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Joined: Dec 2022
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Trickery, knowledge, and nature clerics currently do not have their sixth lvl feature in game. It would be nice if those features were added in or replaced with a larianbrew alternative.

The trickery lvl 6 feature, cloak of shadows (use channel divinity for a turn of invisibility), seems like it would be a relatively easy addition as it's already kind of in game. Enemy NPCs with shroud self or this ability the player can acquire via an item: https://bg3.wiki/wiki/Shrouded_in_Shadow are functionally incredibly similar things. I don't see why they couldn't be added a version to trickery clerics that consumes divinity charges.

Knowledge clerics lvl 6 feature from TT is I don't think would adapt well to game. It lets you use channel divinity to cast detect thoughts. You can then end the effect early to cast suggestion, a spell not in game.
I would suggest two alternatives.
The first is at lvl 6 let knowledge clerics use their channel divinity charge to cast a divination or enchantment spell instead of using a spell slot. I think this kind of speaks to the original lvl 6 feature while being useful in game setting.
My second (and preferred) suggestion would be to give knowledge clerics magical secrets at 6. I think this matches them well thematically and it would help them stand out as a more versatile caster.

Nature clerics lvl 6 feature, dampen elements, lets them use a reaction to give themselves or an ally resistance to that incoming instance of either acid, cold, fire, lightning, or thunder damage. This would be a useful feature. Those are very common damage types.
If I'm being totally honest though instead of this I wish nature clerics got land's stride at lvl 6 instead. I don't know why they don't have this in their default kit as it's thematically fitting and synergizes really well with their terrain heavy kit. Also since it's in game already (wildheart, land druid, ranger), it would be a pretty simple yet meaningful addition. I think a very solid replacement for dampen elements.

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Your ideas for trickery and nature sound good.
Giving clerics magical secrets seems a bit over the top for me. But since balance doesn't seem to matter in this game I wouldn't mind it. And thematically it would certainly be fitting.

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Yay, happy to see these in now. Though I believe I was correct about the knowledge cleric lvl 6 feature being a very very underwhelming addition. Would def still prefer a Larianbrew alternative to that one.
Also too bad nature cleric doesn't get lands stride anywhere, but that's a general 5E gripe.


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