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#918163 24/10/23 05:18 PM
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I must say that most classes are very well done, but this class does not make any sense, I did it initially because it is my favorite class in the games, but better to become Necromancy (or even Druid, since it also has the summons of the wizard).
I explain:
The description reads as follows : "Compelled by shape and motion, your favored arcane style involves summoning creatures and objects, as well as displacing them in space. Learning Conjuration spells from scrolls only costs you 25g per spell level, not 50".

I understand with this description as it happens in other games, that this is the summoner class, with which to summon creatures and things, but it is a huge disappointment. Because all the spells are shared, and the only thing that this class has of "special" is that it can create water (which seems to me with pardon of the word, a shit) and at LEVEL 10, when you are very advanced in the game you get "Focused Conjuration", which although it is useful, it is not bad, for level 10 is not much.
In my opinion this "Focused Conjuration" is what they should give you at low level instead of "Minor Conjuration: Create Water".

Unlike Necromancy School, the skills do make sense for summoning undead, and choosing to focus on that subclass has rewards, but however making Conjurer is a waste of time.

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The Best Schools So Far in the Game for Mage is Abjuration if im not Mistaken in the name (Same as Gale, for power is the Best one becouse of the Passiv yu can trow a bunch of massiv targets without hurting your party) or Necro..
But if yu go with Necro i will advice yu to Mix with another thing.. Full Mage in this game its not that Great like in Table Top.. so Go with 10 mage 2 fighter to get heavy armor and action surge or go with 3 thief for another action 9 mage (The TRUE arcane Trickster) that was the best combo i did so far with Mage.
Fun fact the arcane Trickster Build i used all the Time in Astarion but with him i always gave him the Necro book of Fay and go with Necro since he is a Vampire and a Thief Feels pretty cool for him this way.

(But if yu Trully want to Become a Demi God Spellcaster Scrap mage and Make a Sorlock 8 sorcer,2 fighter,2 lock)
trust me.. thats the strongest spell caster in the Game So far.. theres nothing better.
and yu can even deep down on Ilithid Powers too just to Broke the game beating evrybody solo in 3 turns..huahauhauha
Yeah im not Joking this is real.. just look around on the Youtube and yu will find a bunch of badass guides in making the Supreme Sorlock.

Last edited by Thorvic; 24/10/23 05:59 PM.
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Thanks for the advice on groups, really, but that's not the point of my post (BTW you mean Evocation, no Abjuration).
The point is that the conjurer is a subclass that has nothing special and is a waste of time, it is very very badly made. Even the description is not correct, since it does the same as the rest of the wizards, all spells are shared, it's as if it says: "with this subclass you are a wizard, you cast spells". IT DOESN'T MAKE SENSE.
They should fix this subclass.

Last edited by SrAlvarado; 24/10/23 07:12 PM.
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Gale is a Evocation Wizard by default.

Abjuration is defense, which is also a good school.

Top 3 schools in BG3 in no order.

Evocation
Necromancy
Abjuration

Most of the other schools feel lacking in BG3 and way more useful in the table top version.

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Yeah seen this thread and tested conjuration for a sec, I stopped playing my main at 7 so I can't test everything but you do get another ability called Benign Transposition: Teleport. You can recast the ability after using a level 1 or higher spell.

I can see both water and tele being useful but they do come off as weak and lackluster for the conjuration theme. Could say the same about some of the other school focuses also though.

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Originally Posted by fallenj
Yeah seen this thread and tested conjuration for a sec, I stopped playing my main at 7 so I can't test everything but you do get another ability called Benign Transposition: Teleport. You can recast the ability after using a level 1 or higher spell.

I can see both water and tele being useful but they do come off as weak and lackluster for the conjuration theme. Could say the same about some of the other school focuses also though.
I see that subclass as meaningless and its description is the same as if it said "You are a wizard, you cast spells".
They should have made it similar to how they have done with the necromancer, focused on summoning, that would make sense with the description and what a conjurer is in the rest of the games.

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Originally Posted by SrAlvarado
Originally Posted by fallenj
Yeah seen this thread and tested conjuration for a sec, I stopped playing my main at 7 so I can't test everything but you do get another ability called Benign Transposition: Teleport. You can recast the ability after using a level 1 or higher spell.

