Larian Banner: Baldur's Gate Patch 9
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Last three screenshots aren't going through, so let me try them in a new post.




[Linked Image from i.imgur.com]

[Linked Image from i.imgur.com]

[Linked Image from i.imgur.com]


OH! I should add that I have a mod to change her hair.... I just think she looks prettier this way.



Last edited by Ecc2ca; 17/12/23 02:19 AM.
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Nice, thanks! That does add helpful context.

Here's my problem, though: If that conversation never pops up, then we still have little reason to think that she isn't a zealot. In other words, if the writing requires that we follow a very specific series of steps in response to a seemingly minor side quest before we receive this kind of critical character development, then later assumes that we have seen it, IMO that's a flaw in the writing. (It also doesn't help that she's audibly in a fervor almost the entire run of Shar's Gauntlet.)

Last edited by Levghilian; 17/12/23 12:17 PM.
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Right. I've never seen that scene. And only once in all my playthroughs have I given her the noblestalk, and only because I had out-of-character knowledge that I should. Most of the time my characters don't even know her memories are missing when I do that quest.

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What is the point of the dialogue. The writing is terrible - Shadowheart's opening statement is fine but the four response options are just ridiculous. Options 1 and 4 are worded as if the respondent knows what the doubts are. Option 2 is really poorly worded - one would ask what the doubts were rather than where they came from and option 3 is just stating the bleedin' obvious.

I thought the Dark Justiciar thing was down to choices made in the Nightsong rescue.

As for the last line, they should have left it at "forget I ever said anything". In 66 years I have never heard or read the term "thoughts best buried".

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Originally Posted by Ecc2ca
OH! I should add that I have a mod to change her hair.... I just think she looks prettier this way.

Yeah, you *should* add that, because I wouldn't have noticed otherwise. What's different?


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I’m not saying that the writing is perfect. I would be happy to have more Shadowheart content added, of course, or expanded. There ARE serious issues in terms of what you can miss by not selecting a very specific course of action with her. For example, you can be completely locked out of an Act 3 romance scene if you don’t select one specific dialogue option in Act 1.

Even worse, that dialogue option disappears if you select the one that appears right above it. You do have to do things in a very specific way to see the full arc of Shadowheart’s character development. What I’m doing is offering some tips as to how to see that. I’m happy to offer more tips if you’re interested in seeing more of what her character has to offer.

I guess one question for me, is it simply bad writing or is it done intentionally to add to the replay value of the game? Because I can tell you, it took me a very long time and several playthroughs to figure out all of the special interactions I could have with Shadowheart. One of the cool things about the game is that there are so many little details that you keep sifting through each time, and discovering more.

All this being said, I thoroughly enjoy Shadowheart’s character arc and her writing (though it’s not perfect), and none of the criticism fazes me. Because I feel confident in the quality of her arc as I have experienced it.

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I would say that it is actually bad writing. It's one thing to be able to miss out on fun, unique interactions but it's another if you're missing out on major aspects of her character arc. If they let you miss stuff that makes the story and character progression make sense, then that's a poor choice and bad writing.

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I think this moment works fine even without romance or noblestalk conversation.

At this point in the story you walk into Shadowfell, where Shar holds the most power and you know that SH got direct orders from Shar to kill Nightsong. Without prior knowledge of the consequences of each choice it is not unreasonable to assume that sparing Nightsong would result in a similar outcome for SH as failing to rescue Mizora is for Wyll and as talking shit to Vlaakith is for you.

I think "good aligned" PC letting SH make the choice herself is not supposed to mean that you expect her to spare Nightsong, but basically saying "I don't like this, but I am not going to demand SH to sacrifice herself for the prisoner". And Shadowheart in turn surprises you by making a huge leap of faith.

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Shadowheart does suffer from being quite difficult and unpredictable to read and her personality being all over the place.

This situation is complicated by the fact that in the previous scene where she goes after Lae´zel, you are supposed to talk her out of it, or she goes through with it and kills Lae´zel. So based on previous experience, this would encourage you to try to tell her not to go through with killing Nightsong. But all of a sudden, that's the wrong approach and you are supposed to do the opposite and wait for her to make the decison on her own. How am I supposed to know this?

My own experience when playing the game the first time and not spoiling anything in advance was that I simply had a Tav that was a charisma skill monkey and just passed the skill check to talk her out of it, so that wasn't a problem.

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This is kinda why I hate Act 2 and Shadowhearts inclusion in it, I mean your travelling through Ground Zero for Sharran worshipping and you can't really comment on it nor challenge her based on what we're seeing.

