Larian Banner: Baldur's Gate Patch 9
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Joined: Dec 2023
Location: malaga, spain
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Njeri Offline OP
stranger
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stranger
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Joined: Dec 2023
Location: malaga, spain
I read a lot about how much people like Alfira and all the things they do in order to avoid
killing
her while playing as DUrge.
All these methods they use, however, seem very meta and immersion breaking (not to say feel like outright "cheating").

I have a suggestion that would make perfect narrative sense and give our adorable Quill more visibility among DUrge players that refuse to meta but still like Alfira.

The
slaughter
of Alfira/Quill by DUrge triggers on
the first long rest you take once you cross the river to the west of the Grove.

Quill really exists only as a placeholder in case you have
murdered Alfira for some reason before crossing the river to this area and resting, so players that like Alfira commonly use the "knock-down-Alfira" trick to trigger Quill's visit without losing Alfira
, but she is a sweet and adorable character of her very own.

What if Quill could be made the standard camp visitor not only if Alfira has
died (or been knocked-out)
but also if you just have not yet met Alfira in the Grove?


If you have met Alfira already at the Grove, it makes sense that she has been inspired by your adventuring band to brave into the wilds and find your camp there.
But, from a narrative standpoint, it is possible that you get to the trigger area without having yet met Alfira in the Grove, and thus she would have no reason to go wandering the dangerous woods alone.
This is where finding a random traveller like Quill would make quite a lot of sense, and a lot of players would get to meet her in a fluid narrative context, not just as the result of purposefully triggering her through questionabe actions that make no narrative sense (WHY do you
knock-out
Alfira? what narrative context gives sense to this action of yours?).

If this could be implemented (and i believe it can't be too hard to do) I think it would be quite a nice solution for people to stop nonsense meta and give Quill a better deserving place in story (you could still have the scene with ALfira, but the change would not depend on cheesy out-of-context tricks, just on how your story develops itself.
[img]https://ibb.co/s1r1y4W[/img]

Joined: Jun 2022
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Joined: Jun 2022
Agreed, this is pretty much what I sent as feedback directly to Larian back at release, to not use Alfira if she wasn't talked to at the Grove. Along with a few other suggestions to vastly improve the scene so that the player has at least some actual narrative choice on the matter instead of having to metagame alternate choices.

Unfortunately as long as the scene remains as it is I will always keep metagaming the hell out of it. I like Alfira too much to see her stupidly thrown away like that just for a dumb shock value scene which already has a throwaway character exclusively made for it.

A seriously stupidly designed and forced scene in my opinion.

Joined: Oct 2023
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stranger
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stranger
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Joined: Oct 2023
You might also see about posting this on the subreddit if you haven't already just for more visibility because I actually love this idea. I've seen posts from people who didn't know where she was, so it's entirely reasonable that someone could miss her without metagaming, and I'd be lying if I said I didn't have my own issues with Alfira showing up to your camp at all considering she never seems to really entertain the idea of being an adventurer if you're Tav or any of the other origins. The only one that made any amount of sense to me is if you cross the bridge to the Blighted Village without going to the grove at all and she slipped out to find some outside help.

It just feels like they put too much effort into Quill to have her be relegated to what was meant to be a failsafe if Alfira is dead. All of the other characters that you only see if certain NPC's are dead, like Chell in the case of Alfira during the tiefling party, only exist to take up space and spew out one or two throwaway lines but Quill has a full on conversation with one of the few Dragonborn tagged dialogue options before act 3. She even gets brought up a few times afterwards, like the Dragonborn bard who mentions her only if you kill Quill. On that note, however, I would also hope that Larian at some point puts in reactions from your companions for Quill's death like they do with Alfira (i.e. Astarion telling you to be a bit more subtle next time).


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