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So. We need to talk about Wyll.

I'm going to start with his involvement in the new Karlach ending. I do like that Karlach gets a new ending. I really do! The new ending puts a nicer bow on Karlach's story arc than it did before. Granted it is still lacking, but it is an improvement over what we once had.

That said,
that Karlach's new ending requires Wyll to take her to Avernus means that now anyone who romances Wyll gets locked out of that special post-credit romance scene that the other players get. And the only way to get that post-credit romance scene now is to let Karlach burn to death after saving the city. Which is kind of fucked up. Yes, Wyll does need to take Karlach to Avernus for her to live, but shouldn't that mean that Wyll's post-credits scene with a romanced character happens in Avernus rather than not at all? It shouldn't be that players who romance Wyll get *nothing at all* when other characters get *something*--especially since the lack of a fulfilling ending was a big complaint with regards to Karlach's ending. Wyll's ending shouldn't have been cut out/dismissed in the repair of Karlach's.

How that was handled brings me to the main purpose of this thread: Wyll's romance needs amending.

Wyll's romance, simply put, is just not as fleshed out as the other companions. Going from a save where my Tav romanced Astarion to one where my Tav romanced Wyll, the difference is like night and fucking day (no pun intended). It's very clear that the writers favored certain characters over others, and it's really sad to see some companions (and their romances!) fall off the wagon after Act 1 or 2 while other characters remain strong across all 3 Acts.

Romancing Wyll:
If you try to romance Wyll, you exactly TWO special dialogues/scenes with him in three whole acts of the 150+ hour game: 1) let's get together in Act 2, and 2) Marry Me! In Act 3. No joke, that's it. There is no filler in between. None. You can't lock in a romance with him until Act 2 when he asks your character to dance with him, where he also he tells your Tav/Durge that he wants to take things slow. But taking things slow, and the writers filling two entire Acts with nothing, are not the same thing. Nothing (and I do mean nothing!) happens with Wyll's romance again until Act 3.

Even in Act 3 when Wyll's story proper was coming to a head: going back to Baldur's Gate, dealing with Mizora's pact, rescuing/failing to rescue his father, reuniting with his father, etc. etc. there are no choices what-so-ever for a romantic weigh-in on Wyll's journey. None. On Astarion's romance you can weigh-in every which way until Sunday, but for Wyll it feels like no matter what you do the writing always treats Wyll & Tav/Durge like they're only ever arms-length friends. Wyll *never* changes what he has to say to a romanced Tav/Durge. If the characters involved in a romance don't acknowledge the romance, does it really exist?

So you can imagine how jarring it is in Act 3 after doing the quest in the Wyrmway (when after almost 2 whole acts of no special romance or sweet dialogue or learning about each other in a meaningful way what-so-ever) when Wyll gets down on one knee and proposes to Tav/Durge with an acorn. I remember thinking to myself "... Aside from Tav talking to Wyll at camp and my Tav constantly asking 'what are we' in hopes of some new dialogue or scenes popping up, there has been not even a crumb of romance between these two for almost 100 hours of gameplay. Sure, I'll take the proposal I guess, but I really hope we have more real scenes now after waiting for so long" but, alas, after the proposal scene we once again go back to nothing. Nada. No comments from the companions, either.

As I had said before, I went from romancing Astarion to romancing Wyll. Astarion has so many special romance flags and dialogue from making certain decisions and how it affects how Astarion sees the player really fleshes his romance (and his character!) out really, really well. Going from a rich narrative like that to Wyll's sea of nothingness is just... so disappointing. Sincerely so.

If Larian was able to amend Karlach's ending, then perhaps Wyll's ending can finally get a little bit of love. Wyll, arguably the party's biggest green flag, deserves it.

