Larian Banner: Baldur's Gate Patch 9
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Hello: I am posting this to start a list of "qualify of life" / GUI improvement suggestions for Larian. These are mine after about 150 hours of play. Please post below if you think some of these area already done, or if you have others. I love this game, but there is always room for improvement so there is less fiddling with the interface and more playing.:

1. Easier visual distinction (without reading) between Concentration spells and not concentration, to avoid accidental cancelling Concentration. Canceled Haste much? I have!!
2. Pop-up for canceling Concentration similar to pop-up for reactions - same reason as above.
3. Visual distinction in the tool bar between spells from different classes for multi-class characters, since they use different Spell-casting Abilities. Alternatively" An obvious indicator of what Ability is used to cast a particular spell in the toolbar.
4. When Leveling Up a multi-class character, and indication of what Skill Proficiencies were taken by your other Classes -- right now it only tells you for a particular Class you are leveling up, and I assume the racial proficiencies.
5. More inventory management options such as selecting all rings, boots, helmets, armor etc. Also when splitting inventory stacks one of the two stacks disappears, so you can''t send them to different places. You can only see one.
6. Sorting individual and team inventory by weight and value - i think that's only possible now if you are in the trade menu. And taking from the Camp chest while in camp, without having to walk to it.
7. More obvious graphical distinction between partially and fully obscured LOS, and "Illuminated/Zero Obscured. Right now if you press Shift I believe the red tinted area I think it combines partially obscured and "zero obscured" areas vis a vis NPCs, while the clear areas are safe due to Zero LOS (even if illuminated). It is difficult to tell which parts of the red zone are possible to use stealth to remain hidden, and which are impossible. I know you can press control to see a little sun or half sun, but that is difficult and time-consuming. How about just two different color tints -- like red for "No Can Hide" and yellow for "Maybe Can Hide"? (And a more detailed explanation of the Hide/stealth mechanic would be great too!).
8. When subbing party members in and out weird sutff happens with the inventory. Now at least we can access old party members' inventory, but it is difficult to move stuff en masse from them to others. Why not give the player easy options to move the inventory around, in different categories like potions, weapons, arrows, etc.

What do you think?

Last edited by Tortl11974; 22/12/23 10:36 PM.
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[*]Much larger icon/click zone to drop concentration on a spell
[*]Click anywhere on the dice to roll, not just on the small number portion
[*]Wider hotbar, as some classes run out of space. (See mod "BetterHotBar")
[*]Option to add/not add consumables automatically. (Example: arrows add automatically)
[*]Sorting options in inventory
[*]View camp chest contents from anywhere
[*]More sorting options in camp chest
[*]Search camp chest

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Respec/Leveling Menu:

Display and identify permanent ASI and Feat ASI improvements during Respec and leveling

In multi-class leveling up: Display all existing skill proficiency/expertise bonuses and spells from all classes -- regardless of which class you are leveling in. it is possible to forget what you have, so as it is you have to keep notes of permanent bonuses, feats and abilities separately to avoid mistakes in leveling a MC character.

General: In-game printable character sheet with space for note taking during the game. This would solve a lot of the skill/feat tracking and other information issues.

Last edited by Tortl11974; 24/12/23 08:10 PM.
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I think the option to not auto-add arrows and other things to hot bar is in the game options -- at least for some categories.

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Concentration should be a honking bid red signal with the name of the spell, not tucked away in the corner.

And if a character has a buff on them it would be nice to indicate who is concentrating for that buff.

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My intent here isn't to rant or just bitch to bitch. I'm genuinely looking for input from others, like if the PS and PC players have seen improvements and if I as an Xbox player just need to wait for the fixes to reach us? I'm having difficulties with immersion and QoL things. I'm on my first play through and doubt I'll play it again unless they fix some of these things.

- Cutscene dialogue has stretchy warped graphics like the NPC's skin is getting launched off screen.
- Items I should be able to reach to loot in the world are telling me they're out of reach when they're right there on a table in front of me.
- Looting items right next to each other causes my character to stop and walk around to the other side of the items, and then back again.
- R3 doesn't always work for showing you the interactive items in the area.
- Empty items don't always update to 'Open/Loot (Empty)' in the hover label.
- Inventory items aren't sorting correctly (i.e. 'latest' doesn't always work).
- Summon Elemental Spell Scrolls don't work in-combat (the radial bar to choose the elemental doesn't appear, it just defaults to my regular radial bar prompting me to choose the type).
- My radial bar keeps moving or duplicating abilities and spells.
- The options I've chosen (i.e colorblind setting, vibration intensity, auto-set radial bar items, etc) have reset to defaults a few times.
- Lae'zel has never been in my party or camp yet there's references to her 'input' in dialogue.
- I've been attacked by guards that turned out to be agents of the villains, and upon looting their piles of ash and non-humanoid corpses, the local NPCs catch aggro like I'm stealing.
- AI tells me that I can't reach a target to loot or attack, when I can manually position myself to loot or attack.

On top of these things are other things that irk me as a longtime D&D player.

- You can't pass thru allies in combat.
- Jumping is a bonus action instead of part of movement.
- Spiritual Weapons can be damaged, targeted, AND provoke AoO.
- Actions like opening a door or a chest, or picking a lock and disarming a trap break Invisibility.
- NPC followers that have never even been part of my party (but are in my camp) are declaring their undying love/lust for me. That one is just ick.

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Have the Warlock Pact Weapon be more obvious if it's not on. I can't count how many times I've gone into battle without it.


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