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#904983 29/09/23 06:34 AM
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Rosa Offline OP
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I know I can just change class whenever I want but I need some help for the Stats and which class would be best to Multi into to make a Necromancer Warrior. I was hoping to have a some points in CHA for my Tav but if that's not possible it's fine.

I was thinking something like: 12Str 14Dex 14Con 9Int (Use item to boost to 17 early) 12 Wis 12 Cha

Then 10 levels in Wizard with Sub Class Necromancer and 2 levels in Fighter Class.

Any Suggests are welcome Thank you.

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Are you planning on wearing heavy armor? If so take one level of Fighter to start as it will get you heavy armor and Constitution saves. You could drop Dex to 10 with this.

The headband will set you intellect to 17 but never higher. I'd want my Inteellect to be maxed so better to go with 16 or 17 and get it to 20 via ASI and/or hag hair.

Pally or Ranger instead of Fighter would get you one more caster level so 11 instead of 10 which nabs 6th level spells.

Are you intending to fight melee or is the Fighter to get armor?

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That's not much Str or many Fighter levels for a warrior. You need Necromancer 6 to get the bonus there, and I get the desire for more caster levels, especially since you need a 5th level slot for upgraded Animate Dead, but you *really* need an extra attack or else you're not much of a warrior. That leaves you with the following choices:

- Go Fighter 5+ (or Barb or Monk), pick up the extra attack and some class features, lose out on caster levels, get at most 4th level spells. Not ideal since you really want that 5th level slot for better Animate Dead summons.
- Go for a half caster (Pally, Ranger being the most sensible) and get 6 levels of that, giving you the casting of an 9th level Wizard / 6th level that class, along with the extra attack
- Go for a full caster who gets an extra attack (Bard), get full caster spell slots, along with some class features that way.

Ranger gives you heavy armor proficiency whether you start with it or not, Paladin you'd need to start with to get Heavy Armor proficiency. My top pick would be Paladin. You can dump Dex and boost Cha, you give a save bonus to your summons and the rest of your party alike, you can go Oathbreaker and get Control Undead to add to your undead army, and of course you get your extra attack. You still get the all important 5th level spell slot, and thematically it just works. I'd go with Str 10 and Dex 10, boost the Str to 21 with potions (eventually 23+ with gloves and / or potions), put the points gained into a higher Cha. Should be a fun time.

Last edited by GiantOctopodes; 29/09/23 03:11 PM.
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Originally Posted by KDubya
The headband will set you intellect to 17 but never higher. I'd want my Inteellect to be maxed so better to go with 16 or 17 and get it to 20 via ASI and/or hag hair.

I think its perfectly valid to keep your Int at 16 and go for the good feats instead. Theres plenty to choose from, after all.



Originally Posted by GiantOctopodes
- Go Fighter 5+ (or Barb or Monk), pick up the extra attack and some class features, lose out on caster levels, get at most 4th level spells. Not ideal since you really want that 5th level slot for better Animate Dead summons.

This is incorrect.

He has to choose Fighter and he has to choose subclass Eldritch Knight.

Only an Eldritch Knight (6) / Necromancer (6) would still have access to level 4 spells. Any other Fighter, or Barbarian, or Monk, wont, since they dont get any spellcaster levels.


I also would like to add that only Fighter(6)/Necromancer(6) will give you 3 feats; otherwise you'll only get 2 feats (or ability score increases).



Personally I would probably go for College of Swords Bard (dualwielding + medium armor) and let the bard focus on support spells, while the Necromancer does the heavy lifting.

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@Halycon Styxland
The reason why I said at most 4th level spells is because you could go Wiz 7 / Barb (or Fighter or Monk) 5, thus giving you 4th level spells. Of note this remains true even if you do go Eldritch Knight, since Wiz 6 / EK 6 gives 8th level casting (6 from Wiz, 2 from EK) as does Wiz 7 / EK 5 (7 from Wiz, 1 from EK) since EK, as well as Arcane Trickster if for some reason you were going for that, gives 1/3 of its levels, rounded down, towards your total spellcaster level for spell slot purposes.

The same is also true of deciding the breakpoint for Paladin or Ranger fwiw, Wiz 7 / Pally 5 or Wiz 6 / Pally 6 are both 9th level spellcasters for spell slot purposes, which is why 6/6 is better for the cutoff since Pally 6 is so very good.

Also of note, your Int (and Cha or Wis or whatever other secondary spellcasting attributes you may pick up) only really matters in terms of the number of spells prepared, which is only relevant in terms of your in-combat flexibility, and in terms of your save DCs. Since most of your slots are unlikely to be used on things with save DCs, it's not *super* relevant, and if you do go for control spells to improve the efficacy of your undead, armor and effects that boost your spell save DC apply universally, making it generally more worthwhile to pursue those vs boosting Int or Cha or whatever. I agree with Halycon Styxland in that I'd go for more feats over ASIs for this build, even though there aren't any real "must haves" there's lots of good options.

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Rosa Offline OP
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I was hoping to at least get Level 6 Wiz for the Necro Bonuses and I was going to mainly use Enchantment and Illusion spells to control the battles and use a Great sword for damage. While raising the dead I've killed for extra oof. Sorry for the extra late reply.

I'm not too worried about maxing Int out It's not really need for this build I believe because of the lack of Damage spells.

Edit: I was also thinking Heavy Armor and just building Con and Str. Leaving more room for points to put else wear.

So this what I've done for now: Tiefling Asmodeus (For Hellish Rebuke)
14 Str (To be boosted will Potions)
10 Dex
17 Con
8 Int (To be boosted will items)
12 Wis
14 Cha (May swap around with wis)

Last edited by Rosa; 01/10/23 01:28 AM.

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