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It's incredibly disappointing. I was playing his romance and wanted to at least discuss what "taking things slow" meant - because that doesn't necessarily mean no sex, but it does to Wyll. Can we at least discuss some boundaries and expectations here, Wyll, if you're going to force celibacy? What does a storybook romance mean to you, Wyll? No idea, really, and because he doesn't talk about it it comes across as a bit of a sex negative punishment. There's a few moments where it becomes clear that it was supposed to be discussed but only after you've slept with or discussed sleeping with someone else (eg. the drow twins, the "It's only sex" line after sleeping with Mizora), but as a couple you two have never discussed sexual expectations whatsoever. I don't need a sexual encounter in every romance, sex is not the be all and end all and intimacy means different things to different people, but I would like a discussion of boundaries/what it means to Wyll AND some sort of scene of equivalent intimacy.

His previous romance scene from EA springs to mind. There was no sexual encounter but you cuddle together through the night. It was perfect.

One of the developers posted publicly on twitter that Astarion has 4x the amount of different hellos for romance stages than other characters. There's no one you can feel it more strongly with than Wyll.

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I agree so much. It feels like a pretty big oversight. At least throw in a scene of the two of them talking in Avernus if you choose that option.

I've noticed the more I think about it, Wyll doesn't have an Act 1 romance cutscene, like at all like the other characters do. Gale gets the magic scene. Shadowheart the cliff scene. Karlach gets the talk by the campfire. Laezel the bdsm. Astarion MULTIPLE scenes. But Wyll doesn't really get a scene flirting with the character until Act 2, when you dance with him.

A cynical part of me wants to believe this is less because it's meant to be a slow burn, because you can hardly flirt with Wyll at all in Act 1 like you can the others. And more a very convenient cover for the fact that they just don't have a lot of content set out for him in that department, and it shows when you go to romance the others.

I wish the developers/writers would spend less time talking about Astarion for the millionth time, and more on Wyll. Especially on his lack of content in general, or the writing decisions they made for him.

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Same here. In my case, my romance with Wyll didn't progress at all after the dance and kiss scene. All I could do for the rest of the game was chat to him about 'us', and get a little kiss. The proposal scene didn't even trigger for me. I filed a bug report as I'm wondering if a whole heap of romance stuff just didn't trigger (like what people complained about with Minthara when the game first entered full release) but if not, I hope the writers will expand on this significantly in the upcoming patches. Hopefully they're reading along here. I just finished the game after 96 hours, it was amazing, but the Wyll romance was a let down.

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I haven't played Wyll's romance yet (though I have a character planned for that and was excited to do it). But it seems super weird to me that he had the Act 1 cuddling scene in EA and now nothing? That's a really odd oversight and seems like it wouldn't be that difficult to put that scene back in. That would at least be a step forward.

I hope that eventually, even if it happens in a definitive edition down the line, that Wyll gets more content. People complain that he's boring and it's like . . . well, he doesn't have as much agency or content as he should.

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In my first playthrough, my PC romanced Wyll, as I mentioned in the brief earlier chat about this romance at https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=890875.

I thought it started off well enough. My PC tried to flirt with Wyll at the post-grove party but he was determinedly oblivious and horn-negative, which as a tiefling she was a bit grumpy about, so she told him he was impossible and went off and slept with Astarion in a fit of pique. Astarion suggested continuing the relationship but she was getting iffy vibes from him at that point, and he was clearly trying to manipulate her, so she said she wasn’t interested, though they did later become good friends despite this. Then there was a long period where no one seemed interested in my PC (Withers felt the need to rub that in), but eventually I got Wyll’s prancing scene, where he said that he’d nearly missed what was in front of him and he and my PC made some first tentative steps towards a relationship.

Other than the fact that there was perhaps too long for me to worry I’d missed all chance at love in that playthrough, I really enjoyed the romance arc up to this point. It felt right for my PC and I think was exactly what Larian were aiming for with respect to naturally developing relationships.