Noblestalk and Romance aside, it doesn't take a genius to start asking her these questions after seeing Shar's "Grand Design" and go:
"Are you sure you want to worship a god that causes this much suffering who also kills her worshippers indiscriminately or turns them into abominations"
(Although, I'm not super familiar with Shar so maybe they're all dumb Nihilists and cool with her "Grand Design")

Then there's the Nightsong who cuts through Shadow's seemingly unshakable fevor to stab her (and probably decades of Sharran indoctrination, no?) and suddenly now she has doubts.

Adding a counter of some sort that tracks her conviction would've been pretty easy I'd imagine so that you can slowly chip away at her conviction or strengthen it via letting her induldge in worship, which would've gone along way to making Act 2 more interesting/personel for her and the Nightsong choice being a climax to those choices and less of a whiplash that comes from nowhere.

Instead it's based on her approval, which you could argue is a counter but if your playing a good character it's very easy to reach this threshold (even evil characters can hit this threshold too, which also kinda makes no sense)

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Originally Posted by Dwapking
Whether she kills or spares Aylin serves the interests of the party, since Ketheric loses his protection either way. And you know this before going in. So for a (lawful) good character stopping SH at the nightsong before she makes a decision probably makes the most sense. But I don't see a good reason for other tav's to intervene here.

Sparing Nightsong could be the moral thing to do, but it is probably not in the interest of the party.


Ketheric can't be defeated so long as he is immortal, and his immortality depends upon Nightsong. We know that Nightsong has been defeated and captured once already, and allowing her to live is a significant risk: If captured again, the chance to defeat Ketheric might be lost.

And that scenario almost comes to pass if Nightsong is spared - she is recaptured during the rooftop battle, and Ketheric regains his immortality until she is freed again.

Heck, given her solo flight to Moonrise Tower, and the party's long fight to reach Ketheric, it's rather lucky she wasn't defeated and secreted away somewhere (perhaps aboard a departing nautiloid) before the rooftop battle. Her temperament is largely unknown, and the player doesn't have the option to request that she remain with the party for safeguarding if freed (a minimum precaution).

A game over at this point for parties who spared Nightsong wouldn't be outlandish given their gambling of both their own survival and the fate of the world for the sake of doing "the right thing". And this is overlooking that defying Shar in her own realm might be a fatal mistake to start.

Luckily for Lawful Good Paladins everywhere, Larian allows "good" choices to be made without suffering much if any logical consequences while "evil" choices are punished harshly. The cost of sparing Nightsong is more-or-less "Misty Step + Help" - and then she joins in the battle to boot.

All of this is to say that the scene was handled poorly in general, not just in regard to Shadowheart's characterization. There's no real back-and-forth discussion of potential consequences or morality among the party despite the gravity of the situation, nor does Nightsong argue much of a case for herself.

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This thread is a great convo about what seems like a really complex plot moment! For me, the moment felt confusing and somewhat sad. So I definitely feel what you guys are saying, Levghilian, Thunderbolt, etc. Though I do appreciate that there are lots of playthroughs and many turn out to be satisfying.

There are a few reasons this climactic moment felt confusing to me.

The interaction begins with the all-knowing narrator saying, "You might be able to sway Shadhowheart from the path of darkness to the path of light." And then the game is like, "Actually, attempting to sway her is the only wrong option."

Even more than this, it felt confusing to me that the dialogue options do not correspond to what happens. If you choose "Trust Shadowheart - do not interfere," then what happens is that your Tav actually just waits 1-2 seconds for the Nightsong to drop some utterly game-changing information ("I know about your fear of wolves, and your past, which Shar has lied to you about")--after which point you can then interfere. If this happens, you can convince Shadowheart to spare the angel using a potentially attainable persuasion check (vs. the essentially impossible one that happens if you follow up on the narrator's voice-over by trying to sway Shadowheart before choosing "not to").

For me, when I see an option that says you are choosing not to interfere, I think of that as a serious decision that I should be prepared to face the consequences for. It does not mean "Wait like 1-2 seconds because there is an ongoing conversation, in fact we are between a couple of sentences right now, and then you can change your mind and interfere."

If the dialogue option had been written as, "Allow the Nightsong and Shadowheart to continue speaking" or even just "Wait and observe," that would make sense. I wouldn't have felt so confused about how "not interfering = interfering more effectively a couple of seconds later after Larian continues its conversation between two NPCs."

Finally, I can't help but feel a little eye-rolly about Larian's messaging overall. It feels like they are saying, "Didn't you notice that Shadowheart has doubts about committing this violence? Therefore you should not intervene."

