Now that Honour-mode is a thing, this stuff is even more annoying than it used to be.

I should probably explain what I'm talking about: There are some spots in the game that will let you jump/fall to your death, even though the game will predict a "clean jump" before you gave the jump order.

I found two of those, forgot where the other one is, but I was reminded of one last night. South Span of Wyrm's Crossing, across the street from the Shares' Caress waypoint (west of the main road). There's a slanted ledge with a wooden chest on it there and next to it is a storage room with two locked doors, one facing outward towards the chasm, the the other facing to the side towards an alleyway leading up to the main street.

When trying to jump to the slanted platform from the south or (from the north) to the platform in front of the locked door facing towards the chasm, the game will show you a "clean" jump. But when you try to jump from the south spot (basically to land next to the chest), your character will get stuck on either a invisible pixel or parts of the architecture mid-jump, stand there for a split-second and then fall to their death. Jumping from the north isn't a guaranteed death it seems, but the character will also not make the jump and land on some object mid-way between the two positions. At least that spot seems a bit less deadly, because they'll just stand there and you can jump back towards the alleyway.

This happened to me on a different play-through, but I had forgotten about it when I tried to jump towards the chest last night on my honour-mode run. Tav got stuck mid-jump, fell and died, needed to be revived and lost another perma-buff (Gith mind barrier this time). I did exit BG3 via Win Task-Manager and, luckily, the game then reverted back to an older save with the buff still active, but I lost about a half an hour of story-progress.

Normally, the jump prediction works fine for me and I do like the fact that the game will let me know reliably if I can make a jump or not. But in this case, that prediction doesn't seem to work.

EDIT: There seem to be other spots all over the maps that will trigger this jump-behavior - albeit not all of them involve mortal danger for the characters. One such spot is in the area under Elfsong, where the Gith fight happens. Encountered this last night with those two raised platforms left and right of the large round table (where the portals are during the fight). Trying to jump down towards the table from one of them also resulted in an interrupted/botched jump the game said would be fine before I triggered it. Might be the railing that interrupted the jump this time?



S.

Last edited by 1Sascha; 23/12/23 08:40 AM.