But I agree that it was disappointing from there on in. Partly because, as others have commented, it went from zero to sixty emotionally in a way that felt really odd. Immediately after the Act 2 scene, I think, my PC asked Wyll what he thought of her and he gave a really flowery speech that seemed way too much too soon. Then there was the dryad scene at the circus and the acorn scene, where apparently Wyll had decided he and my PC were in love, and as others have noted, that also felt too fast and unearned. I think this could work if it was at least acknowledged that it was quick, eg if Wyll explained that he’d fallen hard and fast for the PC and asked if they felt the same. But the game seemed to act as though they’d been in an ongoing relationship for months, when by the number of rests by the end of my game it had only been a month (plus possibly a few days between the cursed lands and Rivington). The only natural thing for my PC to do in the acorn scene was turn Wyll down, and I’m not sure there was even an option for “maybe one day, but certainly not yet”! That said, it did feel right for my PC to suggest just having sex instead, even though I had to waste a couple of inspiration points to let her persuade Wyll grin After that, the romance still seemed to be active as I still had the dialogue with Wyll to talk about us, but the game didn’t seem to reflect it at all.

I know that the romance subplots are only a small part of the game, and I’m perfectly happy to use my imagination to fill in gaps within reason, but for me there were just too many of them and we really needed at least a few more instances where the relationship was acknowledged in game. Just the odd line in the course of Wyll’s personal quest would have helped make it feel as though there was an ongoing and developing romance.

And don’t get me started on the ending. My PC’s story did not end well at all. She

ended up turning into a mindflayer despite resisting that fate, as she felt she couldn’t let Orpheus do it, and then as she didn’t feel she could live that way, she killed herself in the epilogue.

Wyll’s response to these events did not impress. When she transformed he just gave what felt in context a very ill-judged rousing, heroic speech. And it felt like he barely blinked at the end. He showed more emotion when poor Karlach went up a minute later. Though I guess it is possible that by this stage the game wasn’t treating the romance as active given my PC wasn’t ready to settle down after about a month of knowing Wyll.

TL;DR I agree with many of the criticisms of Wyll’s romance that others have mentioned here!


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I agree with most of what's written here. It seems like Wyll's romance doesn't have much material compared to other companions. That being said, I enjoyed it very much. I found it easy to fill in the gaps between the few romantic scenes. Here's how I saw the development of the relationship in my playthrough.

My character (a Dark Urge seeking redemption) liked Wyll from his first oh-so-heroic appearance. However, she only plucked up the courage to make a move at the tiefling party. She made zero romantic advances on other companions before or afterwards, as she was completely smitten by Wyll. The dazed-happy look on this face when the kiss happened made it seem as if he liked her too, but had genuinely never considered until then that she might like him back.

In my interpretation, it stayed in Wyll's mind that she'd wanted to dance with him at the party, so he then began diligently brushing up his skills. I imagined the Act 2 romantic scene as the culmination of his behind-the-scenes efforts to be good enough at dancing to sweep her off her feet. My character was delighted for the relationship to move slowly, as she felt like it meant Wyll was in this for the long term. I made sure to have her frequently take the kiss option on a regular basis, to affirm that they were very much happily together.

The romance quiz in the circus showed how much my character had grown to understand Wyll over their time together. The question about his greatest hero made her hesitate briefly, as she knew that his father was genuinely one of his heroes, but ultimately she correctly chose Balduran. (I was legit proud of myself for getting 100% in this the first time, without needing to look anything up.) When the Emperor was later revealed to be Balduran, her first thought was of Wyll seeing what his hero had become.

The eventual proposal seemed like the natural culmination of everything they'd been through. It only took place after many ups and downs, including breaking Wyll's pact and saving his father. However, it happened before my Durge finally got free of Bhaal, which showed that Wyll was ready to commit to her as she was, still struggling against a violent force that had nearly made her kill him in the night. He was ready to sign up to a lifetime of that, even if he believed she would overcome it. When she did overcome it, his words of praise were a rich reward. The final kiss "for luck" near the end of the game was also very sweet.

I will add that Wyll literally never left the party once he joined, so they were always side by side in their adventures, sharing everything that happened. While a playthrough not romancing Wyll would reveal how few of the interactions would be different if he wasn't romanced, I haven't played that game, so every time he helped and supported my character, or she helped and supported him, it felt like an affirmation of their relationship. Plus Wyll was generally a great moral guide, something my Durge desperately needed.

