Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#927128 05/12/23 06:00 PM
Joined: Oct 2020
addict
OP Offline
addict
Joined: Oct 2020
I know this is a long shot LOL, but I would love to see three additional warlock patrons added to the list. These would be based on the generic ones. If you chose one of these, similar to the oath breaker, you can multiclass, but you can't change their class. There should be a way to get out of the contact but it shouldn't be cheap (I would suggest 2500 gold per current level, better start saving up), this way you can respec your character if you want. Or the contract can be set like a tag (IE one eyed) so even if you do respec, you are still under your old terms for the rest of the game. Hopefully extra dialogs shouldn't be that big of an issue, even text based using some of the existing dialog (repurposed) would be fine. I would add a warning to the description that this could effect the final outcome of your gameplay, you have been warned. The rest of the contract terms and the final result should be left blank and up to your head cannon.

Auntie Ethel:
When you meet her in the Grove, you know who she is immediately. "High Sweetness, how's my little Petal doing" then go into tadpole dialog. You will get the fay stats/perks; however, you must let her do as she pleases
with her young plump ladies
. You will still have to pay the price for her "help". Break the contract in any way, game over and you live out the rest of you days as a frog maybe even a mindflayer frog, lol. You may also freely visit her underground lair? Just don't touch her play things!

Raphael:
When you meet him and he sends you to the house of hope, you simply remember being there before. Later you must agree to help him
get the crown
. You get the fiend stats/perks. If you break contract, well you die and get to be a Lemur in the Hells (game over). Make it to the end of the game and
don't give him the crown
? Well your epilogue will be a bit different lol.

Harleep:
When you meet him, you have already offered him your body as part of the contract (thus through out the game you will have the umm moments with companion comments), so he will just require a moment of your umm time at the House of Hope. He would care less what you do to Raphael (same as now). Same stats/perks as a fiend patron. If you kill/attack him he will take your mind as well (Enjoy the Blood War)... as per your contract...

These wouldn't have to be major components or plot points, just role play points that give you the feel of having to meet your end of the contact just like Wyll does. I cant think of any other beings in the game that could offer a contract or even a vague one like tapping into a Great Old One's Power. Maybe you could become a warlock of the Nether Brain as a "Great Old One" option. That would have interesting outcomes when you find out. The option would be (Mystery Patron).

And as always, you still can chose the other patrons. This could also make an interesting mod, for those with the talent.

Last edited by avahZ Darkwood; 05/12/23 06:04 PM.
Joined: Sep 2023
O
stranger
Offline
stranger
O
Joined: Sep 2023
I think Mizora, should be an option as well. Especially if she is staying in your camp anyway - if you multiclass as a Warlock it would be cool if she was an option to be your patron.

Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
That would make three options for fiendlock, one for fey and none for GOO. I would love to have inetractions with your patron and if more than Auntie, Raphael, Mizora and Haarlep (though I'm not sure, if an incubus can count as patron) would be in the game, it would be a great idea. The closest to a GOO patron would be the Netherbrain, there is no other otherwordly eldritch being around.


"We are all stories in the end. Just make it a good one."

Doctor Who
Joined: Oct 2020
veteran
Offline
veteran
Joined: Oct 2020
Cool ideas! I remember being thoroughly bummed that none of the fiends or witches we encounter in game were specifically for my Warlock Tav. I kept thinking that would be the deal the first time around.

It would be cool if a Great Old One patron appeared as a Black Goat in the woods. That would be legit and then they could just have the voice on that and leave it super vague what's truly behind it. Like basically going more chaos deception even from the outset, in the first presentation, to have it start all unassuming that way. You know cause there are many other talking animals about, so it's not all that out of place. A voice in the woods that comes to our camp and eats the rotten supplies in exchange for some strange power, only to end up being just like the full on Void inside the Vase! Or they could do the Aker Beltz and make it a two faced Janus sort of thing. This would allow for some flexibility in terms, like for the pact to feel somehow distinct from what's going down with the fiends or what might go down with the fey. Maybe it comes up again during the underwater interlude, but as more of a shadow figure from the depths? Like something that could have been lurking the whole time, or that was maybe disturbed by the Netherbrain and so we're just catching the knock on effects.

I always struggle to figure out how the great old ones would figure in to mortal affairs, cause it seems like they shouldn't care at all or be moved in that way hehe, but maybe a Netherbrain being around has some sort of ripple effect on that stuff? Basically so we don't experience any of this as a rehash of the formal extra litigious pact bargain, like how things happen for Wyll, but where it instead warps and fragments or just throws shade on the events as they unfold around us. If they could somehow tie this into the Eternal return that would be even greater, because then you could just play it off like descent to madness over and over - that pointlessly repeats to the complete indifference of the outer realms beings hehe. Should have a special ending after the brain goes down that leans way into that!

Last edited by Black_Elk; 31/01/24 02:54 AM.
Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
Originally Posted by Black_Elk
Cool ideas! I remember being thoroughly bummed that none of the fiends or witches we encounter in game were specifically for my Warlock Tav. I kept thinking that would be the deal the first time around.

It would be cool if a Great Old One patron appeared as a Black Goat in the woods. That would be legit and then they could just have the voice on that and leave it super vague what's truly behind it. Like basically going more chaos deception even from the outset, in the first presentation, to have it start all unassuming that way. You know cause there are many other talking animals about, so it's not all that out of place. A voice in the woods that comes to our camp and eats the rotten supplies in exchange for some strange power, only to end up being just like the full on Void inside the Vase! Or they could do the Aker Beltz and make it a two faced Janus sort of thing. This would allow for some flexibility in terms, like for the pact to feel somehow distinct from what's going down with the fiends or what might go down with the fey. Maybe it comes up again during the underwater interlude, but as more of a shadow figure from the depths? Like something that could have been lurking the whole time, or that was maybe disturbed by the Netherbrain and so we're just catching the knock on effects.

I always struggle to figure out how the great old ones would figure in to mortal affairs, cause it seems like they shouldn't care at all or be moved in that way hehe, but maybe a Netherbrain being around has some sort of ripple effect on that stuff? Basically so we don't experience any of this as a rehash of the formal extra litigious pact bargain, like how things happen for Wyll, but where it instead warps and fragments or just throws shade on the events as they unfold around us. If they could somehow tie this into the Eternal return that would be even greater, because then you could just play it off like descent to madness over and over - that pointlessly repeats to the complete indifference of the outer realms beings hehe. Should have a special ending after the brain goes down that leans way into that!

I can tell you as a Love raft fan, that you don't want a GOO to recognise you. As I understand, a warlock making a pact with a GOO is basically influenced unconsciously. Like doing some weird stuff and having no idea why. But their patrons don't really acknowledge their existence and if they do, you are more than likely are going mad.
There could be a mechanic like playing a Malkavian in Vampire the Masquerade Bloodlines: You have outbursts of madness and on the other hand, might suddenly know stuff, have visions. It could make for a fun and unique playthrough, but would require a lot of work.


"We are all stories in the end. Just make it a good one."

Doctor Who

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5