Swen, you and your team have accomplished something that far exceeded the expectations of players. Your company produced a mostly polished game that is complete in content and lacks microtransactions, and itself is awesome, amazing really. Whether it be bringing characters to life with mocap alongside great voice acting, or just the sheer depth of choices available to players, it's a journey each person can say they wrote as they play through.
And that, is also the achilles heel. That depth. Larian has acquired tremendous goodwill as a result of the BG3 release, and that goodwill is now being eroded, or squandered depending on the perspective. As a person who has 4 playthroughs under his belt, I can confidently say I'm loving this game, however each playthrough is buggier than the last, has more lag than the last, and in this fourth run I'm now confronted with game breaking bugs for the first time.
My request (which I believe is echoed by others) is just this:
- Please hold on deploying new features until the game is stabilized and bugs quashed
- When people can't complete the game, can't continue a questline for a specific character they enjoy, or immersion is broken because of dialogue popping up in the wrong places, this saps the goodwill piece by piece
- If enough goodwill gets drained,
Larian will end up enveloped in the Shadow Curse and there won't be a Dame Aylin to lift it
- Believe me, players will be much happier if the game performs well with its current feature set than getting new features that break other things
Larian has done what is seemingly impossible, remained independently controlled while producing a AAA title. If the parade of bugs continues, or gets worse as more and more features are deployed, Larian is going to be brought down some rungs on that ladder, something the competition will be very happy to see. And worse, the competition will say, "See folks, this is why we don't make our games dense. If we do and then add features, bugs like Larian had in BG3 occur."
Leonardo Da Vinci said: "Art is never finished, only abandoned"
I'm not asking you to abandon adding features. I'm asking that you put game performance as the #1 priority, and add features more slowly so that proper QA can occur before future releases.