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Joined: Sep 2023
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1Sascha Offline OP
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Happened last night. I was at camp in the Monastery-region and I had just finished the whole Creche-arc.

Ended the day successfully and rested. Then, in the morning, didn't use "leave camp" but instead tried to fast-travel directly from camp to the Myconid colony - which resulted in the "you're traveling to a different region"-dialogue. Clicked "Yes" but instead of the game loading the new map, the scene with Voss visiting the party at camp started to play and my Tav was in his off-duty clothes again. Basically, as if I had just attempted another long rest right after waking up from the last one.

The scene played out normally, but once it was done, it was night again and I had to take another long rest (no prompt to use camp supplies, though). When everyone woke up (again smile ), I clicked "leave camp" and the game did load the new map and put me into the Myconid colony.


Unrelated but since it happened during the Vlaakith-encounter and I don't want to open another thread for this:

During the dialogue with the Gith queen at the creche, my entire party was engulfed in some sort of weird fire-looking effect. Didn't look like any regular effect I've seen in the game so far, more like a perma-looped, glitched version of the elixir visual effect you get on some characters every time you switching back from dialogue-mode to regular world view. No other characters in the scene were affected and it did go away when the dialogue sequence had ended.


S.

Joined: Nov 2023
stranger
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This scenario has always happened to me when I try to fast travel out of Rosymorn after doing the creche - forced night and a cutscene with Voss, and leaving camp the next morning drops you off in the location you traveled to. I've seen this happen in patch 2, patch 3, and patch 4. I'm guessing that the cutscene is scripted to happen there because it's only animated for that particular camp and they really don't want you to miss it. It's strange that it didn't fire when you rested in Rosymorn naturally, though. Did you get another cutscene that night?

Joined: Oct 2020
old hand
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I also got this "flame immersion" with Vlaakith. I posted a screenshot of it here.

https://forums.larian.com/ubbthreads.php?ubb=showflat&Main=115632&Number=919705#Post919705

In my case, everything was going on normally, until I had to leave urgently and saved the game during the conversation. Later on when I restarted and loaded up, I had these flames and the rest of the conversation looked as if it had skipped the whole "enter the artefact" part.

Later on, I did encounter the floating artefact again in the inquisitor room, but with Vlaakith gone. So I could then still enter it and talk to the protector afterwards.


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