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#906583 02/10/23 08:47 PM
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I have a bug with Rolan.

He died to the attack of the shadows. I continue playing and I see in the in that He was let a projection of him saying that if you are viewing this he is dead.

In the map appear a mark in the corpse of Rolan location.

If I travel to the site, none happens.

I see in reddit that is a common bug.

Any solutions?

Pd: Last savegame I have with Rolan safe is a week ago, 15 hours...

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This isn't a bug, just poor game design. As soon as you get close to the bridge to Ketheric's town, the fight between Rolan and the shadows starts (they're near the docks under you). If you don't intervene right at that moment, he will die. The radius that triggers the event is very big so it's easy to trigger it without noticing. Triggering the event =/= entering the fight, so don't expect to enter turn-based mode automatically. You need to get close to the fight to join it (they start fighting without you). That means if you get close to the bridge then go do something else, Rolan will always die.

Last edited by Chlamydia; 02/10/23 08:58 PM.
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@Ruvahkiin

Can you describe what quest you are working on and what quests in Act 2 you have finished? Have you interacted with Rolan at all in Act 2?

Vegor #906590 02/10/23 09:15 PM
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Originally Posted by Chlamydia
This isn't a bug, just poor game design. As soon as you get close to the bridge to Ketheric's town, the fight between Rolan and the shadows starts (they're near the docks under you). If you don't intervene right at that moment, he will die. The radius that triggers the event is very big so it's easy to trigger it without noticing. Triggering the event =/= entering the fight, so don't expect to enter turn-based mode automatically. You need to get close to the fight to join it (they start fighting without you). That means if you get close to the bridge then go do something else, Rolan will always die.

Originally Posted by Vegor
@Ruvahkiin

Can you describe what quest you are working on and what quests in Act 2 you have finished? Have you interacted with Rolan at all in Act 2?

I talked to him at the inn and then with Alfira and Bex. But in the diary of quests, don't appear that I talked to him. I load the game and I talk with him and Now the reference of Rolan appears...

The problem is that I have already explored almost 70% of the map and I have done several missions = 92h of total gameplay.

When I talked to him was the first time in the in... 72 hours.

I don't know if it's worth loading game and repeating 20 hours of gameplay... I read that Roland appears in act 3...

I found Roland dead exploring the map. AFTER, I see his holographic message in the inn.
Now, Appear in the map a mark of the position of Roland, but he is already dead...

And this mark don't dissappear. It's infuriating.

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Originally Posted by Ruvahkiin
Originally Posted by Chlamydia
This isn't a bug, just poor game design. As soon as you get close to the bridge to Ketheric's town, the fight between Rolan and the shadows starts (they're near the docks under you). If you don't intervene right at that moment, he will die. The radius that triggers the event is very big so it's easy to trigger it without noticing. Triggering the event =/= entering the fight, so don't expect to enter turn-based mode automatically. You need to get close to the fight to join it (they start fighting without you). That means if you get close to the bridge then go do something else, Rolan will always die.

Originally Posted by Vegor
@Ruvahkiin

Can you describe what quest you are working on and what quests in Act 2 you have finished? Have you interacted with Rolan at all in Act 2?

I talked to him at the inn and then with Alfira and Bex. But in the diary of quests, don't appear that I talked to him. I load the game and I talk with him and Now the reference of Rolan appears...

The problem is that I have already explored almost 70% of the map and I have done several missions = 92h of total gameplay.

When I talked to him was the first time in the in... 72 hours.

I don't know if it's worth loading game and repeating 20 hours of gameplay... I read that Roland appears in act 3...

I found Roland dead exploring the map. AFTER, I see his holographic message in the inn.
Now, Appear in the map a mark of the position of Roland, but he is already dead...

And this mark don't dissappear. It's infuriating.

The way the quest works:

1. You talk to drunk Rolan in the Last Light Inn. He tells you how his siblings were taken.

2. After you go to camp once (it doesn't have to be a long rest, just hitting "go to camp" does it), he will be gone from the inn and a hologram will appear where he was standing. Talk to the hologram to get his quest (you can also get his quest by running into him fighting the shadows).

3. Go to the docks and kill the shadows before they kill him.

If you cross the bridge into town, he will die. If you walk close to that general area and then turn around and go somewhere else, he will also die. Once you're even remotely close to the docks, you need to go rescue him immediately. Like I said, it's really bad game design. I'd just keep going and then rescue him on another playthrough.

They should have made the scene take place on the bridge so you can't miss it.

Last edited by Chlamydia; 02/10/23 10:10 PM.
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The order of events is normally this.

