Larian Banner: Baldur's Gate Patch 9
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#916771 18/10/23 05:31 PM
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ideas
1 i think a vampire background or class for vampire full vampire could be cool also werewolf form as in wolf and pack leader.. or a pure werewolf standing on two feet or four.. speels for the vampire and werewolf i think vampire could have turn in to bat or mist pawn of bats also control mid in battle to team up with you from bad side animals and humans .. werewolf could turn into wolf or were wolf or change on level with spells of poison or other .. vampires could have story line like another vampire family or cazdors could be cool were you are a cusion of cazador or made.. you could use some the character background from astarion if anything and change some the style story form the talking and us ai to change the lines with female or male voice of choice..

2 fishing mod for people to have fishing at docks or at piers

3 mount mod lol druid could allow you to mount a bear up too one person lol or two orrr just a mount mods with choices

4 birthday cake lol silly but cool

5 servile mode in the game .. were you get hungry and thirsty in like other games it make it harder and some people might enjoy this if don't like it then don't choose the mod lol ..

6 wedding mod for your romance lol or bond rings in game .. in a bag at the start in the tutorial chest

7 pets other than scratch pets that are owl bear or other maybe even in ranger too

8 witch mod class like witch of the wilds lol

9 tent mod so can create own tent from fabrics and colours also to decorate the tent with items from the adventures that you go on allo you to pick up chairs and other big items of furniture would be awsome .. including ovens and other ..

10
house mod like tent a house mod to buy homes and houses .. and decorate them like above... ideas hope you like for people who can create these mods have fun lol i can not make mods i am bad it and even don't know how make or design lol... only good at ideas...

eoz #920739 06/11/23 09:06 PM
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Shapechanger mod like Nymphadora Tonks in the Harry Potter books


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eoz #920748 06/11/23 09:43 PM
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Can someone gave us a Fix Patch like they did in Skyrin ?
becouse larian its lacking pretty hard in this reggard.

eoz #921890 11/11/23 07:21 AM
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Eoz, this is baldur's gate, not sims

Thorvic #921911 11/11/23 11:08 AM
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Originally Posted by Thorvic
Can someone gave us a Fix Patch like they did in Skyrin ?
becouse larian its lacking pretty hard in this reggard.

What 'fix patch' are you talking about?

Beechams #921940 11/11/23 01:10 PM
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Originally Posted by Beechams
What 'fix patch' are you talking about?

They're referring to the Unofficial Patch, which is run by the incredibly dedicated Unofficial Patch team (Arthmoor and others) to fix all of the bugs plaguing the game because Bethesda doesn't care about fixing 99% of the bugs in their games. It's gotten to the point that Unofficial Patches have become essential to a bug free experience.

They also have one for Fallout 4 and I believe there'll be one for Starfield too eventually.

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Originally Posted by Crimsomrider
Originally Posted by Beechams
What 'fix patch' are you talking about?

They're referring to the Unofficial Patch, which is run by the incredibly dedicated Unofficial Patch team (Arthmoor and others) to fix all of the bugs plaguing the game because Bethesda doesn't care about fixing 99% of the bugs in their games. It's gotten to the point that Unofficial Patches have become essential to a bug free experience.

They also have one for Fallout 4 and I believe there'll be one for Starfield too eventually.

Thanks. I know what USLEEP is, I've spent many an hour editing my copy of it.
If that's what the OP means then he is in for a long wait. Nobody is going to attempt anything like that until Larian stop patching (and breaking) the game.

Last edited by Beechams; 11/11/23 03:02 PM.
eoz #923856 21/11/23 01:32 PM
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Paladin as subclass of Fighter, analoguos to Eldritch Knight but with Clerical Spells.
Also - limitation of Domains. Every God or Goddess has 2-3 Domains and their Clerics are limited to those.

eoz #925864 30/11/23 08:08 PM
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Karlach suicide bombing Gortash, in like manner - if smaller scale - as Gale can.

Buba68 #942001 14/04/24 08:11 PM
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Originally Posted by Buba68
Paladin as subclass of Fighter, analoguos to Eldritch Knight but with Clerical Spells.
Also - limitation of Domains. Every God or Goddess has 2-3 Domains and their Clerics are limited to those.

That's a cool idea, and one I've been contemplating for my next mod. The concept of this would probably need to be something like a Templar Knight, where the secret society aspect of the order is more important than the religious zealotry. They should probably have a number of custom spells too.

eoz #942004 14/04/24 09:19 PM
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"Larian Homebrew Begone"

No surfaces, no specialty arrows, no height advantage, no shove as bonus, no barrels, etc etc. My rule would be anything that gets Sven excited must go.

eoz #942926 19/05/24 10:23 AM
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I want "subraces" for Humans.