As a final comment, the relationship with Wyll felt like such a defining aspect of my character that, from the point his father was kidnapped, all her decisions focused primarily on how to save the Duke, not on how to defeat the cult of the Absolute per se. We went to the shadow-blighted lands via the underdark rather than the creche because Duke Ravengard had been taken that way. Our first entrance to Moonrise was via its prison, where we sneakily saved all available prisoners without alerting the Warden et al, just on the off-chance that the Duke was down there. Our path through Act 3 was almost completely distorted because we stealthed around avoiding Steel Watchers because my character was worried about what would happen to the Duke if we were seen entering the city. We Feather Fell down to the path around Wyrm's Rock via Carm's Garms balcony, freed Florrick from a jail we hadn't realised she was in - without killing or alerting any guards - then used group invisibility to get to the lower city without anyone noticing us, including Mizora. Gosh, how long was Gortash's archducal coronation delayed, because we failed to trigger it until like 70% of the Act 3 content was done? smile The romance with Wyll genuinely shaped my experience of almost the whole game.

Even for someone like me, who fills in that much between the lines, there were times when the relative sparseness of Wyll's romantic content was really obvious. For me, the most egregious gap was

the lack of cuddles / morning-after talk following the proposal. I don't mind at all that we had a fade-to-black instead of showing more. Considering how seriously Wyll took intimacy, it actually felt respectful to the characters that their time together was just between them, if that makes sense. However, to then have it switch straight to my character sleeping alone on her bedroll in the usual long rest manner was quite disappointing. Couldn't the scene at least have shown them laying side by side and smiling or something?

I'll make a comparison with another recent RPG. In Pathfinder: Wrath of the Righteous I was absolutely spoiled by the romance I chose. My romance there was probably the closest Wrath has to Astarion, in terms of style, flair, and amount of content. My choice seemed to get way more writing attention than any other romance. I've played plenty of RPG romances, but, especially as a woman who generally plays female characters romancing men, I'd never felt pandered to before. It was delightful. It kinda hurts to go back to finding that the choice that most appeals to me is one of the more neglected romances, content-wise. But for the character I played in BG3, I still wouldn't pick any other partner. Wyll was perfect for her.

Fingers crossed for a bit more content in a future update.

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Wyll needs more content that is about him. Now we just go from Karlach to Mizora to his father.

Astarion's writer put a lot of love into him and had years to do it, and it shows.

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Originally Posted by t1mekill3r
Wyll needs more content that is about him. Now we just go from Karlach to Mizora to his father.

Astarion's writer put a lot of love into him and had years to do it, and it shows.
Yeah, Astarion seems to be the gold standard for amount of companion content in BG3.

In terms of more content about Wyll, I would really like more exploration of what it means to be a hero and how much self-sacrifice is involved in the path he's chosen. How much of a difference is there between Wyll Ravengard and the Blade of Frontiers? Does he want them to be separate, or does he fully want to be his heroic persona, with no gaps in between? To be a person he can be proud of, must he reject everything about himself that mightn't fit the image of a hero?

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The gold standard up until the end where the game makes you stand there and watch him run away as his face starts melting (but that's for a different thread). They all get shafted in one way or another, even god's favorite princess who is so relevant to the plot but didn't get a single line to say in any of my endings.

I think EA Wyll was better. I was really looking forward to seeing the extent of his hate for goblins and his other flaws.

Agree on the exploration of self-sacrifice and how much of himself he wants to lose to be the hero. A more realistic confrontation with his father. For companion interactivity he could have more thoughts on traveling with a vampire and a Shar worshiper.

As for his romance, I like how it starts, but I can never make myself finish it because Act 3 exhausts me and Wyll is involved in the least interesting parts of it.

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Originally Posted by t1mekill3r
The gold standard up until the end where the game makes you stand there and watch him run away as his face starts melting (but that's for a different thread). They all get shafted in one way or another, even god's favorite princess who is so relevant to the plot but didn't get a single line to say in any of my endings.
Oh certainly. Even my gold standard for companions in RPGs broadly, Daeran from Wrath of the Righteous, has gaps in his writing that could be improved. It's hard to address every eventuality in the limited time game developers have, and as fans we'd always wish those gaps could be addressed.

