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#251799 28/06/04 07:59 PM
Joined: Jun 2004
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LintMan Offline OP
stranger
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Hello,

I'm just getting started and have some questions about how skill points work.

1) IIRC, the manual says that if you start on "Tactical", you start out with 1 skill point, but beginning the game, neither character has any skill points. Am I mistaken about this?

2) Skills only need to be unlocked (learned) once for both characters to be able to put points into it? Ie: if the DK reads a book that unlocks the identify skill, my other char can also put points in that skill - Is that correct?

3) Looking at some skills, like the one-handed weapon ones, it seems that putting one point into the skill shows 0 for its effect, and you only get an actual effect after 2 points. Is this correct? It seems that given you get so few skill points with so many things to spend them on, that this is rather a painful proposition.

4) Is there any way to get more skillpoints besides leveling up? (Ie: magic potions or books?)

5) If I put points in, say, the 1-hand slashing skill - Do I have to specifically select that skill somehow for it to be used, or will it automatically give its bonuses if I use a 1-handed weapon?

6) I started with a DK warrior and hero survivor. I'd like to develop the hero starting as an archer but migrate towards being a strong mage by mid-late game. Will all the mage skills/abilities be available to the hero (assuming I assign attribute points wisely) even if he started as a survivor?

7) What are the most/least useful skills? Is there any good threads here discussing this?

Thanks!


Joined: Jun 2004
journeyman
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journeyman
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I've only been playing for a week but here are my answers!

1) You should start out with 1 skill point for both characters, but no attribute points to add (when you go into your inventory)

2) Yes

3) I'm not positivly sure on this, so see if someone else posts for this...and yes I know it's kinda hard to choose..but if you a fighter go with 2hand slashing for a tanker, since you can find a lot of good dmg slasher weapons!

4) No 1 per level but every 5 levels (exp 5-10-15 etc.) you get 2 skill points instead of 1. I'm 90% sure there is no extra skill points.

5) For all the warrior skills like what you have said are *passive* and will go into effect without selectign it at all...jsut add points into it *All of them is good, go with acuracy first I say..

6)Unsure both are my chars are tanks and so far is working pretty damn well

7)Idenitfy (all traders can identify anything) embellish (You should have plenty of money and if you don't u SUCK) I use all my warrior profiency skills, sharpen is a must with a tank, also a healign spell couldn't hurt? Then again don't listen to jsut me. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

Last edited by ZwiTTeR; 28/06/04 09:47 PM.

~ZwiTTeR...Not even death can save you from me. Screw magic I like to go with the brute force, slashing and crushing my enemies to oblivion.
Joined: May 2004
Location: Aarhus, Denmark
stranger
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Quote
2) Skills only need to be unlocked (learned) once for both characters to be able to put points into it? Ie: if the DK reads a book that unlocks the identify skill, my other char can also put points in that skill - Is that correct?

That is correct, if you unlock a skill, both chars can put points into it.

Quote
3) Looking at some skills, like the one-handed weapon ones, it seems that putting one point into the skill shows 0 for its effect, and you only get an actual effect after 2 points. Is this correct? It seems that given you get so few skill points with so many things to spend them on, that this is rather a painful proposition.

No, it should show something like "0 (+ xx)" where xx is the effect of the bonus. If you add 1 point to critical hit for a weapon, it should look like "0 (+ 2%)". It does to me, at least.

Quote
4) Is there any way to get more skillpoints besides leveling up? (Ie: magic potions or books?)

I haven't found any, but then, I'm only just gotten through the first battlefield.

Quote
5) If I put points in, say, the 1-hand slashing skill - Do I have to specifically select that skill somehow for it to be used, or will it automatically give its bonuses if I use a 1-handed weapon?

Nope, those skills are passive.

Quote
6) I started with a DK warrior and hero survivor. I'd like to develop the hero starting as an archer but migrate towards being a strong mage by mid-late game. Will all the mage skills/abilities be available to the hero (assuming I assign attribute points wisely) even if he started as a survivor?

Given that you unlock the needed skill paths, absolutely. You can pretty much start out as a tank and switch to a mage, if that suits your fancy, all you have to do is allocate your stat points wisely and then buy back your skill points and redistribute them.

Quote
7) What are the most/least useful skills? Is there any good threads here discussing this?

Most useful is sharpen, I guess. It is completely insane, as it allows tiny fast attacking weapons to do as much or more damage than great swords. Least useful is lockpick, as it apparently doesn't work.

Joined: Jun 2004
stranger
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If you put points into a skill you don't find useful, you can always "unlearn" the skill and reassign the points. Of course, it's not free, but sometimes having a point or two is handier than having piles of gold.

After the first couple of levels, I found myself saving skill points and now I only assign them as and when circumstances dictate.

[color:"red"] F [/color]

Joined: Jun 2004
journeyman
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PICKPOKETING IS BEST AND IDENTIFY EMBELISH REPAIR WORTHLESS [color:"red"] SOME HOV I PREED THE <span class='standouttext'>Spoiler : </span><span class='spoiler'> u nov what buton i speak of eh </span> buton[/color]


LET THE DRAGON RIDE THE WINDS OF THE WORLD ONCE AGAIN "THE WHEEL OF TIME"

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