Larian Banner: Baldur's Gate Patch 9
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#931953 08/01/24 02:52 PM
Joined: Aug 2023
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I really love your work, but please please please, for every game you are going to do, DONT use any D&D ruleset. It's byzantine, counterintuitive, and very frustrating to try to figure out in a videogame. There is not a single fight in BG3 where i fully understand what's going on. Divinity 2 was much more understandable.
Two more suggestion:
- surface effects were more easy to read in Divinity (area covered by fire, or poisonous gas, or else) than in BG3.
- give players the possibility to buy and customize a home, a castle, a ship, and to fill with NPC that live there and do stuff even when you are out doing else.

Joined: Aug 2023
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Strongly disagree. While I dont mind if Larian uses something else, too, I love D&D, understand them well enough, and wouldnt mind more games based on it.

Your subjective impressions and preferences aside, which are of course your perogative, you dont really make any valid point that universally applies to everybody else.

Rulesystems dont get worse over time. Quite on the contrary, the longer rulesystems are worked on, the better they get, because more options can be introduced and more balancing can be done. In fact the best rulesystems on the computer I know are from MMORPGs, because they are in constant development and the programmers can keep finetuning and removing inbalances. Those are the only rulesystems I know that actually surpassed D&D in regards to the fun I had with them.

D&D isnt designed for computers, but for tabletop. Which is why some things are strange, such as that you have to rest to regain spells. On tabletop one cannot have something like regenerating spellcasting points, since you cant keep track of that. Still D&D is better than mosts rulesystems I found in computer games because it has now half a century of design work done on it, and is based on simple but very sound principles.

Larians own physics trickery isnt part of D&D. If they implemented it worse than in the past, that has nothing to do with D&D at all.

D&D has a complex crafting system that Larian chose to not implement. Thats on them, not on D&D.

Nothing stops you from owning stuff in D&D. If Larian choose not to implement, thats on them, not on D&D. Having followers is also perfectly normal in D&D.

In the sum, its very hard to design a rulesystem that offers both complexity and depth but also balance. Using a premade rulesystem like D&D solves this easily for developers. Selfmade rulesystems are usually not as good, if not much worse, especially newly developed ones, because they havent had this amount of finetuning done on them and also because frankly mande of them are poorly designed to begin with.

I havent played any other Larian game so I cant comment on whats happening in them.


Moderated by  Larian_QA, Lynn, Macbeth, Raze 

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