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#926345 02/12/23 12:01 PM
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The enemies die right away without rolling death saving throws. (unlike player and companions)
I feel unfair. I think the rules of the world should apply equally to the enemies and me.

I hope there are three customizable options

- 1. instantaneous death of companions

- 2. immediate removal of the dead companions from the party

- 3. no resurrection

Last edited by Dawit Kim; 03/12/23 09:42 AM.
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I want 'real' hardcore

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1 life. no more.

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I've satisfied my own desire by starting the game all over again when companion get downed even once.

This is why I didn't reach the end for 450 hours. But I still have fun.

Last edited by Dawit Kim; 03/12/23 09:29 AM.
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(;_:)

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I agree that PCs and NPCs should follow the same rules.

I also think revivify should be removed from the hardest difficulty level of the game.

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Wouldn't it be better if enemies also had death saving throws and could help each other up?

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Originally Posted by Ikke
Wouldn't it be better if enemies also had death saving throws and could help each other up?

Oh, no, no, no. Look I like the combat, but one of a criticism I have is that some of the encounters simply take too long, and I often feel like I'm on clean up duty.

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The damage in game is to high for that, If enemies get a turn on tactician they will kill a character. I don't think that would be good in the game.

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Originally Posted by Dawit Kim
I've satisfied my own desire by starting the game all over again when companion get downed even once.

This is why I didn't reach the end for 450 hours. But I still have fun.

If you play on Tactician or Honour mode, you may very well need up to 450,000 hours of gameplay to have a high enough chance to successfully and properly complete this game (read: has to go through entire Act 3, no skipping part or all of it).

Why?

Ultimately, that's because if 2+ reasonably powerfully enemies happen to focus on the same character, this character may be killed in a single round really fast. In fact, a player character can be killed more than once in a single round.

A couple real examples from my games: I was once stricken by 2x Chain Lightning simultaneously (max damage = 160/320). By default, Karlach has the most HP among all companions. She may be considered the most durable companion. Yet in one battle, she actually got killed twice in the very first round (though also brought back to life twice during the same round). There are also potential deaths that can be caused by players mismanaging character movements or for other non-combat reasons. For example, do you know how a kiss by a mind flayer tastes like? Sweet or bitter or what?

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i Beleave that with the New Custom Game yu can deactivate the Saving Death stuff..
so. when yu get kill yu will just Die like the NPCS no saving stuff.

I Liked a lot more the new Custom mode then the Honnor..
i Can make my games so much harder using the custom stuff.. give a try. really cool
can hide a bunch of other stuff too. really good to make the game Super Hard.
and has a Option to 1 Save only too.

Last edited by Thorvic; 07/12/23 04:51 AM.
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Originally Posted by Thorvic
i Beleave that with the New Custom Game yu can deactivate the Saving Death stuff..
so. when yu get kill yu will just Die like the NPCS no saving stuff.

I Liked a lot more the new Custom mode then the Honnor..
i Can make my games so much harder using the custom stuff.. give a try. really cool
can hide a bunch of other stuff too. really good to make the game Super Hard.
and has a Option to 1 Save only too.

I tried it. I turned off 'Death Saving Throws" option.
But the result was automatic success of DSTs. So the companion got 'survived' immediately being downed.

I love hardcore too. And fair rules.
Difficulty and the sense of immersion make games more fun.

Last edited by Dawit Kim; 08/12/23 03:34 AM.
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Death Saving Throws rule(only for player) breaks the sense of immersion.

Last edited by Dawit Kim; 08/12/23 03:03 AM.
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And the magic mirror in camp also breaks the sense of immersion.

I hope it is located in a more secretive place.

Last edited by Dawit Kim; 08/12/23 07:48 AM.
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How about Instant death and resurrection by Withers for 2000 (or more) GC?
Resurrections are part and parcel of DnD, hence I am not too bothered by tis, but are quite expensive in pnp version. The cheapness is galling.
Then again, in BG1 (or was it 2?) Jaheira used Harpers Call to rezz for FREE.

Last edited by Buba68; 08/12/23 09:35 AM.

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