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stranger
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OP
stranger
Joined: Jul 2023
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I seemed to have misplaced in my memory where this setting was located at. I know I'm overlooking it but where I wonder.
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stranger
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OP
stranger
Joined: Jul 2023
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I found it. But thanks for all the help.......not. Since there was none
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addict
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addict
Joined: Jun 2019
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Self-reliance is a virtue! I was reading about this on < https://www.ign.com/wikis/baldurs-gate-3/Karmic_Dice_Explained>, and it looks like Karmic Dice is meant to reduce the likelihood of rolling a streak of critical hits or misses. To do this, it is not a matter of changing the probability distribution for a single dice roll, such as Gaussian vs. Poisson, etc., but rather it must be some sort of conditional probability function, where the successive rolls are no longer independent of each other. My guess is that if you roll a 20 the first time, then that goes into memory. If you then roll a 20 again, that sends up a flag which forces a re-roll before the player ever sees the result, and thus there is much less of a chance of getting two 20's in a row in the game. And you can do this for any dice value "x", not just 20. Karmic Dice = streaks have disadvantage. Did I guess correctly, Larian?
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enthusiast
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enthusiast
Joined: Apr 2023
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Self-reliance is a virtue! I was reading about this on < https://www.ign.com/wikis/baldurs-gate-3/Karmic_Dice_Explained>, and it looks like Karmic Dice is meant to reduce the likelihood of rolling a streak of critical hits or misses. To do this, it is not a matter of changing the probability distribution for a single dice roll, such as Gaussian vs. Poisson, etc., but rather it must be some sort of conditional probability function, where the successive rolls are no longer independent of each other. My guess is that if you roll a 20 the first time, then that goes into memory. If you then roll a 20 again, that sends up a flag which forces a re-roll before the player ever sees the result, and thus there is much less of a chance of getting two 20's in a row in the game. And you can do this for any dice value "x", not just 20. Karmic Dice = streaks have disadvantage. Did I guess correctly, Larian? Unfortunately I can not quote the source since I forgot it, but the conclusion was that Karmic Dice does not count "rolls", it counts "outcomes" - so you can not have streaks of "failures" or "successes". It greatly trivializes character progression and makes enemies OP. For example: with Karmic Dice ON your AC does not matter. The enemies will still be hitting and missing you more or less the same amount of times. Making your AC high won't matter because the the Dice will balance out enemy's failures to hit you. Whereas with the Dice OFF, the higher your AC - the higher the chance for enemies to fail to hit you. It works the same way with skill checks. Why stack proficiency, expertise and ability bonus in Persuasion if you will still be low rolling those checks just for the purpose of failing them to balance out your high success rate. Whereas with Dice OFF, the higher your skill modifiers, the more likely you are to succeed any given check. Turn it off and forget about it. Yes, you will fail the skills you are not proficient with and you won't land those 10% chance CC. But at the same time you wont critical miss on stunned enemies and won't fail those 20 DC checks while having +16 skill modifiers.
Last edited by ladydub; 11/10/23 04:39 PM.
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addict
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addict
Joined: Aug 2023
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Nevermind the implementation, which makes an already bad idea even much worse.
I really wonder who even thought having something like Karmic Dice would be a good idea in the first place.
This is literally only creating problems, without solving any.
Even weirder --- its ON by default ?!?!?
If I was in control, I would just remove this option completely and never talk about it ever again.
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addict
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addict
Joined: Aug 2014
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I really wonder who even thought having something like Karmic Dice would be a good idea in the first place.
This is literally only creating problems, without solving any. They solve the problem of having losing streaks. At face value, it is a good idea. So maybe the enemy gets a bit luckier too. I could easily think of that as a solution of the game being too easy on tactician level.
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stranger
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stranger
Joined: Sep 2023
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I disabled Karmic dice and the game became much more fun and fair. I no longer critical miss all the time when my hit percent is 95. And AC seems to matter. With karmic dice enemies kept hitting my characters who had high ac.
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addict
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addict
Joined: Aug 2023
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They solve the problem of having losing streaks. At face value, it is a good idea. No, its not a good idea, not even at face value. You also lose the "problem" of having winning streaks, too. So you are just literally making the game more boring. I've played quite a couple D&D games and none of them ever had an option like this. Its an obviously bad idea. Even if the implementation was less problematic.
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old hand
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old hand
Joined: Oct 2020
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In EA, I didn't like the RNG at all. (I once posted a suggestion to rename "guiding bolt" to "misguiding bolt" because it always missed.) So I set Karmic dice on when they iontroduced it. After I read all the comments that it was bad to do so, I put it back off in my 3rd PT , just before the first grove combat. The number of CRITICAL MISSES was enormous. I'd say, MORE than 1 in 10 of my strikes, compounded over all of my partymembers in all of the fight, missile or melee, were ctitical miss. More than once I had two CM's in a row. But about every round there was at least one CM from my 4 member party. As if they were rolling a 1-sided die. So, I'm definitely going to put KD back on.
