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stranger
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OP
stranger
Joined: Oct 2023
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Hi there. New to forum and pretty sure someone must have already brought this up, but searching "Mol" seems to return no results. I suppose a mild spoiler alert is in order here. It seems like the early interaction with Mol is broken from a role playing perspective. My party arrives at the Druid's Grove, we stumble upon the tiefling hideout, innocently start exploring it and are challenged by Mol. She gives us ten seconds to leave, we attempt to leave but can't make it to the exit fast enough. Mol runs outside and starts telling tiefling adults that we have been harassing children, which simply isn't true. Now my only choices are to use deception, intimidation, attack, or turn myself in. Particularly as I am playing a paladin, I do not feel any of these responses are appropriate. What is worse, these challenges from tiefling adults seem to keep happening, kinda wrecking the game if you are attempting to be a "good" player. It makes sense from a roleplaying perspective that Mol might lie about you - that's not the issue. The issue is the player is not given the opportunity to defend themselves (probably via a persuasion roll) and counter the false allegation. As it stands, the game seems set on punishing the player for failing to obey Mol quickly enough, which is frustrating and doesn't make a lot of sense.
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veteran
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veteran
Joined: Mar 2020
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If it were me I would load an earlier save. But if you are opposed to my save scumming ways I would go to prison in anticipation of a fair trial and when none emerges say a prayer to Tyr, say you would have stood in the dock but fair court emerged making your imprisonment an unlawful act. Then escape from your unlawful imprisonment.
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apprentice
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apprentice
Joined: Oct 2023
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There are encounters that can significantly alter Mol's initial reaction to you when you first meet her depending on their outcome. This is a recurring feature within BG3 to keep in mind.
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member
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member
Joined: Apr 2021
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Welcome to BG3 with its creative logic! Google "Mol BG3" to get the full picture, but in short, yes, it is as bad as you think it is. Your only option now is to load a save before you enter the hideout.
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Bard of Suzail
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Bard of Suzail
Joined: Oct 2020
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Quick note, there is no way to "stumble" upon Mol unless you found the small hole before saving the young Tiefling and shrank into it.
Now the whole need to leave but do not get a chance too is messed up and should be fixed I agree. If you did not start exploring before hitting the exit then you should be allowed to leave. As a Paladin I feel your decision choices are limited as well. Especially since you do not seem to get a chance to defend yourself from the accusations. There should be a persuasion option to defend your honor with the adults.
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member
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member
Joined: Oct 2023
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Mol has always been completely bugged for me. There are two mods that fix her interations at the usual website, however, even if these mods installed, if you talk to her before you do anything else with the tiefling children, she remains broken.
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old hand
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old hand
Joined: Sep 2023
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No, you can easily pass an Insight check to find the trap door to Mol’s hideout behind Doni, no need to turn into a mouse or anything. So it actually is quite easy to stumble upon her. That being said, it seems like she will always be hostile unless you have saved some of the kids first. And that kind of seems in character for her. You stumbled into her hideout, which you were never supposed to find because it was hidden. So she’s being dramatic and getting people to kill you. Seems in character to me. So I didn’t personally interpret it as a bug.
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Bard of Suzail
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Bard of Suzail
Joined: Oct 2020
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No, you can easily pass an Insight check to find the trap door to Mol’s hideout behind Doni, no need to turn into a mouse or anything. So it actually is quite easy to stumble upon her. That being said, it seems like she will always be hostile unless you have saved some of the kids first. And that kind of seems in character for her. You stumbled into her hideout, which you were never supposed to find because it was hidden. So she’s being dramatic and getting people to kill you. Seems in character to me. So I didn’t personally interpret it as a bug. It is not her actions that are the "bug" but rather the lack of ability to respond. As pointed out a Paladin would express their innocence and as a Paladin have a good chance of persuading the people. Especially since he is a hero at this moment, having at the very least stopping the Goblin attack.
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member
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member
Joined: Oct 2023
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No, you can easily pass an Insight check to find the trap door to Mol’s hideout behind Doni, no need to turn into a mouse or anything. So it actually is quite easy to stumble upon her. That being said, it seems like she will always be hostile unless you have saved some of the kids first. And that kind of seems in character for her. You stumbled into her hideout, which you were never supposed to find because it was hidden. So she’s being dramatic and getting people to kill you. Seems in character to me. So I didn’t personally interpret it as a bug. I guess that doesn't explain why I stumbled into the hideout, apologized and left, then saved four rotten kids from dying or being mistreated, and then she has nothing to say to me despite quests saying to talk to her to finish them? Alrighty then, certainly not bugged at all.
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stranger
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OP
stranger
Joined: Oct 2023
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Yes, I just ended up reloading after getting frustrated, initiating combat and deciding this was the dumbest reason to become an oathbreaker paladin ever!
