Definitely like a lot of these. Here are my suggestions
1. Upon entering camp, all inventories should be available to the player. Adding/removing party members is just clunky. This should also be used to allow party members to be leveled up as well. Also, add in a screen upon leaving camp wherein you select your party members for the outing. While I get the whole 'talk to your party' thing, there is already functionality in game to promote that. This additional layer is unnecessary and emersion breaking.
2. Items "Sent to wares" should be sent to a different inventory accessible at camp and at vendors, but not otherwise. setting to "Sent to wares" but still having them in my players' inventory makes no sense.
3. Scroll cases, and possibly potion cases. And maybe even a bag of holding?
4. Sorting (or otherwise better inventory management) of the Camp travel chest. I can't tell how many hours I have spent rummaging through the chest to find something I wanted. In deference to the suggestions above, maybe even make multiple cases, one for each purpose. Make a potion cabinet, a book case a weapons rack and a wardrobe, and a barrel for camp supplies. All of these items exist in game and if we could simply send to camp and have them already pre-sorted into these receptacles, that would be awesome.
5. Stop putting Camp supplies cases, key rings and backpacks in the Main's inventory when removing someone from the party. In fact, I see absolutely no reason to have more than one of each in the group. Allow them to be communally available. Same goes for key items such as the artifact. Basically if it is a plot item, it should go in a separate inventory entirely which is 100% accessible by anyone.
6. Allow for sorting/filtering items in the vendor screens as well. Or at least improve the functionality that is already there.
7. Fix the bug wherein crafting items, keys and camp supplies are not automatically placed in the appropriate containers.
8. Allow the quick items menu to be sorted/sortable. Or at the very least prioritize things like healing potions at the "top" of the list. My main tends to be my mule. But when I want to find healing potions, I almost always have to go into his inventory because the healing potions are scattered far below the items listed.
9. Allow the player to manage/group and organize the hot bar abilities.
10. Something has to be done regarding camp supplies. While I get the whole alcohol thing for the "Drunk" items, the rest of it needs to be managed better. I got in the habit of 'sending to camp' any supplies I found. Only, I can't always find it. Nor can I reliably determine how many supplies I have. Sometimes the inventory screen shows just what is in the individual party members' personal possession. Sometimes it lists 40 regardless of if they have any at all. And sometimes it shows the entire lot. And the supplies themselves are not reliably in the camp travel chest either. I honestly don't know where they are sometimes.
On the topic of keys, and given the huge number of them in the game, the following would be appreciated.
Once a key is used/rendered useless, mark it as such. Ideally, remove it from inventory entirely. But at minimum, mark it as used. Also, in instances where you can have multiples of the same key, don't retain the duplicates. Or at minimum, mark them as duplicates.
Last edited by The Spyder; 09/10/23 10:43 PM.