1. Let us choose which Companion will do the dialogue if thats not possible make it so the first character on the chain gets too do the dialogue its way too hard too get your main too do the talking this needs a fix so a main ranged character is not punish so hard.
2. Add more options in custom mode i'll like too see higher respect costs options, instant dead like the monsters so no saving throws, changes too the initiative dice from a d6 too d20 should add this too main game, Honour mode rule set added, remove all icon on the map so we dont know where too go next, add maximum/minimum for how many inspirations you can have, add how much exp you need for next level and more.
3. Add a indicator on the long rest icon when a new event is ready for long rests where we can see how many is pending and allow multiple events too trigger on a single long rest so we dont have too long rest many times for every event.
4. when casting a concentration spell while allready concentrating add a popup asking if you wanna override the spell.
5. Fix the pathfinding of Companion so they follow you better and stop too avoid traps if spottet this needed more work as right now it happens way too much.
6. When you switch weapons like a torch please dont remove the action skills from the hotbar just grey them out so you cant use them until your switch back then you don't have too rearranged them again.
7. add a icon on books so we know if we have read them and all items of the same type should stack automatic when you pick them up even if they are in bags and allow us the rename containers/bags.
8. Add the initiative rolls in the combat window.
9. Add a run/walk toggle button and add the shovel too the interface hotbar options so it doesn't get added enymore too the hotbar.
10. Let us know what the Elixirs/Potions does before we are crafting them in the alchemy tab.
11. When playing monk and having a weapon equipped allow us too still have the Unarmed Strike button available.
12. Add Shortcut too add to wares with alt + click on a item in inventory.
13. let us see if a quest is on a timer and how long we have too do the quest in the quest journal, and if we take a long rest give us a warning that this quest will fail if we are resting now.
If someone have more too add on this topic please do.