And I refuse to pick up half-eaten apples for my camp supplies. I also don't pick up the food that was under the bugbear and the ogre in the barn. I haven't been that hungry yet.
I never get the bones or skulls.
*
Usually, I avoid bottles and such, but lately, I've been grabbing more of them. Same with clothes and rags. Grabbing all of the clothes starts to add up. Each basic piece of clothing sells for about 5 gold with a high charisma, and even rags go for a gold coin. I find myself thinking, if this was a gold coin in this container, would I ignore it? If not, why am I ignoring these rags?
I ended my campaign with a bit over $40k and a bunch of magical items in my stash I could have sold but never needed to, so in future playthroughs I’m definitely going to be more discriminating in my looting.
If it is not bolted down and it is sellable I take it.
In my next playthrough, I may not take as much as I have been since I am realizing that I barely buy anything with gold since my current equipment has been good enough to get me to Act 3. (currently sitting at 25k gold, with tons of stuff I still have yet to sell shoved in specific boxes at camp)
Bow down and profess your love unto me. Or I shall destroy you.
Since I'm mostly play Dexterity based characters I'm more mindful of which item I'd picked, obviously when I need coins I pick every weapon and use Lae'zel or someone else with high Str for pack mulling.
If my coins enough to afford spammable health potion and some of the scrolls my spellcaster can't cast, I don't need anything else.
And I literally mean everything. The only thing that stops me from taking something is that annoying "Can't reach/Can't get there" error, but otherwise absolutely everything, even going out of my way to actively search for spoons and forks on the floor blending with the environment.
I even throw down Darkness as a Drow to shoo away the merchants to declutter their entire shop, this is me in the game
During the first pass I had 60k Now I want to arrange a challenge among friends: who will accumulate more gold. I think I can get to 100k without difficulty. The fact is that my role-playing for a thief involves hacking everything that can at least theoretically be locked. I do not demand gold as a reward for helping someone, but I am carefully looking for something to profit from. Pickpocketing almost never brings in large sums. And yes, with each merchant, I first reach the "green level" of relations
keep in mind that everything you say will be translated by Google and misunderstood
No rotten food, empty bottles or flasks and no bones or skulls.
General rule of thumb: Early game everything except the above mentioned; mid-game only valuable mundane stuff, e.g. hvy or med armour but not daggers or swords (I will grab stackable, almost weightless stuff such as gems); late game only enchanted stuff.
I'm currently in Moonrise ready for round 2 with Ketheric and have about 29k in my pocket. My party of 6 are all equipped with the best gear available. I'm looking forward to getting to Act 3 for a bit of retail therapy.
I watch a lot of LPs on YT and it never ceases to amaze me how many of these Herberts grab absolutely everything but don't know how to sort the inventory. The other amazingly stupid thing they do is to constantly send stuff back to camp (because of weight issues or just to reduce clutter) and then constantly find themselves at a merchant with next to nothing to sell so they are always scratching for cash (cue 20 minutes of agonising on whether to buy the armour piece or the sword). The stuff they send back is usually really light but numerous while they leave armour and suchlike in the inventory while wondering why the weigh hasn't gone down much. They don't understand the barter/trade system either.
I used to use a 10 to 1 weight to gold ratio. If it weighs 1 but is worth 10g I keep it., otherwise I get too bogged down, or have a fighter carrying 12 sets of armor which I don't like.
Only in this last playthrough did I start using the "Send to Camp" option to deload my merchant goods while campaigning and it has made a HUGE difference. Don't see a good reason not to take everything now. (still avoid rotten food)
I used to use a 10 to 1 weight to gold ratio. If it weighs 1 but is worth 10g I keep it., otherwise I get too bogged down, or have a fighter carrying 12 sets of armor which I don't like.
I use exactly this technique in Skyrim. Ten gold per pound or I don't keep it.
But there's no weight limit with the BG3 camp chest, so I loot literally everything. My husband and I just sold ~650 gold worth of rotten food that we'd amassed. Everything sells for at least 1gp, so I see everything as gold pieces lying around.
Yes we have enough gold that we don't need to do this.
In the beginning I looted everything, now its only the 1:10 ratio too. Sooner than later you will swim in money in almost every big RPG.
For really obessed collectors I have a challenge: How much gold is in the game? - enter every area and take everything - Remember that you cannot just loot containers, you can pick up and sell containers, barrels and corpses as well. - You can smash things and loots its pieces (like crystals in the underdark) - If they added the same nonsense as in divinity, merchants will drop everything you sold them when you kill them so you can sell it again.
If you manage this: Congratulations, you are the wealthiest person in the world (and because you killed everyone to sell their corpses you are also the only person in the world so you don´t need money because there is no shop)
Sorry, I am nuts, but not THAT nuts.
Prof. Dr. Dr. Mad S. Tist
World leading expert of artificial stupidity. Because there are too many people who work on artificial intelligence already
I tend not to loot very thoroughly, and to leave most stuff that doesn’t have a use for my party.
It depends a little on the character I’m playing as I try to make looting part of the roleplay. So if I’m a paladin focused on saving innocent lives, I’m not going to stop to rummage through anything but the most promising looking crates or search most corpses, whereas as a curious rogue I might spend more time looking about me, rifling through pockets and exploring side paths.
And even if I look in crates or search corpses, past the first couple of hours once I’ve got basic equipment for my party, I don’t pick up normal weapons and armour, or bottles or other non-useful items except things like gold/silver bars and plates. And once I’ve picked up enough food for a few nights I tend not to pick up more than one more day’s worth. I tend not to use Send to Camp for looting, or at least I didn’t in EA and don’t intend to for future playthroughs, but in my first run I did as I wanted to hang onto various weapons and pieces of armour that I’d normally have left or sold so I could take stock at the end and consider items for future builds.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
I loot everything, even rotten food and bones and rags. That's mainly because clicking the 'take all' button involves less mouse movement than clicking the cross to close the window. Searching all containers takes too much time as it is. I do skip vases (except for those in the grymforge area that I know to contain something) and bottle racks. And I stubbornly keep on opening herb hangers, because, by golly, I can see those herbs hanging there, even though the game tells me there is nothing to take.
In my latest playthrough, I have also taken it upon myself to collect all explosive barrels (oil, firewine, smokepowder) and send them to camp, with the intention of seriously blowing up whomever turns out to be the end boss.
When I'm playing solo I just loot things, I need, and weapons/armor/gems and jewellry, which I can sell. But in my multiplayer campaign "we" (mostly the others because we've got two loot gremlins in our group :D) loot everything - even half eaten apples. They even looted Karlachs teddy bear and I was shocked! But they told me, they just want to show him the world. I hope they don't sell him.
I loot everything, even rotten food and bones and rags. That's mainly because clicking the 'take all' button involves less mouse movement than clicking the cross to close the window.
I have just discovered that all the time I could have double clicked the opened container to immediately close it again! That takes even less effort than clicking 'take all'! Sigh... I must have been the last one on earth to find that out.
In early Act 1 I loot everything - one of the reasons being the ease of "take everything". By end of Act 1 I'm sitting on 5k or so of gold - and half eaten apple cores to survive upon for a week - so I'm picky Potions, magic items, gems. I was not aware of the "1:10" principle - looks sensible. I know that at some point in every cRPG I'd swimming in money. I think that I'm at that point already. IMO Withers should add an extra zero to what he charges :P