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Joined: Jul 2004
Location: Grimsby, UK
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stranger
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Location: Grimsby, UK
My first play at <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> and I chose Wizard as my main character.
I now believe that it IS the way to go as I have the best of both worlds. He has a great Bark weapon + shield and, as an alternative, he can deal a bunch of damage with his Water/Air combo magic. It was kinda tricky to start, but as soon as I got his INT boosted he was away.
Nothing seems able to stop him.
I suppose this will change as I am only finishing off the first Act.

Just thought I'd give you my thoughts.


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I never play magicusers myself, preferring the Ranger or Rogue types (with a little magic). However, your comment is certainly interesting ... I may try out a Wizard for myself.

[color:"red"] F [/color]

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The beauty of BD is that you can develop your characters any way you want. You can give a Wizard melee abilities and you can give a Warrior spell casting abilities. Picking the class at the start merely starts you with the stats needed for that class. From there on, you can assign points where you want them. You still need to be careful, though. You should make your character very strong in one, and use the other as kind of a back-up. In other words, make a powerful melee warrior who can cast some magic for a ranged attack to weaken your enemies till you move in for the kill. Or, make a powerful Wizard who can kill with powerful spells from afar, but who can defend himself should enemies be able to get in close.


Don't do today, what you can put off till tomorrow.
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I agree with Fire's comments. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

I built a Tank Wizard for the up front work <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />

He started off as a wizard but I changed him to a high strength axe wielding tank type with just a single spell (whichever was the most powerful I could find at the time).

The DK followed behind with a powerful bow based ranged attack.

Having the lead guy as a tank/wizard meant that I could swap between two very different types of primary and secondary attack (left and right click) without doing a lot of pausing and fiddling about). Left click for axe, right click for spell.

Mostly it just went "chop.....twang (from the DK behind).... you're dead".

But if we met some tougher opposition then it went "Chop, twang, ouch! chop, twang, ouch!.... Hey, you think you can beat me don't you..... ZAP, splat!.... now you're dead!". <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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Wizards - well maybe. Replaying now as a mage.

Not restricted to Wizards but one of the best features in the game is 'Hammer' (you can get level 5 of Hammer in Act II) good, oh yes very good, but slow to cast however combine this the the bow/crossbow and use your DK as a tank with the DK sword (unique item in Act II?) and you should be able to get to nearly the end of Act IV without change.

Have good reports of 'polymorph' but as only at one skill point of this at the start of Act III so cannot comment yet.

Would suggest that you do not rely and any one set of skills (Warrior/Survivor/Wizard) aim for a selected set from each skill regardless of the type chosen at the start of the game and concentrate on building on these.

Good luck

marts

Joined: Jul 2004
Location: Grimsby, UK
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Interesting words of advice. Thanks all for that.
I've not had much chance to get back on it for a couple of days, but will certainly keep all that in mind.

I'm still trying to grasp the idea of playing two characters independently during a battle. Will have to practice a bit, I guess.

I notice from reading other posts that the lockpick skill still doesn't work. That's a shame as it was one of my favourites in Divine Divinity. Hope it's fixed soon


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