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#916581 18/10/23 01:51 AM
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So I've noticed that, for me at least, a lot of my desire to replay the game stems from a desire to play with different classes and different builds. This said, I have a question for those of you working on mods for BG3: would it be possible to create a combat simulator that allows you to create a group of characters, then drop them on a battlefield with enemies to fight? It would be great if combat could be randomized as well as manually created, but the biggest thing would be the ability to create a character/party build, then drop them straight into combat to test things out. Is this even possible?

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Originally Posted by Gunthrek
So I've noticed that, for me at least, a lot of my desire to replay the game stems from a desire to play with different classes and different builds. This said, I have a question for those of you working on mods for BG3: would it be possible to create a combat simulator that allows you to create a group of characters, then drop them on a battlefield with enemies to fight? It would be great if combat could be randomized as well as manually created, but the biggest thing would be the ability to create a character/party build, then drop them straight into combat to test things out. Is this even possible?
It would only be possible once Larian releases official tools for the game. This was fully possible to do in the Divinity Original Sin 1/2 days as they let you create custom environments and scripts. Neverwinter Nights 1 and 2 had a lot of custom modules to this effect.

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What I do is I have saves before interesting fights and I respec and refight to see how things go.

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I would love to create basic dungeon layouts with simple enemies to test stuff out once the toolset releases. I'm just hopeful it releases soon.


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