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veteran
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veteran
Joined: Jul 2014
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As Halycon succintly summarized in his replies, Karmid Dice is the poor implementation of an idea that was simply FUCKING AWFUL to begin with. There's NO sensible reason to have that option on by default, and there are very little reasons to turn it on in general, even if you are some peculiar flair of masochist.
Last edited by Tuco; 22/12/23 09:49 PM.
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old hand
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old hand
Joined: Oct 2020
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As Halycon succintly summarized in his replies, Karmid Dice is the poor implementation of an idea that was simply FUCKING AWFUL to begin with. There's NO sensible reason to have that option on by default, and there are very little reasons to turn it on in general, even if you are some peculiar flair of masochist. Sure, so I didn't turn Karmic dice off, but went to the spider hole next to the grove to see what happens. First round, we got a critical miss. The chance of not having one critical miss in 4 attacks is 81%. But I still got one, after an avalanche of them at the grove's fight, just before. If you want to talk about masochism, then rejoicing in crit misses about every turn would count IMO.
Last edited by ldo58; 22/12/23 10:45 PM.
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old hand
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old hand
Joined: Oct 2020
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And shadowheart rolling 2 crit misses in consecutive turns, that would be like 0,05 * 0,05 = like 0.25% chance. With all the oyhers in just 2 fights. Yea the dice are loaded to the 1 for your party.
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veteran
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veteran
Joined: Jul 2014
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Sure, so I didn't turn Karmic dice off, but went to the spider hole next to the grove to see what happens. First round, we got a critical miss. The chance of not having one critical miss in 4 attacks is 81%. But I still got one, after an avalanche of them at the grove's fight, just before. If you want to talk about masochism, then rejoicing in crit misses about every turn would count IMO. I don't think I asked for your bad anecdotal evidence? "That one time I rolled very bad and I hated it" is not an argument. Also, whatever you got with a roll is what you got. Which is how it's supposed to be and beats having the game forcefully changing the results to maintain a pretense of "variety of outcome" (which incidentally is implicitly nonsense, when everything else you do in the game is targeted specifically at MITIGATING that variety and driving the outcome in a specific direction).
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veteran
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veteran
Joined: Jun 2022
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I really wonder who even thought having something like Karmic Dice would be a good idea in the first place. that will be someone in marketing and bassed on zero actual testing it was added during EA and has been changed at a code level at least twice + as already pointed out it doesn't work [at least not in the way the tooltip says it should]
Luke Skywalker: I don't, I don't believe it. Yoda: That is why you failed.
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old hand
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old hand
Joined: Oct 2020
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Sure, so I didn't turn Karmic dice off, but went to the spider hole next to the grove to see what happens. First round, we got a critical miss. The chance of not having one critical miss in 4 attacks is 81%. But I still got one, after an avalanche of them at the grove's fight, just before. If you want to talk about masochism, then rejoicing in crit misses about every turn would count IMO. I don't think I asked for your bad anecdotal evidence? " That one time I rolled very bad and I hated it" is not an argument. Also, whatever you got with a roll is what you got. Which is how it's supposed to be and beats having the game forcefully changing the results to maintain a pretense of "variety of outcome" (which incidentally is implicitly nonsense, when everything else you do in the game is targeted specifically at MITIGATING that variety and driving the outcome in a specific direction). How did an unending series of bad rolls become "one time". This is not a D20 roll, it is a D25 with 6 "1" sides on it.
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addict
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addict
Joined: Oct 2023
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It Sux.. and is Rigged.. Turn Off yu will Have a Better and more Fair Lucky without it.. Trust me.. I already Tested a Lot the RNG of this Game and its rigged against yu.. BTW the more times yu Save Scum the game will make things Harder For yu.. no Joke. (if yu dont Beleave me Test it Out.. Make a Fight, then scrap and Reset at least 3 times.. yu will see How hard the game start to make things for yu.. yu will start to Miss for No reason evry turn.)
Last edited by Thorvic; 23/12/23 06:13 PM.
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old hand
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old hand
Joined: Jul 2017
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Maybe they changed it from EA, but by and large the Karmic Dice made higher rolls more probable, so you don't miss dialogue checks so often and have more hits in combat. Which, other than most posters in this thread assume, usually benefits the player more than the AI. Because the player can deal with the higher damage/less misses environment much better than the AI, from my experience. That's the reason why Karmic Dice is the default option and you have to disable it. I'm playing without Karmic Dice to make it a bit more fair for the AI, and to make defense (AC) more important.
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