Seems like BG3 really shines as choose-your-own-adventure with dialogue and clearly delineated events to sell the story and meaning of actions and their consequences. The most glaring hole in this awesome tapestry seems to be if you decide to take out Gortash at the onset at his own coronation. A bunch of cool quests just go poof unnecessarily imo. Also, it seems impossible to save Duke Ravengard (from dying at least), even when I've contained him in an area with decent health and managed to kill all the other hostiles. The game lets you (arduously) take out Gortash and company, but it seems like it doesn't want you to and almost seems to want to let you know it, to somewhat punishing effect.
Anyone else feel like there is this glaring hole in the story-matrix as it pertains to proverbially knocking the king off the board in two moves? Suspicious like me they are railroading us a bit here? Overall, great CYOA, but this one just sticks out as a moment where the DM had a plan, and fine they'll let do you it your way, but they don't like it and want you to know you've paid.
Last edited by Yosefi; 26/09/23 07:45 PM.