Originally Posted by t1mekill3r
I think EA Wyll was better. I was really looking forward to seeing the extent of his hate for goblins and his other flaws.
To be honest, I never experienced EA Wyll. (I've been burned out testing some other games and just want to experience them in their release state for now.) But the things I read about him don't make me think I'd prefer him. I like that current Wyll is thoughtful about moral issues and mostly gets things right. I like that, broadly speaking, I don't have to shepherd or change him. He's an adult and an equal partner. Not everyone likes that - to some people, it's boring - but I feel like those people already have other companions that appeal to them? They don't need every companion to be focused around their preferences, surely. Some of us enjoy companions like Wyll and Karlach who are fairly together from the start, and I like that the game offers them to us. (I do enjoy all the companions in their own way, for the record.)

Of course everyone has flaws, but, on the surface of it, without having played EA, hating goblins doesn't seem that interesting. It's too obvious a flaw. Depending on how it was approached, though, I agree that it could offer potential for character development. Perhaps Wyll would say that he didn't want to hate them but he kept facing them as enemies time and again and seeing the terrible things they did. And then...

...once they kidnapped his father (and are heard rejoicing at having done so, mocking the look on the duke's face, etc.), it became way more personal and pushed him up against the edge of becoming someone he didn't want to be.
Honestly, I was stunned at Wyll's lack of response on the various occasions where the goblins specifically boasted about the attack on Waukeen's Rest.

Originally Posted by t1mekill3r
A more realistic confrontation with his father.
I loved the one we got.

It was extremely refreshing to me that Wyll understood where his father was coming from. It showed that he knew the real reason for the rift between them was Mizora hiding the evidence. If he failed to see that, I'd have a lot less respect for him as a person.

Originally Posted by t1mekill3r
For companion interactivity he could have more thoughts on traveling with a vampire and a Shar worshiper.
Now this would have been interesting to me.

Having been a Forgotten Realms nerd for decades, it felt wild to me how obvious the Shar stuff was, for a goddess who's supposed to be all about secrecy. It would have been fun to have Wyll engage with it more, maybe via experiences he had facing the cult of Shar over his years of heroing.

I also would have enjoyed more engagement from Wyll in the vampire storyline. We get it teased a bit in some banters, with the semi-joking attempt to get him focused on the true vampire rather than the vampire spawn. Involving him in research in act two, or setting up traps in act three, could have been very fun. Or maybe he could have had more to say and do with the Gur.

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Curious: If you forbid Wyll to sign the contract again to save his father (why on Earth do you have any saying there is another matter), is the any reaction from the Duke? Because in my PT Duke Revengard acted as if Wyll signed off his soul again (he even says as much). I thought it was a bug, but is it?

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Originally Posted by Amirit
Curious: If you forbid Wyll to sign the contract again to save his father (why on Earth do you have any saying there is another matter), is the any reaction from the Duke? Because in my PT Duke Revengard acted as if Wyll signed off his soul again (he even says as much). I thought it was a bug, but is it?
This felt like a bug to me too. In fact, in my initial playthrough...

...it felt so much like a bug that I started questioning whether other aspects of Wyll's story at this point were buggy. Like him declaring himself the Blade of Avernus if you leave the choice of the dukedom up to him and don't try to influence him one way or another. I was like: "You aren't the anything of Avernus, dear. You've broken your pact with Mizora and committed yourself to defeating the evils of the Hells. If anything, you're the Blade Against Avernus." It seemed like as much as a disconnect as the Duke saying his son had put his soul on the line so the Duke could walk free. No: we got his soul back and saved you, and Mizora's seething.

I agree that it's weird that the game leaves it up to us whether Wyll breaks the contract or signs it again. I would rather it was fully his choice. That being said, it can be interpreted as him being torn between wanting to be free and not wanting to abandon his father. However, this isn't airtight. In my playthrough, we knew about the Iron Throne and the prisoners there by the time Mizora made her offer, so none of Wyll's turmoil really made a huge amount of sense. One could say "oh, our characters pretended not to know; we played along with breaking the pact and being upset, so Mizora wouldn't just vanish and kill the Duke before we could get there." But the game presented Wyll's despair at "putting himself before his father" as being genuine, and all the companions seemed to see it that way too. I don't think Wyll is the kind of person to fake his feelings like that.

