go well with the storyflow. Imagine how hard it is to explain to every inn's guard or victim that no, You don't have weird monstrous eyes and You can be trusted. No, vampires are scary because they can mingle in society so they should be able to do it and that's probably hard with those eyes. Even fantasy worlds have some established rules; they could at least get "normal" vampire eyes after Cazador's plan fiasco. That would have been a good indicator of his influence being gone from them that players not acquainted with D&D could cleary see. But that is just my personal complaint.

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Saruna, this is an excellent explanation... I like it.

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Quote
I know they wanted to make Astarion special and them more monstrous maybe, but for me that looked bad and didn't go well with the storyflow.
quite so!


keep in mind that everything you say will be translated by Google and misunderstood

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