Playing through the game I absolutely love it! I do however feel like the challenge is a bit lacking if you put some thought into builds and tactics (tactician). Me and my friends use mods (tactician plus, enhanced enemies) for new playthrough and it's better but still lacking. I think the main culprit is that resting supplies, and potions are so abundant, and that getting knocked down has no consequences. So even if a fight should go wrong and a friend or two get knocked down, you can just AoE heal, finish the job, throw a potion on all your friends or quick rest and be on your way again. It makes it so you're not afraid enough of the enemies. "Tank it with your face, we'll get you back after". For non-caster characters it's even more noticable as their resources often aren't very dependant on long rests, so they can just go and go.
Suggestions for fixes:
- Introduce injuries and injured statuses as a result of getting knocked down in fights. Like a concussion or broken bones that impose debuffs until next long rest, or maybe even next X long rests. Something that makes getting beat down feel more impactful and incentivices more long rests for non-casters.
- Introduce hostile resting environments. If you long rest in the wilds you risk being woken by wandering packs, surprised and attacked. For balance they probably shouldn't give significant XP or loot when defeated.
- Make resting supplies more scarce and make it a costly commodity in inns and at vendors. Remove most food found from random jars and boxes - maybe put more of it in much fewer places where it makes sense, like select storages.
What do you think of these three suggestions? Any of you have other thoughts along these lines?