Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Oct 2017
K
Keri Offline OP
stranger
OP Offline
stranger
K
Joined: Oct 2017
And I can't.

Even with a party of all wizards employing all sorts of arcane magic, or five 50-gallon barrels of water I can't even do something people could do in real life with some buckets and a well. Even with a total non-stop downpour of magic rain, the fire just comes back instantly. It's completely 100% totally immersion breaking to be forced into a single path when you have dozens of tools at your disposal but all of them are rendered completely useless with no logical reason why.

I watched so many reviews and so many reviewers gushed on and on how this was the best iteration of D&D based game Larian has done and to quote a Molyneux/Fable meme "you can do anything!!!"

The sad part is I can't recall any instances of this happening in D:OS. In fact, D:OS offered far more freedom and interactive environments than any of Larian's later games.
And despite its terrible Mexican jumping bean combat I can't recall D:OS2 having any of these moments either. It's like each successive title Larian puts out gets more and more restrictive as far as how you're allowed to play the games. There is one true path and straying from it and choosing any of the dozens of other wrong paths at all punishes you heavily.

My disappointment is immeasurable, and my day is ruined...

Joined: Oct 2021
veteran
Offline
veteran
Joined: Oct 2021
Originally Posted by Keri
My disappointment is immeasurable, and my day is ruined...

My condolences on your loss.

Joined: Jun 2022
veteran
Offline
veteran
Joined: Jun 2022
Originally Posted by Keri
The sad part is I can't recall any instances of this happening in D:OS.

Cursed Revenants in ACT 3. The trauma they inflicted upon me because of the BS fires spawning still lingers years after, a wound that never healed grin

But yeah the fires at Waukeen's Rest are just terribly done and it's the worst remainder from Early Access that wasn't tweaked since;

  • Infinitely spawning fires if you try to put them out
  • Trying to put them out is even worse because of the over-aggressive fire-spawning script so you actually end up creating even more fire
  • And by trying to put the fires out you're actually creating electricity clouds

Which is why I just stopped caring and chug a Fire Resist potion to walk through it. Thankfully however Larian made it so that the fires finally extinguish themselves after saving the people and taking a long rest. Better anything than nothing I suppose, but I still wish they would properly make this place burn. It's a huge mistake the way it's currently done.

Joined: Sep 2023
Location: Indiana, USA
old hand
Offline
old hand
Joined: Sep 2023
Location: Indiana, USA
Wait what’s the house fire? It is Waukeen’s?

And LOL just gotta blast those revenants relentlessly with “bless”… I definitely didn’t have any party member leave the battle so that they could refill their source points at the fountain in that one dude’s basement *cough* Sebille *cough*

Joined: Oct 2020
D
addict
Offline
addict
D
Joined: Oct 2020
At least the fire only advances after a full round now, rather than after every time any character takes a turn.

Last edited by dwig; 30/12/23 10:27 PM.
Joined: Sep 2023
Location: Indiana, USA
old hand
Offline
old hand
Joined: Sep 2023
Location: Indiana, USA
If you’re talking about the Benryn thing, it’s easy to save him using a side door.

Joined: May 2023
B
veteran
Offline
veteran
B
Joined: May 2023
Originally Posted by Ecc2ca
If you’re talking about the Benryn thing, it’s easy to save him using a side door.
Oh? Going through the neighbouring room?
Buba does Baelen Bonecloack impersonation - "why didn't I think of that?".
I always took the blast on the chin, or rather, Karlach's chest ...
And, after a TPK, I've always done this with two characters only and in Turn mode.

Joined: Sep 2023
H
journeyman
Offline
journeyman
H
Joined: Sep 2023
"Fight fire with fire!" is probably what a party of wizards are genuinely best at, thereby either burning themselves or burning out in the process.


Originally Posted by Crimsomrider
[quote=Keri]

But yeah the fires at Waukeen's Rest are just terribly done and it's the worst remainder from Early Access that wasn't tweaked since;

  • Infinitely spawning fires if you try to put them out
  • Trying to put them out is even worse because of the over-aggressive fire-spawning script so you actually end up creating even more fire
  • And by trying to put the fires out you're actually creating electricity clouds

Which is why I just stopped caring and chug a Fire Resist potion to walk through it. Thankfully however Larian made it so that the fires finally extinguish themselves after saving the people and taking a long rest. Better anything than nothing I suppose, but I still wish they would properly make this place burn. It's a huge mistake the way it's currently done.

I know for a fact that both my big lady, Karlach, and my little woman, gnome Dark Urge, can handle the fire and loot all three connected buildings at Waukeen's Rest, prior to taking a short/long rest. Shadowheart, if not respeced, can do this almost equally well. Alternatively, just take a long rest to let most of the fire die out on its own.

