So, there's some places where dialogue triggers at certain moments, for example right when you enter the blighted village, however, this dialogue is then interrupted by the cutscene.
Same goes for a line spoken by selected character in the hag's lair, right when the cutscene where she appears happens.
And I'm sure there's plenty other examples.
So you're potentially missing out on a lot of dialogue just because it gets cut off by some cutscene Larian decided to play at the same threshold.
Would be nice if area-specific dialogue happened earlier, and other dialogue didn't trigger at all if a cutscene's gonna play at that same spot.