Would you guys ever consider doing a roguelike mode for this game? You know you start by creating 4 custom characters then get transported to a hub area maybe like the house of hopes mirror teleporter room then get sent to a dungeon. Complete a battle get some xp and loot. Explore the dungeon a bit pass some perception, survival, or insight checks to find some extra loot or items. Checks and small holes so there are still some reason to put points into those areas or have certain spells.Like maybe some npc scattered about too so you can pass charisma or persusian checks to get extra items or dead npcs so you have to use talk to dead to get extra stuff. Maybe some small holes scattered about so you can get some extra loot. fight another battle explore etc. until you get a boss battle for the dungeon. once you beat the boss you can go back to the hub area respec or change classes then go to next dungeon etc. Also you know your spells and health are limited based on how many healing items you find and spells. Health and spells reset once you go back to hub area. Once back in hub area you have to proceed to next dungeon. Certain amount of fights per dungeon but player will have to make call based on health and spells if they want to complete them or just fight the boss and get back to hub area. IDK you guys will figure it out.
Last edited by Doxcin; 28/09/23 05:39 PM. Reason: Thought of something.