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In the epilogue, players can find a missive penned by Withers: The letter is addressed to an unknown entity, hinting that the protagonist may not be Tav/Durge. The words "Dark Sun" are important, because this is the name of a Dungeons and Dragons Campaign. Players/games sites have been speculating if this is a possible hint at a DLC/Expansion/Future Game. This is a land of blood and dust, where tribes of feral elves sweep out of the salt plains to plunder lonely caravans, mysterious singing winds call men to slow suffocation in a Sea of Silt, and legions of slaves clash over a few bushels of moldering grain. The dragon despoils entire cities, while selfish kings squander their armies raising gaudy palaces and garish tombs.
This is my home, Athas. It is an arid and bleak place, a wasteland with a handful of austere cities clinging precariously to a few scattered oases. It is a brutal and savage land, beset by political strife and monstrous abominations, where life is grim and short.
THE WANDERER’S JOURNAL: DARK SUN BOX SET The world of Athas via Dark Sun Fandom: Athas is a post-apocalyptic desert world. It is a world where the essential, fundamental nature of things has been twisted through years of unchecked, environmentally-abusive magic. One need only see the ruins of the ancients that litter its shores to realize that Athas was not always the arid waste it is today. Athas is a world without seasons.
To venture over the sands of Athas is to enter a world of savagery and splendor that draws on different traditions of fantasy and storytelling. Simple survival beneath the deep red sun is often its own adventure.
It is a world where magic drains the very essence of life. Ancient wars have left vast swaths of the planet sterile; even now, Druids fight a losing battle to preserve the environment. To practice magic is to tempt death at the hands of the mob, yet the cities themselves are ruled by the most powerful of defilers.
Athas is a world of intrigue and treachery, of shady deals and secretive organizations. It is a world of corruption and power. The World is savage The world of Athas is brutal and unforgiving. It is a savage world with frightful challenges beyond every dune. Athas is not a world for the weak or the simple-minded —those who cannot adapt, who cannot meet every challenge with confidence in their skills and abilities simply won't survive. The world of Athas has produced races of beings that are generally superior —of greater strength and endurance, capable of greater intellect and vision— to those who inhabit other campaign worlds.
Life on Athas is brutal and short. Bloodthirsty raiders, greedy slavers, and hordes of inhuman savages overrun the deserts and wastelands. The cities are little better; each chokes in the grip of an immortal tyrant. The vile institution of slavery is widespread on Athas, and many unfortunates spend their lives in chains, toiling for brutal Taskmasters. Every year hundreds of slaves, perhaps thousands, are sent to their deaths in bloody arena spectacles. Charity, compassion, kindness-these qualities exist, but they are rare and precious blooms. Only a fool hopes for such riches.
Arcane Magic Defiles the World Athas is a world where the essential, fundamental nature of things has been twisted through years of unchecked, environmentally-abusive magic.
On Athas, magic and the ecosystem are irrevocably bound —no one, not even a wizard, can affect one without affecting the other.
The reckless use of arcane magic during ancient wars reduced Athas to a wasteland. To cast an arcane spell, one must gather power from the living world nearby. Plants wither to black ash, crippling pain wracks animals and people, and the soil is sterilized; nothing can grow in that spot again. It is possible to cast spells with care, avoiding any more damage to the world, but Defiling Magic is more potent than Preserving Magic. As a result, sorcerers, Wizards, and other wielders of arcane magic are generally reviled and persecuted across Athas regardless of whether they Preserve or Defile. Only the most powerful spellcasters can wield arcane might without fear of reprisals.
Sorcerer-Kings Rule the City-States Terrible Defilers of immense power rule all but one of the City-States. These mighty spellcasters have held their thrones for centuries; no one alive remembers a time before the Sorcerer-Kings. Some claim to be gods, and some claim to serve gods. Some are brutal oppressors, where others are more subtle in their tyranny. The Sorcerer-Kings govern through priesthoods or bureaucracies of greedy, ambitious Templars, lesser Defilers who can call upon the kings' powers. Only in the city-state of Tyr does a glimmer of freedom beckon, and powerful forces already conspire to extinguish it.