There are more than a few options here to take care of the fire and burning effects and to complete the simple "rescue" missions. The building has over a dozen water barrels - better than water buckets. It even has a few sources of tap water - much better than an outdoor well. And to rescue that civilian, we only need to heed the in-game warning & advice by our own character, and then follow through. If the side door is not to be used, the game will automatically activate the turn-based mode, which helps us to evade explosions. Whichever companion is sent for that guy will only need to pass one of the ability checks, the passing of which will enable the guy to get up. After that, we just need to move this guy a few feet away in the right direction to complete the mission.

Not sure what is really being complained here.

Joined: Nov 2023
T
addict
Offline
addict
T
Joined: Nov 2023
Originally Posted by Henry NYC
Not sure what is really being complained here.

The immersion breaking that is an unstoppable fire because for whatever reason, it's hard coded to aggressively reignite even water covered surfaces.

It takes out one of the options for dealing with the scenario where someone might see a burning building and be like "Oh boy, my Create Water and various Cold spells will be helpful here" but no, it's entirely useless.

Your best bet is to chug the Fire Resist Elixir you get down at the beach and just walk through it all (And have the people you rescue just walk through it all because old-noodle-arms is literally 2ft away from safety and Florrick just spams the NPC full heal on herself)

Which given that the game normally rewards thinking of different and creative ways to utilze your resources and abilities, is somewhat disappointing.

Joined: Oct 2021
veteran
Offline
veteran
Joined: Oct 2021
In fairness, some building fires are so far gone that firefighters can do nothing more than work to make sure neighboring buildings don't catch ablaze.

Joined: Jun 2022
veteran
Offline
veteran
Joined: Jun 2022
Originally Posted by Henry NYC
Not sure what is really being complained here.

The fact that the fires keep spawning infinitely due to its very aggressive script, which then ruins the world interaction and immersion because the most logical thing when one comes to putting out a fire is... using water.

But the game says no, instead it keeps spawning more and more fires if you try to put them out, even creates electricity clouds. Since when does water spread fire and create electricity clouds.

In short, it's a poorly coded and buggy place. It has been since Early Access and still is.

Joined: Mar 2020
Location: Belfast
veteran
Offline
veteran
Joined: Mar 2020
Location: Belfast
Originally Posted by Keri
The sad part is I can't recall any instances of this happening in D:OS. In fact, D:OS offered far more freedom and interactive environments than any of Larian's later games.
I don't think it is even near to being true, but I do think D:OS1 is the most consistant design wise. BG3 likes to use more rigid scripting and those can not play well with tools Larian gave player access to. Still, there are plenty of actions that the game will respond to. Some setpieces (like Waukeen's rests) are very rigid though.

Joined: Oct 2017
K
Keri Offline OP
stranger
OP Offline
stranger
K
Joined: Oct 2017
It has been quite some time since I played D:OS, but the most memorable times from playing with a friend was all the ambushes we set up to tackle some of the harder battles. One of us always carried around a oil barrel that we could strategically place somewhere, lure in the enemies, blow it up to cover the area with fire, then I would ice wall in front of the fire to prevent the enemy from advancing on us while he used his bow. One of many strategies we employed because the combat system allowed almost anything you wanted if you had the resources.

D:OS2 allowing any and everything to insta teleport anywhere just dulled the combat down to stacking armor to make yourself completely totally invincible to everything and using knockdown to make enemies completely helpless. Creative play was usually not feasible, and almost always harshly punished instead. BG3 definitely did good by completely wiping the jump skills out of existance, but then at the same time also follows D&D tabletop rules so close it has even further crippled magic use and creativity in combat. For a series so rooted in magic and dragons and such, Larian sure seem to hate seeing magic used in their later games.

Last edited by Keri; 03/01/24 01:03 AM.
Joined: Nov 2023
member
Offline
member
Joined: Nov 2023
Originally Posted by Crimsomrider
Originally Posted by Keri
The sad part is I can't recall any instances of this happening in D:OS.

Cursed Revenants in ACT 3. The trauma they inflicted upon me because of the BS fires spawning still lingers years after, a wound that never healed grin
ARE YOU TALKING ABOUT THIS:
[Linked Image from i.redd.it]
Not my screenshot, but gods, the trauma I felt playing DOS2 haunts me to this day. I remember spending 2-3 hours trying to save an IDIOT from running into FIRE.

Seriously, to the Dev who put that in there. WHO HURT YOU?

I told myself in future playthroughs I would just let him die :K

Last edited by Lillith; 03/01/24 01:41 PM.

Moderated by  Dom_Larian, Freddo, vometia 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5