Larian Banner: Baldur's Gate Patch 9
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Joined: Nov 2023
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apprentice
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apprentice
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Joined: Nov 2023
So, I'm kind of an organization freak in the sense that - if things aren't well-organized - I tend to lose track of them quickly.

BG3's inventory management is pretty basic. Aside from your keys, supplies, and alchemy packs, everything just goes into your big bag o' stuff. So I did the logical thing, and started picking up empty pouches and backpacks to give to all my party members. I give each NPC 3: one for potions, one for scrolls, and one for arrows and other ranged items like grease bottles, etc. Because you can't really label the bags (as far as I can tell), I've taken to placing them in standard positions in the party-view inventory panels: The potions bag goes in the upper-right corner. The scrolls bag goes just to the left of potions, and the ranged bag goes just under potions. This makes it easy to scroll down through a big haul of loot and disseminate stuff to party members without having to have open bags all over the screen.

So far so good, but I run into two problems.

1) The first I've already mentioned. You can't label bags, and each view seems to have its own separate organization scheme. Items in my backpack aren't in the same order or proximity in the items panel of my HUD, for instance. It would be really great to be able to rename or color-code bags so they are easily discernible without opening them in any view.

2) This scheme works great for my Tav, but in order for *all* the possible items in bags to be usable by other party members, I have to add those bags to the custom panel of each character's HUD, and then open the bags and right click on each item, which limits the methods by which I can use them and just doesn't work for some items (scrolls that require targeting, for instance.) It would be *really* great if the sorts and spacing of items between inventory view and the items tab were the same by default, with the option to change it. But barring that, it would be very helpful to we inventory-worriers if all party members could use items stored in separate bags the same way: i.e., adding items to bags in your NPC's inventory didn't hide them from the items tab on the HUD, which it seems to do for a surprising number of items.

If I were to support these arguments to a DM, I'd say that rummaging around in a giant bag filled with ham sandwiches, coils of rope, bits of parchment, and daggers for a particular item would be way more time-consuming (and possibly require savings throws 'cause daggers) than reaching into your backpack for the red bag in which your potions are neatly stacked.

If this is a repeat issue, I apologize. I tried to read ahead, but so much stuff! And also, I want to go play.

Last edited by Dangerferret; 15/11/23 05:05 PM.

"Often forcing his victims to eat their own lips, he was caught and imprisoned for tax evasion." -Yellowbeard.
Joined: Oct 2021
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stranger
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stranger
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Joined: Oct 2021
Same.
Easiest fix: Let us dye pouches and backpacks so I can be like extra potions in blue pouch, quest items in red. . .

It would be great if we could get a quiver that works like the Camp Supplies pack or Alchemy pouch, automatically putting arrows in them when picked up or purchased. I'd happily buy one from a vendor for a decent chunk of change if I can't get it automatically.

I currently save all the containers with unique names (old/apprentice/heavy backpack, smelly pouch, hand bag, patched-together sack, ribcage, etc). It helps, but I still have to hover over the containers to see their names instead of the green backpack. I can't be the only player with inventory organization OCD.

Joined: Nov 2023
Location: USA
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stranger
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stranger
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Joined: Nov 2023
Location: USA
Awesome ideas.

Joined: Sep 2022
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addict
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addict
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Joined: Sep 2022
It's a bit ridiculous when I have to use _ribcages_ to store arrows because they're recognizable at a glance.

Joined: Aug 2014
addict
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addict
Joined: Aug 2014
For me, the biggest improvement would be if alchemical ingredients automatically go into the alchemy bag. Very often that does not happen, causing a lot of inventory clutter. It should be a very well known bug, and I do not understand why it still has not been fixed.


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