Since Divinity 2 will have a full 3d engine
Larian announced that? Is there some info report on DD2 that I'm missing out on?
Well, it was announced a while ago when Beyond Divinity was still Riftrunner.
Those bits of info are taken from the interviews:
From the
The Avault interviewTell us something about Divinity II to whet our appetites!
It'll be big - VERY big. It has a very good 3D engine. It's multiplayer. And it contains a lot of cool features.
From
GameGuru Mania GGMania: You said that Riftrunner is based on the same engine as Divine Divinity and is also set in the same gaming universe. Will there be a Divinity 2?
Swen Vincke: Yes. There's a clear desire for us to make a Divinity 2 in full 3D with brilliant dynamics but the same (or better) gameplay.
Some more information about Divinity 2:
From
Gaming Chart The development of Divine 2 is already underway. Are many of the same people playing a role in the development of both Divine 2 and Riftrunner? If so, how will the developers successfully preserve the distinct qualities of each title during the development phase? For Larian Studios, what are some of the difficulties or advantages of hosting the development of these two RPG titles at the same time?
Some of the underlying systems can and will be reused for both projects, for example the dialog and RPG statistics systems. Riftrunner enables us to test these systems on an existing engine while the Divinity 2 engine gets constructed. Another good example of a system which can be plugged into both engines is the battlefields technology which will generate random maps and story for both games.
What extended role, if any, will online multiplayer have in future games set in the Divine Divinity universe? Or, will the focus continue to be on providing a compelling single-player experience?
We will continue on putting in a good single player story line, we feel that is very important , but in the future (for Divinity 2) we will also start including multiplayer features.