To be more precise, I wish variant racial passives for humans based on their city of origin.Here are some precise examples:

Elturian: The humans of this region are known for their strong sense of justice and for having a strong religious community. Because many humans are Paladin aspirants, Rangers in training, they get proficiency with Light Armor, Medium Armor, Javelins and Scimitars. This also complements the notion that Eltruel had very capable riders to form their cavalry ranks.

Amnian: Seasoned tradesmen from a capitalistic oligarhy. They trade their Civil Militia trait for a 5% increase of the value of sold goods and 5% reduction of the value of good bought.

Calishites: They get one sorcerer cantrip for free because of their deep connections to genies.

Nelanther: Humans from these regions are notoriously evil pirates. They get proficiency with Handaxes, Scimitars, Shortbows and Longbows.

eoz #945958 29/07/24 02:24 PM
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I want to get rid of the dice animation in anything but the most intense of moments.

eoz #946073 31/07/24 01:20 PM
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Unfortunately for me, other than the mod to increase party size, the many, many things I would want to see changed in the game are things that I don't see being changeable or fixable by a mod. frown

eoz #948251 30/08/24 07:46 PM
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Mods I would like to have:

1. Roll your stats at character creation
2. Replace the hirelings with characters from previous BG games (preferably include Edwina). Aside from my dirge run where i killed pretty much most of the party or they left, I never felt the need to use many hirelings aside from a potion maker. Would i possibly go get hirelings if Withers was offering the likes of Aerie, Jan and Xan as options? Probably even if its still just withers' or generic m/f voice.
3. Give Jaheira and Minsc their previous stats back, or at least something close to it.
4. Dresses/skirts/feminine camp clothing (and armor) for more than just tieflings and elves. Short stacks and big girls (and maybe some guys if thats how you roll) should get something cute aside from just the sea queens gift.
5. A toggle option for clothing style/gender options. While not a lot of options are available with significant gender differences, the robes and a few other items tend to look more like gowns for women and togas for men, why not let astarion choose which he prefers? Also still not sure how if Karlach steals Tavs boxers, she magically find a matching bra when he clearly wasnt wearing one.
6. camp clothing boot options
7. More companion options. Even if they dont have much dialogue, there were plenty of people that you felt like could have joined your party but wouldnt, or we never got an option to ask.

eoz #948540 04/09/24 06:23 AM
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All of the above, but also organized around a Durlag's style dungeon crawl for the anti-climax.

I think the idea of a magical tower or secondary hub area where the mod content could be introduced. Candidates might be Hag witchcraft the swamp mushroom circles, the sentient Mushrooms in the underdark, or via the circus in Act III. I mean like if we were going to drop an NPC somewhere that could take us to the tower, those feel like they'd be good spots to re-access the earlier areas. Like the Djinni could definitely do some more Jurassic Park stunts to teleport us back around to the locations from act I. Or via the portals at the sundries or the mirrors in hell, where we could transition back for a big Dungeon Tower crawl.

Another thing would be some form of swimming or ropes to allow us to access places we can see but can't reach normally, and to place transition there. Like the little hidden heights or outcrops that are more challenging to reach, or feather falls that replace chasms with actual mini areas. That might be a challenge right there, just anywhere that we can chasm to death, but instead of dying we wind up in the new spot. Like say we get yeeted into the river, to show up somewhere downstream in an area that branches off from the main locales. First move should be jump into the river by the crash site, and you end up in Modsville. That would be fun hehe

eoz #948561 04/09/24 06:29 PM
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One thing I really want to do is to be able to call all my camp followers to the final battle like I can with the Watch, Gur, Etc. Just summon them and let them run around causing havok. Minsc is so disappointed I never bring him along to fight in the upper city... Boo could care less. Heck, if I tickle Mizora right even she'll show up lol.

eoz #948660 06/09/24 12:13 AM
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AI CONTROLLED SUMMONS: Necromancer/Spore Druid summons can be controlled by the AI. This speeds up combat and still allows the summons to do what they do best, clutter the battlefield and be damage sponges. I think personal summoned creatures like familiars & ranger pets should remain under the control of the caster. But mass summons like undead should be AI Control like the book of Thay summons. A toggle on off switch would be nice, but not necessary.


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