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stranger
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stranger
Joined: Mar 2020
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I did my best to work around this bug. I too found it completely ridiculous that the Tieflings were so harsh on the person from whom they've been asking not only to convince the Druids to allow them to stay in the grove but also to go kill all those nasty goblins, but the issue is the endless-loop bug, not Larian's story design. However, I just did all the Tieflings asked me to, I clicked to fully rest, found myself in my camp full of happy people, and guess what... The bloody guard still wants to attack me! I really want to understand how this game breaking bug has not been prioritised over others. Or at least hear some sort of date this is expected to be fixed. EDIT: Apologies, I hadn't realised this was referenced as part of the story decisions. While I did add my thoughts on it in the spoiler tag, feel free to move to the technical forum, as this is fully game breaking for me (if a thread for this doesn't already exist, let me know and I'll start a new one)
Last edited by Sarezar; 20/10/23 07:32 PM. Reason: Wrong thread
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veteran
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veteran
Joined: Oct 2020
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No, you can easily pass an Insight check to find the trap door to Mol’s hideout behind Doni, no need to turn into a mouse or anything. So it actually is quite easy to stumble upon her. That being said, it seems like she will always be hostile unless you have saved some of the kids first. And that kind of seems in character for her. You stumbled into her hideout, which you were never supposed to find because it was hidden. So she’s being dramatic and getting people to kill you. Seems in character to me. So I didn’t personally interpret it as a bug. In the last installment of the Adventures of Dev'zel, this was the exact scenario faced by the Lae'zel party. Devora passed the Insight check and discovered the hideout, for a thrilling finish to the exploration in Part 4 of the Dev'zel saga...
She listened to Mol grumble, count down and then split, before stealing like all the stuff in the hideout lol. Aces! That was where the last episode ended, still in the hideout heheh.
Fortunately they saved right beforehand, so I guess we'll see how it all shakes out next week! Watching her find the hidden hideout was the best capper ever! Check it in the vid below to see how it all happened...
But yeah, it's kinda easy to stumble onto that one early, or do something random that has the whole Grove going aggro. Like both the Tiefs and the Druids teaming up to take out the heroes of the gate, immediately after being saved? Seems dicey hehe.
In the Goblin camp its a bit easier because they have those war drums everywhere and it's possible to knock off one or two Gobbos without the whole village or temple going nuts all at once.
Wouldn't it make sense that if the player does stumble into a situation like that at the Emerald Grove, that maybe Kagha appears with a couple druids and tries to strongarm the party?
Or Zevlor shows up and the player gets thrown into the exact sort of tribunal type scenario mentioned?
You know, where the party could play out a few options short of insta slaughtering the entire place for like stealing a basket accidentally or whatever lol. Getting sent to jail isn't too bad, but it's probably not going to top the list in a game that sorta primes you to fight your way out of a lot of situations. What is nice is that you can always b line for the exit and join the Goblins, having done some of the dirty work already, maybe have Minthara pick up the slack, but more likely a reload I guess. If trying to be even remotely lawful, or good, or like just don't want to go full T2 Judgment Day at lvl 2 before we even really knowing what's going on at the Grove. Cause it's right there by the first area with the mysterious Oxen.
Pretty classic for a Lae'zel run! This was after already killing Aradin, like twice I think? hehehe yup, just double checked lol. First he was all 'Feck off mum' and Devora was having none of that!!! Like a badass Lae'zel totally handled Aradin for talking all that trash on Dev'zel. After Shadowheart missed the firebolt, Lae'zel snuffed him out with a quickness. But then Remira jumped in? And the two tiefs upstairs! Both the other two humans in Aradin's crew had died at the gate earlier, so the Tiefs were choosing Aradin over the heroes from the Gate??? "No talking your way out of this" so things got hectic fast! Then on the reload, all Dev'zel did was swipe Aradin's drink, but it went straight back into a fight! And Remira was willing to go knives out again... just to save Aradin's beer? Lol All it took was one drink! heheh Well ok, maybe somebody opened a barrel in Dammon's smithy area and made an attempt on Ethel's potions. But for all Remira knew it was just a mug of ale right? Even if Dev'zel had thrown it in his face you'd still think Arka at least would have backed that play. Here it is right at that part... ![[Linked Image from i.ibb.co]](https://i.ibb.co/ccqq6T8/candle-misc-item-baldursgate3-wiki-guide-150px.png) ![[Linked Image from i.ibb.co]](https://i.ibb.co/qD8BJNn/lights-out.png) Anyway, same sort of thing there pretty much. Like an accidental loot with wildly disproportionate consequences coming from the Teeth-lings. Lakrissa should be able to defuse the situation a bit one would think, but it was already in the full scrap. Anyhow, the greatest streams! Honestly, so good! Highlights a lot of stuff in the nuts and bolts of the first time out playing BG3. Lae'zel rocks regardless! Every single time!
Last edited by Black_Elk; 23/10/23 01:56 AM.
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addict
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addict
Joined: Dec 2022
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Damn. I am amazed People stumble upon their hideout.
I've been replaying this game since EA almost a hundred time and I always *invited* to get into their hideout after saving Arabella, the pickpocket runt and the idiot kid by the harpy (I hate kids).
It's methodical to me.
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