I read a lot about how much people like Alfira and all the things they do in order to avoid
her while playing as DUrge.
All these methods they use, however, seem very meta and immersion breaking (not to say feel like outright "cheating").
I have a suggestion that would make perfect narrative sense and give our adorable Quill more visibility among DUrge players that refuse to meta but still like Alfira.
The
of Alfira/Quill by DUrge triggers on
the first long rest you take once you cross the river to the west of the Grove.
Quill really exists only as a placeholder in case you have
murdered Alfira for some reason before crossing the river to this area and resting, so players that like Alfira commonly use the "knock-down-Alfira" trick to trigger Quill's visit without losing Alfira
, but she is a sweet and adorable character of her very own.
What if Quill could be made the standard camp visitor not only if Alfira has died (or been knocked-out)
but also if you just have not yet met Alfira in the Grove?If you have met Alfira already at the Grove, it makes sense that she has been inspired by your adventuring band to brave into the wilds and find your camp there.
But, from a narrative standpoint, it is possible that you get to the trigger area without having yet met Alfira in the Grove, and thus she would have no reason to go wandering the dangerous woods alone.
This is where finding a random traveller like Quill would make quite a lot of sense, and a lot of players would get to meet her in a fluid narrative context, not just as the result of purposefully triggering her through questionabe actions that make no narrative sense (WHY do you
Alfira? what narrative context gives sense to this action of yours?).
If this could be implemented (and i believe it can't be too hard to do) I think it would be quite a nice solution for people to stop nonsense meta and give Quill a better deserving place in story (you could still have the scene with ALfira, but the change would not depend on cheesy out-of-context tricks, just on how your story develops itself.
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