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1Sascha Offline OP
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I just nearly got party wiped on my Honour-run because the vendor-dude was somehow able to not only target/see my party on the second floor above him, but he also managed to hit them with a fireball that somehow went through both floors, exploded and ignited all the smokepowder-barrels sitting up there. He hadn't moved from the ground floor, BTW, just stood right underneath my party with two floors in-between and was still able to successfully attack.

Line of Sight has always been a huge problem in this location with people spotting theft/assaults through solid walls, floors or closed metal doors - but this incident was the most spectacular failure I've yet seen in this place.

Seeing how this climax of the toys-quest doesn't really lead anywhere and doesn't yield any special loot, I'd suggest to simply avoid the place for now if you're on an Honour play-through. I had two guys downed instantly, Minsc was full dead and burnt to a crisp and only my Tav was still barely alive after the explosion had gone off.
Or if you really want to do this one you should probably go about depopulating the place a bit more stealthily. Which I had done, I thought, but, again ... after I had sneakily killed the two guards on the first floor, someone downstairs with absolutely no line of sight on the corpses spotted me looting their bodies, ran up the stairs and thus the fight commenced.

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I usually start by having someone sneak to the top floor, then throw a fire spell at the fireworks to kill most of the npcs up there. Aside from enemy fireballs going through floors, I also hate that sometimes the Steel Watch outside will sometimes try to arrest you in the middle of the fight.

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Originally Posted by ZedrickClegane
I usually start by having someone sneak to the top floor, then throw a fire spell at the fireworks to kill most of the npcs up there. Aside from enemy fireballs going through floors, I also hate that sometimes the Steel Watch outside will sometimes try to arrest you in the middle of the fight.

.... which they also do because the building's floors/walls apparently don't block LoS and thus NPCs have x-ray vision on you. Or at least some supposedly solid surfaces have that LoS-problem.

My usual approach here is also much more blunt and brutal: Put someone outside to shoot through the open window in the top floor, put a smokepowder arrow through it and watch the fireworks. But this time, I had honestly forgotten about the glass-house nature of the building and I also wanted, for once, to do things without setting off a huge explosion on the top floor.

Oh well.. now I cheeze-loaded the game and went straight to the Ansur-quest - Toys, Ansur and the Gortash-fight are the only things before the end-game left to do on my play-through and since the toy-quest isn't really leading to anything meaningful, I'll ignore it this time around. Don't need the money/loot and certainly not the XP at this point, so ... smile


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Originally Posted by 1Sascha
I just nearly got party wiped on my Honour-run because the vendor-dude was somehow able to not only target/see my party on the second floor above him, but he also managed to hit them with a fireball that somehow went through both floors, exploded and ignited all the smokepowder-barrels sitting up there. He hadn't moved from the ground floor, BTW, just stood right underneath my party with two floors in-between and was still able to successfully attack.
Yes, this building and also Wyrm's rock fortress, where the coronation takes place, have the same issue. Some of the walls and floor don't work as such, and I've had enemies use ranged attacks and spells through them.

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Originally Posted by saeran
and also Wyrm's rock fortress,

I'd been reading about that one, but it never happened to me before last night - which prompted a minor freak-out by Karlach afterward, because I hadn't planned on confronting Gortash at the point (I was simply trying to eliminate the ground level guards after taking care of Ansur). Made me feel like such a jerk towards Karlach, lol!

I'm not sure if this is what triggers it, but: I'm very sure I'd always started the whole Gortash thing by simply walking into the fort from either Wyrm's Crossing or from Lower City (mostly the former, IIRC). Which had always aggroed the guards at the gates and, eventually, the rest of the ones at ground level. But never did it aggro anyone above ground level, including Gortash. Which is precisely what happened last night when I entered the area by taking the stairs up from the Wyrmway/the prison into that Flaming Fist reception area.

The guards in the reception area triggered a separate fight (as expected), but then leaving the reception area and stepping into the main road aggroed nearly everyone in the whole building. Gortash and all the guards in the throne-room joined the fight immediately and arrived downstairs after a turn or two. The dude died right there too, but when I looted him and the cut-scene of Tav taking the Netherstone played, it was set inside his quarters - and *not* where Gortash's corpse was actually located. Which leads me to believe that this is, indeed, a bug/glitch and not an intended scenario.

This seems only to happen to the upstairs guards within the throne-room, BTW. The ones one floor further up (three in Gortash's private quarters, plus a random guard from just outside his quarters) were still there and only attacked/spotted me when I went up there to loot the place.

Writing about this now, I'm not even sure why Gortash was still lurking about the throne-room at this time. On most of my earlier play-throughs, he was a floor above that (in his quarters) at this point in the story. Which is also what he tells the party after the coronation - that he'll be waiting for them in his quarters upstairs from the throne-room. And that's where the fight usually happens, IIRC - although on at least one other run it did also trigger in the throne-room for me.

Weird.



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