Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Sep 2023
V
Veranis Offline OP
member
OP Offline
member
V
Joined: Sep 2023
I have been playing the game quite regularly since release and something that has been bothering me for a while now is that the cutscenes are becoming increasingly worse with each patch and I'm not talking about the bugs.

While I found everything fine in the release version, a lot of the dialogue cutscenes are now being plagued by strange camera angles and extreme zoom on the faces making the player miss out on a lot of the great mocap for body movements and gestures that I know are there.

Even worse, more often than not the camera gets stuck in a bush, furniture or behind a character's shoulder, blocking the view halfway or entirely. Also, the new zoom on faces comes with a strange, flat lighting creating a dissonance between "old" and "new" shots. The lighting in the old cutscene shots is a lot better and more natural than in the new ones. This is especially grating when they mix old version and new version in the same cutscenes.

On top of that, in a lot of cutscenes the characters don't have eye contact anymore which was not a problem at release. Now, a lot of times they are looking by each other instead of at each other.

I am not sure what they are doing to the cutscenes and why but it's actually making the whole experience worse IMO. You are often seeing less of the characters and the great acting than before which is a shame.

Joined: May 2023
B
veteran
Offline
veteran
B
Joined: May 2023
In combat, when somebody dies, I often get a close up of the blood puddle. Close up as in eyeball-to-eyeball staring contest with a Tadpole. This came with Patch 4.

Last edited by Buba68; 17/11/23 09:57 PM.
Joined: Oct 2023
C
stranger
Offline
stranger
C
Joined: Oct 2023
I was wondering about that myself... I recently started a new playthrough and noticed this especially in the fight at the Grove.. I'd get an extreme close up of the ground/blood puddle when a goblin would die. And in the camp convo with Gale when he has a mirror image of himself, the game shows him talking to air while I'm standing behind him, staring at his back. So weird!

Joined: Oct 2020
Location: Cormyr
Bard of Suzail
Offline
Bard of Suzail
Joined: Oct 2020
Location: Cormyr
I have been seeing this myself and I hate it.

Joined: Sep 2023
addict
Offline
addict
Joined: Sep 2023
Someone tested this and decided it was fine.

[Linked Image from i.imgur.com]

Joined: Nov 2023
journeyman
Offline
journeyman
Joined: Nov 2023
Originally Posted by t1mekill3r
Someone tested this and decided it was fine.

[Linked Image from i.imgur.com]

I've been getting the feeling the testing is minimal- it is a very big game, they're understandably not going to catch every little break a change causes, but the fact the camera issues are so constant and so egregiously obvious this patch speaks to very, very minimal actual post-code-change testing.

I am also coming here to say the camera changes have really made the game near-unplayable for me at the end of Act 2. I keep having to restart this save and go all the way back to Act 1 with each new patch/hotfix, because Act 2 bugs out so much. The camera on cutscenes is blocked by furniture/walls/black boxes/environmental decoration more than half the time; it's especially frustrating on important cutscenes like for romances and companion quests. Having to keep restarting a save and hope the camera self-corrects this time is frustrating.

Joined: Mar 2020
Location: Belfast
veteran
Offline
veteran
Joined: Mar 2020
Location: Belfast
Originally Posted by druidofthestars
Originally Posted by t1mekill3r
Someone tested this and decided it was fine.

[Linked Image from i.imgur.com]

I've been getting the feeling the testing is minimal- it is a very big game, they're understandably not going to catch every little break a change causes, but the fact the camera issues are so constant and so egregiously obvious this patch speaks to very, very minimal actual post-code-change testing.
Yeah, I am not sure how much "handcrafting" happens for individual generic conversation. My guess would be that there are changes made to the conversation system to improve some things, that in return impact the others. Needless to say, I am sure they won't be able to check every single cutscene for every single race to see if something broke.

Joined: Mar 2020
Location: Belfast
veteran
Offline
veteran
Joined: Mar 2020
Location: Belfast
Originally Posted by druidofthestars
Originally Posted by t1mekill3r
Someone tested this and decided it was fine.

[Linked Image from i.imgur.com]

I've been getting the feeling the testing is minimal- it is a very big game, they're understandably not going to catch every little break a change causes, but the fact the camera issues are so constant and so egregiously obvious this patch speaks to very, very minimal actual post-code-change testing.
Yeah, I am not sure how much "handcrafting" happens for individual generic conversation. My guess would be that there are changes made to the conversation system to improve some things, that in return impact the others. Needless to say, I am sure they won't be able to check every single cutscene for every single race to see if something broke.

Joined: Mar 2020
Location: Belfast
veteran
Offline
veteran
Joined: Mar 2020
Location: Belfast
Originally Posted by druidofthestars
Originally Posted by t1mekill3r
Someone tested this and decided it was fine.

[Linked Image from i.imgur.com]

I've been getting the feeling the testing is minimal- it is a very big game, they're understandably not going to catch every little break a change causes, but the fact the camera issues are so constant and so egregiously obvious this patch speaks to very, very minimal actual post-code-change testing.
Yeah, I am not sure how much "handcrafting" happens for individual generic conversation. My guess would be that there are changes made to the conversation system to improve some things, that in return impact the others. Needless to say, I am sure they won't be able to check every single cutscene for every single race to see if something broke.

Joined: Sep 2023
V
Veranis Offline OP
member
OP Offline
member
V
Joined: Sep 2023
Originally Posted by Wormerine
Yeah, I am not sure how much "handcrafting" happens for individual generic conversation. My guess would be that there are changes made to the conversation system to improve some things, that in return impact the others. Needless to say, I am sure they won't be able to check every single cutscene for every single race to see if something broke.

I don't expect them to test every generic cutscene, but whatever they did impacts important story cutscenes and dialogues. And if they make a change to how the camera works in the cutscenes they better test that it works for all races and sizes before they release it into the wild. The camera regularly getting stuck in bushes or behind furniture and shoulders is not okay. The same goes for the newly implemented zoom on faces all the time (which is a matter of taste, I admit, but I prefer to see the body language of the characters talking, right now it feels like I'm missing out on content). It worked fine on release and now it's kinda broken.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5