Even on Tactician... the game is just too easy outside of maybe a few specific situations. This was without cheese and without using the most overpowered builds (I didn't use Paladin at all).
There are two main reasons this hurt my enjoyment of the game. The first is the obvious one: Not enough strategic depth to the combat. I felt like I had to kind of "gimp" myself by often just charging into fights without any setup. I also really tried not to use things like Speed Potions, Haste, and other powerful consumables unless I felt like I might be in trouble. Just using Speed pots can trivialize tons of fights. Same goes for sneaking and starting off by surprising the enemies. Long Resting is ridiculously overpowered and you could rest after every fight if you wanted to.
The second reason is what really bummed me out. Using a full party allows you to steamroll the game, so to make it feel more balanced I had to go through the game with my custom character and only one or two other companions, one being Karlach, who I was in a relationship with. So I missed out on tons of potential interactions and dialogue with my other companions. It's a shame, because I love the characters and the writing.. I want to travel with a full party so I can experience as much of it as possible. From a story perspective, I would like to replay the game making different choices and using other companions, but the lack of difficulty makes it too boring. I guess I could really gimp myself by being underleveled, using low-quality gear, etc, but I don't find that appealing at all.
The problem I see is that the player deals too much damage and even bosses die before they can "get going". A lot of them also use their first turn to do some kind of buff or action that doesn't really amount to much. Raphael will sometimes summon a minion, which basically gives the player another free round of attacks on him. Most of the bosses would die before even getting a chance to use their signature moves. For example, I have no idea what Gortash is even capable of outside of casting Dazzling Ray. He used some kind of ability which allowed Bane to power him up, but died right after that. Even without pure damage builds, a lot of them can be CC'd/disabled too easily.
Finally, I don't think I am that amazing at this game. From what I've seen of others using some of the most powerful builds and tactics, the strongest enemies can be defeated in 1 or 2 rounds.
I would beg Larian to add another difficulty level in/rebalance things, but I can't imagine that is a priority for them when there are still bugs to be fixed and potential money to be made with additional content in some form.
Last edited by Xein; 15/11/23 08:09 PM.