- Arrive at Last Light Inn
- Talk to Rolan
- Marcus attacks
- Rolan's gone off to find his family
- Go toward the Toll House and you'll see him there fighting shadows (save him when you do)
- He'll go back to Last Light Inn
- Save his Family at Moonrise Towers prison
- Talk to the three of them at Last Light Inn

I've seen a few iterations of bugs occurring with this.

- Marcus or his gargoyles kill Rolan in the attack on Isobel
- You rescue his family before the events of Last Light Inn entirely (Triggers his quest even though his family is safe)
- It's not a bug however if you go looking for him after the Last Light Inn attack and also after you rescue his family as he'll have been unalived by that point in the Shadow Curse. You have to save him before you save his family it seems.

Alfira and Bex will not have any impact on the Rolan storyline (though each of them has a partner you can rescue at Moonrise in addition to Rolan's family).

As for whether it's worth it, that depends on your definition. Rolan reaches a critical growth point as a character in Act 3 and from what you've written I think you're doing a good playthrough so this will apply (if you're doing an evil playthrough disregard). Not going to spoil it but it's pretty profound if you do a good aligned playthrough. If you are interested in his character and want to see his arc come to a meaningful conclusion, it isn't a waste of time. He's one of the better written characters of the game (and most characters are well written). Pretty cathartic for sure. Just make sure that if you want to see the optimal outcome, you do need to rescue his family in addition to rescuing him, and also very important is you need to make sure the Nightsong is not destroyed or taken.

Last edited by Vegor; 02/10/23 09:40 PM.
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Finally I loaded a savegame when I rescue him very easy, and He goes to the tavern.

My "problem", and as you say: it's a bad design of the quest.
I talked to him, but I said him "Stop crying" Then, you have to talk to him again and tell him that yes, we will rescue them.

If you don't talk to him after this, he leaves the inn and the game "don't tell you nothing of this", so the quest is bugged.

I fought with the harpists in the ambush to got the moonlantern. Then, I explore the map and I found Roland dead.
Since I didn't touch the hologram, for the game Roland don't exists.

I see that is a important character, and If I will decide to replay again 10 hours:, I have to do:

- Spider-boy ambush with harpists.
- Boss fight with Miss Gold.
- Rescue the tiefling girl
- Puzzle of Shar temple near the tax post and fight
- Discover rest of Nord - Nord-east of the map.
- Mason's gild

It's a lot...

Is it worth it? I read that if Roland died with this bug, his siblings died... And I wouldn't have Roland in Lorrakan quest (I'm spoiled a bit).

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@Vegor @Chlamydia Thanks, the forum is bugged as well.

I am reading the crashes on Baldur's Gate city...

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I spent quite some time with this and managed to solve it, so I thought I share my findings.

If he has already been killed by the shadows, don't approach or kill them. Instead, grab his location from the projector he left in the inn. Then position yourself just outside the ring and use the script extender console or similar to give the following commands:

Osi.DB_Dead:Delete("b6a3a9e9-b6eb-4c19-ab3f-4c431178fe1b")
Osi.DB_PermaDefeated:Delete("b6a3a9e9-b6eb-4c19-ab3f-4c431178fe1b")

Osi.Resurrect("b6a3a9e9-b6eb-4c19-ab3f-4c431178fe1b")
Osi.TeleportTo("b6a3a9e9-b6eb-4c19-ab3f-4c431178fe1b", GetHostCharacter())

He probably needs to be properly dead for this, although never tried with him as a zombie. Now he should spawn healthy and head for the shadows. Just escort him and kill them. That should trigger the conversation and make him return to the inn.
If the shadows are already dead, I'm not sure if this will work, but you will probably at least have to set the appropriate flags:

Osi.SetFlag("ad212abc-6ab6-9923-6c3f-ebae3d7ba8a7")
Osi.SetFlag("a00234f3-699d-7055-dd19-a8814f9d5d4d")

Additionally, when going through the game files, I noticed some flags that sounded relevant. Not sure if they are necessary. Probably related to other acts, but I cleared them just in case and it seemed to work:

Osi.ClearFlag("47b8a371-e4a9-40e6-bc0f-18ac582142b9")
Osi.DB_GlobalFlag:Delete("GLO_Prodigy_State_Defeated_54df9b47-fe34-3cbc-1a52-e539924c6613")
Osi.DB_GlobalFlag:Delete("GLO_Prodigy_State_PermaDefeated_d9ddfe5f-6658-4c63-bacc-bbcd50940c21")
Osi.DB_GlobalFlag:Delete("GLO_Prodigy_Knows_Dead_908e8264-f675-c137-aaa0-c31b5eeac3b1")

I hope this helps at least someone. Took me two days to figure this out =)

BR,

Jandof


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