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Annahri Offline OP
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Currently I'm on my 7th playthrough, and gosh.... I really wish there was a way for us to gain the flying skill without using the astral tadpole. I have a couple of reasons for this:

First, jumping kinda sux. No matter if everyone in your party has a high jumping distance, you still have to be lucky for all of them to follow you. If you don't, you have to go through your characters and wait. If you accidentally select the one that's been left behind, the rest of them will all jump back. (for some reason they never have a problem doing this lol).

Second, jumping costs a bonus action while flying just costs movement speed. So when you take the astral tadpole, jumping becomes completely redundant.

My third reason is story-wise. If you play a character who trusts the Emperor and goes along with it, then this is no problem. However, if your character is more sceptical then this makes no sense. You've been tadpoled and try to get rid of it, but along the way you only put more tadpoles in your brain. And then the Emperor happens to have a super-duper magical tadpole he also wants you to use. Your face and teeth get completely messed up.... but hey, you can fly.

Having done multiple runs where I used tadpoles and didn't use tadpoles, I can say that using no tadpoles at all gets me by just fine. There wasn't an instance where I thought: I really wish I had this Illithid skill. Apart from flying. That's the only one I miss.

It would be really nice if you refused all tadpoles you get flying as a reward. What do you think?

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Originally Posted by Annahri
I really wish there was a way for us to gain the flying skill without using the astral tadpole.

There is. It's called the Grant Flight spell. Also, Draconic Sorcerers get flight as their level 11 subclass perk.

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It would be really nice if you refused all tadpoles you get flying as a reward.

Someone's not been listening to the Emperor.

He talks about how he doesn't want to go back to being non-illithid because of the powers he has. He pushes onto you the Astral Tadpole because he knows that ceremorphosis brings valuable abilities, such as flight.

Refusing the tadpoles is specifically opting out of the powers that they provide. It would make 0 sense to opt out of all these increases in power and then suddenly manifest the ability of flight out of nowhere.

At best, they could have a situation that enhances your original tadpole like Ormeluum's probing or the Zaithisk to grant flight... But it kind of defeats the whole "Lure of power" aspect of tadpoles if you get one of the stronger abilities irregardless of if you give in to ceremorphosis or not.

I'd rather they just debug the AI so companions follow you across gaps better.

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Annahri Offline OP
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Originally Posted by Taril
Refusing the tadpoles is specifically opting out of the powers that they provide. It would make 0 sense to opt out of all these increases in power and then suddenly manifest the ability of flight out of nowhere.

At best, they could have a situation that enhances your original tadpole like Ormeluum's probing or the Zaithisk to grant flight... But it kind of defeats the whole "Lure of power" aspect of tadpoles if you get one of the stronger abilities irregardless of if you give in to ceremorphosis or not.

It doesn't have to come out of nowhere. I just think it's a shame that such a quality of life skill is gatekept behind this.

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I'd rather they just debug the AI so companions follow you across gaps better.

Well, it would be great if they did that. But personally I'm not going to hold my breath.


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