If a friend or loved one is continually talking about committing an act of violence, but shows some tell-tale signs of doubt or uncertainty about whether they should go through with it, the correct response is not to stay silent and let them figure things out in order to demonstrate that you "trust" them. Withdrawing yourself from their decision-making or emotional space is not what prevents folks from doing violence, at least as far as I understand it. It felt pretty heavy-handed to me, narratively, for Larian to be like "Well didn't you notice that Shadowheart was actually conflicted? If you did, then you should let her have free will. Free will is important. In fact, as a reward for letting her have free will, we will have a second NPC just keep talking and convince her to change her view."

I do think it's interesting that this messaging connects with the themes I've noticed in Larian's writing overall, in BG3 as well as in Divinity: Original Sin 2--the theme of free will, that doing "good" is always more complicated than it seems, that Gods/faith/religious doctrine is illusory, and that free will is the end goal and dogma is bad. All of that feels present in Shadowheart's climactic moment.

But for me, the implementation in this conversation felt off. There was no other moment in the game where I so keenly wished Larian was aware of the medium they were working with--i.e. that they tried to account for the limits of not having a DM interacting with players.

If I was playing D&D in person, and the DM brought us to this crucial conversation and said, "Do you want to do anything?" And I said, "I want to try to persuade Shadowheart to not kill the innocent prisoner and cause dozens of people to be consumed by shadows," and the DM was like, "Too fast, my friend. Nightsong was actually still mid-convo. I was just asking but now your over-eagerness will alienate Shadowheart," everyone at the table would be confused.

BG3 functions more like a chose-your-own-adventure book; I think it has to, and has done amazing things within that form. But if I choose "don't interfere," I'm thinking, Ok, God help me, I'm turning to page 52 to see what happens when I've waived my chance to interfere. Not, "Cool, I'll just wait a second and let Larian keep writing. Good thing I'm not overly eager to be good, or Larian's good character would not have swayed my companion to the path of light."


Sorry for rambling. That's just my thoughts. I totally had the same experience as Levghilian. I think there are lots of good points in this thread tho, and everyone''s playthrough is of course individual. And, to give Larian props, I feel like it's got to be incredibly hard to engineer a conversation so that every interaction takes the plot in a direction that emphasizes the themes you are interested in exploring in the game, which seems like something that's important to them.

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I've had another half-playthrough since this thread started, and this time I really tried to pay close attention to Shadowheart's responses and behavior to see if I had missed anything. Ultimately, though, I still didn't see enough to think that she wasn't going to carry out her quest.

It seems like it could be fixed with some updated dialogue options, though: "Remain silent. You sense Shadowheart's reluctance." or something like that.

One aspect that I am still taken aback by is
how quickly she goes from trusting you to declaring that she's going to murder you on the spot. And it never comes up again.

No follow up. No apology. No recognition that she just threatened to murder her ally and confidant for having the audacity to - gasp! - gently suggest that she think this whole thing over.

Last edited by Levghilian; 05/01/24 12:35 AM.
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It makes sense that Shadowheart would stray from the path of evil on her own, given that she is a good person at heart.
However:
as people pointed out, it makes no sense that if you gently suggest she not commit murder, she threatens to murder you, even if you are in love or have 100 approval. And then you have to pass extremely high persuasion checks or she will try to kill you or kill the nightsong. But if you say to hurry up and kill her, she doesn't snap at you and immediately does as you say. It makes no sense.

How to fix it:
1.) Add a bunch of dialogue once the trials start. You and her should go through Shar's ideology and history in more detail and get into heated moral debates about it while you are down there. That would serve to flesh out her doubts, the lore of the mission, and your influence on her.

2) Tie the options in the final confrontation with Nightsong to your relationship with her, your good/evil actions up to this point, and how much or how little you have challenged(reasonably) her Shar faith. If you have done good deeds, like saving the Tieflings, and you leave the decision to her, she should spare Nightsong. If you did evil deeds like kill the Tieflings or gave up Isobel, she should kill the Nightsong, if left alone. It would be up to Larian to decide if they are going to track a series of decisions as morally good/bad or just hinge the decision on whether you kill the Tieflings at the Grove or not.

If you've done good deeds and have high approval with her, she should easily accept your suggestion to spare Nightsong, without anger or protest. If you've done evil and have high approval with her, she should easily accept your suggestion to kill Nightsong.
If you've done good and have high approval with her but you want to convince her to kill Nightsong, it should be a moderate check(~15). If you've been good but have low approval with her, the persuasion check should be very high (30+).
Vice Versa for evil.

I am sure they will be looking to update dialogue in the future for underdeveloped areas. I just hope that this area gets a complete makeover.

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