Hello Larian! Thank you for continuing to put a lot of effort into refining the game from every angle. I've been playing BG3 on the PS5 with my wife in co-op since its release and our gaming experience has consistently improved. I understand that bug fixing has its priorities and the primary focus has been on performance which you've managed quite well. However, there are some persistent issues that continue to affect our enjoyment along with a few new ones.

One long-standing issue that remains a primary concern is the permanent split-screen and simultaneous combat.
Many of our problems stem from this. Additionally but probably of lesser importance at this time I'd like to request clearer explanations in character statistics. Considering the split-screen format, even with a 55-inch screen, causes some difficulties. I briefly mention the issue with books but it's also challenging to keep track of what's happening in combat due to the small screen. Often it's hard to tell if a character is moving through a surface when selecting a movement point. Also enemy opportunity attacks are sometimes unclear and can get lost among the bodies in the battlefield.

As for new problems that have emerged since the release we're encountering "private" cutscenes more frequently where the other player cannot participate. Additionally it's become common for the "guest" player to switch to the main character's screen after a cutscene requiring the guest player to return to their characters after each cutscene.
I also have a feeling that as a co-op player using a controller the game sometimes doesn't respond to certain inputs. However, I understand that this perception may be subjective.

Thank you for your dedication to improving BG3, and I hope these issues can be addressed in the future to enhance the overall co-op experience.

In short:

- Address the permanent split-screen and simultaneous combat issue.
- Provide clearer explanations for character statistics.
- Improve the book-related problems.
- Enhance combat clarity, especially in split-screen mode.
- Resolve "private" cutscene occurrences, allowing both players to participate.
- Prevent the guest player from automatically switching to the main character's screen after cutscenes.
- Investigate and potentially address controller input responsiveness issues