Echo in animal voices is weird and unnecessary. It feels like we're talking to ghosts and it's very disturbing.
I get that you tried to emulate the feeling of talking to an animal and make it different from talking to a regular person, but the very ability to talk to an animal means you get to have a conversation as if it's a regular person. You followed up on this principle in DOS 2 and we all know that animal voices in that game are of legendary quality and impact. But in BG3, it's as if you're downplaying them by adding this ghostly echo.
Please remove the echo from animal voices.
Thank you for a fantastic game that I can't stop playing ?