Hello: I am posting this to start a list of "qualify of life" / GUI improvement suggestions for Larian. These are mine after about 150 hours of play. Please post below if you think some of these area already done, or if you have others. I love this game, but there is always room for improvement so there is less fiddling with the interface and more playing.:
1. Easier visual distinction (without reading) between Concentration spells and not concentration, to avoid accidental cancelling Concentration. Canceled Haste much? I have!!
2. Pop-up for canceling Concentration similar to pop-up for reactions - same reason as above.
3. Visual distinction in the tool bar between spells from different classes for multi-class characters, since they use different Spell-casting Abilities. Alternatively" An obvious indicator of what Ability is used to cast a particular spell in the toolbar.
4. When Leveling Up a multi-class character, and indication of what Skill Proficiencies were taken by your other Classes -- right now it only tells you for a particular Class you are leveling up, and I assume the racial proficiencies.
5. More inventory management options such as selecting all rings, boots, helmets, armor etc. Also when splitting inventory stacks one of the two stacks disappears, so you can''t send them to different places. You can only see one.
6. Sorting individual and team inventory by weight and value - i think that's only possible now if you are in the trade menu. And taking from the Camp chest while in camp, without having to walk to it.
7. More obvious graphical distinction between partially and fully obscured LOS, and "Illuminated/Zero Obscured. Right now if you press Shift I believe the red tinted area I think it combines partially obscured and "zero obscured" areas vis a vis NPCs, while the clear areas are safe due to Zero LOS (even if illuminated). It is difficult to tell which parts of the red zone are possible to use stealth to remain hidden, and which are impossible. I know you can press control to see a little sun or half sun, but that is difficult and time-consuming. How about just two different color tints -- like red for "No Can Hide" and yellow for "Maybe Can Hide"? (And a more detailed explanation of the Hide/stealth mechanic would be great too!).
8. When subbing party members in and out weird sutff happens with the inventory. Now at least we can access old party members' inventory, but it is difficult to move stuff en masse from them to others. Why not give the player easy options to move the inventory around, in different categories like potions, weapons, arrows, etc.
What do you think?
Last edited by Tortl11974; 22/12/23 10:36 PM.