Lightning based Dragonic Sorcerer does more damage; Storm gets abit more mobility.
Past lvl 6 you start adding your CHA score to lightning damage (so maximum +7 at the min/max 24 CHA)
(This doesn't includes lightning damage from lightning charges gained from certain equipment anymore)
However, if you have a cleric and cast "Create Water" for wet, which lets you do double damage with lightning attacks (so +14 now).
And then max level you get Chain Lightning which you can Twinned cast, and then you can throw another Quickend CL, which in theory, means you CHA damage = 56 extra damage per individual CL spread across max 4 enemies (ie. 14 per enemy).
(And even then, if you slap haste on yourself, thats another Twinned CL)
(And then theres the ?buggy behaviour? where sometimes the chain'll "stick" onto the source enemy anyway)
Ofc, you can really only pull that combo off once per long rest.
Tbh, it's probably overkill at this point as CL will be doing upwards of +100 damage (w/ wet) per cast.
Last edited by Thunderbolt; 16/10/23 07:24 PM.