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Originally Posted by t1mekill3r
The gold standard up until the end where the game makes you stand there and watch him run away as his face starts melting (but that's for a different thread). They all get shafted in one way or another, even god's favorite princess who is so relevant to the plot but didn't get a single line to say in any of my endings.
Fwiw it's not his end yet if you romance him, so even with how bad that scene is, he got by far the best romance arc.

Originally Posted by t1mekill3r
I think EA Wyll was better. I was really looking forward to seeing the extent of his hate for goblins and his other flaws.
Wyll is way too perfect as it is now because you never truly get to question him about his choices. It would've made more sense if he made the pact with Mizora because he felt too weak in general, not to save some world-ending plot as a teenager. And it would've made his sacrifice at the end have more impact as well because he'd turn back to being 'too weak'. Karlach has a similar issue. The other companions all have some sort of flaw, forced (Shadowheart), semi-forced (Astarion), or just self-imposed (Gale, Lae'zel).

Originally Posted by t1mekill3r
Agree on the exploration of self-sacrifice and how much of himself he wants to lose to be the hero. A more realistic confrontation with his father. For companion interactivity he could have more thoughts on traveling with a vampire and a Shar worshiper.
I do like the confrontation with his father. You get to talk to him together, he acknowledges Wyll's deeds as good, and I doubt he'd ask Wyll to become Grand Duke and rule the city if he thought Wyll was still under Mizora's contract (though I never played the permanent contract version out, so feel free to correct me if I'm wrong). Though, afaik, you don't get to talk about your romance with him, which is a massive oversight - just another to add to the list of romance options that should've existed. Story ending spoilers for another companion with parents:
For all the flaws your confrontation with Shadowheart's parents has (you don't get to talk about them, or to them together with her, or with her at all after saving them really, she has nothing left to say), at least they do acknowledge your romance.

Originally Posted by t1mekill3r
As for his romance, I like how it starts, but I can never make myself finish it because Act 3 exhausts me and Wyll is involved in the least interesting parts of it.
I think the only two companions that have a remotely decent romance in act 3 are Karlach and Astarion. Karlach needed it, Astarion is what every other companion should be like, but none are. The others have so much potential but it just doesn't play it out. Same dialogue, romanced or not, everywhere.

That said, I don't like how Wyll's romance starts. I like the idea of it, but it just doesn't play out well to me. Wyll seriously needs some kind of romance check. I had no idea I was still able to romance him throughout act 2 until his dance triggered out of the blue. and it appears unrelated to your decisions in act 1. Just purely approval based, which means his romance doesn't actually start until act 2.

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I remembered one other issue with Wyll's romance.

My character got to tell Sceleritas Fel that she loved Wyll - but she never got to tell Wyll himself! He said the words in the proposal, but I can't recall any conversation option to say it back.

Are other romances the same in this regard?

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No - you can tell Gale and Astarion that you love them.

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Well, good for them, I guess. frown

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It's quite disappointing that Wyll - an Origin character - gets a romance which is barely a step above Halsin's in terms of content, but I suspect that the culprit was a lack of time due to his rewrite. I don't really understand why they decided to rewrite his romance along with the rest of his character, but of course I don't know what it looked like beyond the stuff in EA.

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To be honest, I think that rewriting his romance actually does make sense, if they were rewriting his character as a whole. It might've felt jarring to have Old Wyll in romantic content and New Wyll everywhere else.

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Originally Posted by Estelindis
I remembered one other issue with Wyll's romance.

My character got to tell Sceleritas Fel that she loved Wyll - but she never got to tell Wyll himself! He said the words in the proposal, but I can't recall any conversation option to say it back.

Are other romances the same in this regard?

Don't think you ever actually get to say it directly to Shadowheart either, but you do throw synonyms and implications around.

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