I can see both water and tele being useful but they do come off as weak and lackluster for the conjuration theme. Could say the same about some of the other school focuses also though.
I see that subclass as meaningless and its description is the same as if it said "You are a wizard, you cast spells".
They should have made it similar to how they have done with the necromancer, focused on summoning, that would make sense with the description and what a conjurer is in the rest of the games.

you are a wizard and you do cast spells, went to look up neverwinter nights 1 to compare and yeah there is no specialization. I actually never bothered playing wiz to begin with cause all wizards are, are casters, plain and simple. Truthfully they probably wanted to make it more different since necro already focuses on that.

so yeah go play a necro...

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Originally Posted by fallenj
Originally Posted by SrAlvarado
Originally Posted by fallenj
Yeah seen this thread and tested conjuration for a sec, I stopped playing my main at 7 so I can't test everything but you do get another ability called Benign Transposition: Teleport. You can recast the ability after using a level 1 or higher spell.

I can see both water and tele being useful but they do come off as weak and lackluster for the conjuration theme. Could say the same about some of the other school focuses also though.
I see that subclass as meaningless and its description is the same as if it said "You are a wizard, you cast spells".
They should have made it similar to how they have done with the necromancer, focused on summoning, that would make sense with the description and what a conjurer is in the rest of the games.

you are a wizard and you do cast spells, went to look up neverwinter nights 1 to compare and yeah there is no specialization. I actually never bothered playing wiz to begin with cause all wizards are, are casters, plain and simple. Truthfully they probably wanted to make it more different since necro already focuses on that.

so yeah go play a necro...
Oh the great NWN, I loved that game. Yes, there the wizard subclasses were well specialized and felt totally different, being rewarded if you chose to focus on just one.
Exactly, I'll have to play with the necro.

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Thanks to the synergy with lightning spells (double damage if the enemy is wet), create water is actually very potent, though not in the way one would expect from a summoner.

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Abjuration is definitely the best school as it makes mostly invulnerable characters. Evocation is good too but the passive at level 6 really suck and with all thr broken items in the game you don't need the level 10 passive to deal ridiculous amount of damage.

That said yeah, most other wizard subclass really suck.
I tried one to take conjuration especially for the create water spell (broken wet condition)... but it is even WORSE than described here because OP didn't mention that you can only use it ONCE per rest.

This subclass need something to uograde / increase the numbers of summons. More HP, proficiency bonus added to their AC, Multi attack at level 10... just throwing that but if Larian wants to create variations in such subclass it should really offer interresting bonuses...

Last edited by Maximuuus; 27/10/23 12:23 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
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Originally Posted by SrAlvarado
Originally Posted by fallenj
Originally Posted by SrAlvarado
Originally Posted by fallenj
Yeah seen this thread and tested conjuration for a sec, I stopped playing my main at 7 so I can't test everything but you do get another ability called Benign Transposition: Teleport. You can recast the ability after using a level 1 or higher spell.

I can see both water and tele being useful but they do come off as weak and lackluster for the conjuration theme. Could say the same about some of the other school focuses also though.
I see that subclass as meaningless and its description is the same as if it said "You are a wizard, you cast spells".
They should have made it similar to how they have done with the necromancer, focused on summoning, that would make sense with the description and what a conjurer is in the rest of the games.

you are a wizard and you do cast spells, went to look up neverwinter nights 1 to compare and yeah there is no specialization. I actually never bothered playing wiz to begin with cause all wizards are, are casters, plain and simple. Truthfully they probably wanted to make it more different since necro already focuses on that.

so yeah go play a necro...
Oh the great NWN, I loved that game. Yes, there the wizard subclasses were well specialized and felt totally different, being rewarded if you chose to focus on just one.
Exactly, I'll have to play with the necro.

I'll DL the game and play around, the no specializations was from a tree I found via google. been a real long time

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Originally Posted by Maximuuus
I tried one to take conjuration especially for the create water spell (broken wet condition)... but it is even WORSE than described here because OP didn't mention that you can only use it ONCE per rest.
Why yes, any such abilities are always only once per long rest.

I guess they could make it a Cantrip for Conjurers and then it would be uber. But I repeat my previous statement: a spell that doubles lightning damage is not really what you expect from a summoner. I'd rather want better and/or more summons.


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