Hi, I crossed 1000 hrs played threshold this weekend, over the past year or so including EA.
I played BG1 and BG2 as a kid and loved them, I was super excited when I learned BG3 was coming. I absolutely love it.
I was always in to DnD but didn't have a very active community to play with as a kid, so the idea of having a computer DM the campaign was super attractive to me. Finally in BG1&2 I was able to form a party and try to use their abilities I had theory crafted 100 times in my head in a digital campaign world.
I am very pleased with the experience BG3 has provided me.
During EA I believe I saw everything there was to see (not every conversation permutations but at least the outcomes). I was hungry for multiclassing as theory crafting character builds is something I really enjoy. During my first playthrough I used a half orc wild heart barbarian moon druid build (Bearbarian). It was a ton of fun. My second playthrough I went for a Githyanki monk, decided I was going to romance Laezel and do everything a pair of Gith would probably do (killed shadow heart before she could even join the party). Had a very different experience than the first playthrough (got the tieflings to revolt against the druids), helped Marcus kidnap Isobel, etc... tons of fun. My latest play throughis my dark Urge one, and I have themed it on the Raven Queen. My Tav is a female Drow fey warlock, pact of the chain, and every other member of the party is respecced into Beast master Rangers with raven familiars and beast companions, except for Karlach whom I made a moon druid and took initiate Wiz so she could get a raven familiar and turn into a raven herself. In a few more levels everyone else will also make themselves moon druids so they too can change into ravens. When fully prepped I just have my Drow and a flock of ravens following her about. I went warlock in part for high charisma and she tries to talk her way out of everything (pretty effectively) but when I do fight having a swarm of ravens fly in an peck everyone's eyes out is pretty handy, with very cool visuals.
I have not gotten tired of this game, and don't think I will for a long time. I have so many ideas I want to try out.
And while there is some overlap in each play through there are also so many new discoveries each time of things I haven't seen before or never knew.
I try to think of it like DnD as collaborative story telling, not how do I "beat" this encounter and get x loot drop. If my characters wouldn't do it I try to avoid it, if I think my character would take some reckless action, I do it rather than try to game the encounter.
I have a multiplayer game running with my son in college and we can both get on and chat while we play which I cherish since i can't see him all the time anymore. (I've got a blue dragon born tempest cleric storm sorcerer running in that one).
I've heard some people don't like the opening because it doesn't fit the "peasant grows into hero" trope. I for one really liked we were thrown into something way more dynamic and dramatic forced to contend with foes and situations far beyond our abilities and just make it out alive.
There are certainly some areas that need to be improved on, and I trust the dev team is still working on improving them, but what they have done so far is nothing short of incredible.
Last edited by Gwmort; 02/10/23 07:43 PM.