Larian Banner: Baldur's Gate Patch 9
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Joined: Nov 2023
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In my opinion this might do great things for both immersion and difficulty balance. Me and my friends would be ever greatful to anyone who would make an injuries mod.

Knocked down = 1 injury status with corresponding debuff (con/dex/movement/hit chance etc). Stacking. Restored by Long rest.

I feel it is a big issue that getting knocked down has no consequence, that careless play is always instantly fixed with heals and potions. We use various difficulty mods, but when a bonus action AoE heal nullifies one or several knockdowns each turn, the odds are too much in the players favor. And it's bad for immersion that a character can get knocked down five times in a fight, and then continue with no consequence.

For reference Pillars of Eternity has a pretty good injury system
https://pillarsofeternity.fandom.com/wiki/Status_effects_(Deadfire)#Injuries

Knocked down = 1 injury
2 of the same injury = major injury
3 or 4 injuries = dead

Could maybe be added that the 3rd injury = small permanent ailment,

Would this be easy to make?

Joined: Nov 2023
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miloacc Offline OP
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Just had this situation:
Playing on Honour mode and went into Owlbear cave. Got surprise jumped by a pair of owlbear parents. I barely managed to kill the first but last two chars were both on 1 hp and second owl on 70 hp. It should've been game over but:

- Owl multihits char 1 for 40 damage knocking it out,
- char 2 helps char 1 up,
- char 1 deals miniscule damage with offhand bonus action

Repeated 20 times until owl is dead.

Feels super cheesy, but is just basic mechanic. Granted this exact siutation won't come up alot, but helps driving home the point of injuries for knockouts!

Joined: Dec 2020
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5e actually has a death by my massive damage rule - not sure its used in BG3? I took huge damage (crit by by heavy hitters) and I am sure this rule should have kicked in, but I was just unconscious.

"Instant Death

Massive damage can kill you instantly. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum. "

For a low hp wizard - at lower levels - this can be easy to reach with a crit (especially from sneak attack etc)

Also, a hit when you are at 0 hp should be a failed death save, and a crit is 2. 3 failed death saves = death. I did have some characters die when they were down in honor mode and the AI relentlessly went after them - definitely adds
tension...

That said, 5e is much more tolerant of getting hit down to 0 - older versions you just died.


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