The Gods are Silent Long ago, when the planet was green, the brutal might of the primordials overcame the gods. Today, Athas is a world without deities. There are no Clerics, no Paladins, and no prophets or religious orders. Old shrines and crumbling temples lie amid the ancient ruins, testimony to a time when the gods spoke to the people of Athas. Nothing is heard now but the sighing of the desert wind. In the absence of divine influence, other powers have come to prominence in the world. Psionic power is well known and widely practiced on Athas; even unintelligent desert monsters can have deadly psionic abilities. Shamans and druids call upon the primal powers of the world, which are often sculpted by the influence of elemental power. What are everyone's thoughts? My thought is that it's possible for Larian to create a Dark Sun world with similar mechanics and technical gameplay as DOS2 and BG3. I'm thinking the world may have similar environmental and socio-political aspects as Athas, but it may not take place in the same region/plane of existance. I'm sure most of us who have enjoyed BG3 would absolutely love any further type of gameplay, whether it be DLC, a spinoff, or a brand new game.
Last edited by Lillith; 22/01/24 02:10 PM.
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I would love it if Larian created a campaign in the world of Dark Sun.
Unfortunately, I think the reference might be to Cyric, who's known as "The Dark Sun" as one of his titles. I'm not a big fan of Cyric, or any of the Forgotten Realms gods.
The letter does seem like a clear nod to a future project.
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Dark Sun was cool! It's kinda surprising they've never managed to relaunch it successfully. For anyone who never played/saw that one, Dark Sun was basically D&D's response to the cultural impact of the Mad Max films. It dropped about 10 years after the Road Warrior, and in that era where'd just play rotate between the Road Warrior and Beyond Thunderdome, every other weekend on HBO. But like back when "must see tv" pretty much meant the Crypt Keeper heheheh. To futher set the scene, the sourcebook dropped the same year as the album Nevermind, but the vibe was more Minor Threat, or even Bowie mullets from the 70s, which abound in Athas. It's D&Ds Punk setting basically, just sans the modern tech, so road warrior without the cars more or less. Eberron I think was launched to try and capture a similar vibe in the aughts, but it just never caught fire the same way, probably cause it was Eberron and not Dark Sun lol. But for a good 5 years there in 90s though Dark Sun kinda ruled. Larian could probably pull it off, and there are many timely themes in that setting. I'm not sure how you do it without Brom though. Like of all the D&D campaign settings, Dark Sun had the most singular aesthetic and visual style of all them. Like at the very least they'd have get him to paint box cover right? And Baxa to rock some B&Ws for the insets! heheh I could see that.
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I would love it if Larian created a campaign in the world of Dark Sun. Me too, if anything there is definitely enough content and world building for an entirely different game. Unfortunately, I think the reference might be to Cyric, who's known as "The Dark Sun" as one of his titles. I'm not a big fan of Cyric, or any of the Forgotten Realms gods. I can definitely see a stong argument, for the "Dark Sun" referring to Cyric. I checked out Forgotten RealmsThis in particular makes a strong case: Divine Allies During his time as Lord of the Dead, Cyric was dutifully served by his seneschal Jergal, the god whose former portfolios Cyric later claimed. Jergal attempted to advise Cyric, guide him during his dealings with other deities—especially the Circle of Twelve Powers—and help properly govern his divine domain. The former god of the dead was wholly unsuccessful in his efforts.
Divine Foes Cyric looked down uponand even hated most of the other deities of Toril, and held particular loathing for Mystra, Kelemvor, and Bane, whose death he claimed credit for and whose divine portfolio he briefly took over. Cyric's hatred for Mystra and Kelemvor originated during their time together as mortal companions, and intensified after his ascension. Cyric lashed out at everyone and everything the goddess Midnight held dear, and scoured the multiverse to enact revenge Kelemvor's mortal soul. His loathing for Kelemvor intensified after the hero arose as a god himself, and was given power over a portion of Cyric's domain. Given that Withers first checked up on Bane, Myrkul and Bhall, it does make sense for him to also check up on Cyric and Kelemvor. Kelemvor was served by the original deity of death, the mysterious, fatalistic, and pragmatic Jergal, who kept records of the final disposition of spirits of the deceased. .... Being exposed by Cyric, Kelemvor and Mystra were accused by the Circle of Greater Gods of being guilty of "Incompetence by Humanity".
Kelemvor wondered how he could judge the damned, when he himself failed his own personal judgment. He gradually came to realize that there was nothing human in being a god. To correct his mistakes, great changes were undergone in his realm, as well as in himself. The City of the Dead was changed to a gray world, not truly light, not totally dark, simply dull gray. Gone was the good and evil in the City, only indifference and silence remained. The once diamond-like Crystal Spire was also smoked the color of topaz.[note 1] Kelemvor also rid himself of all signs of humanity in order to properly fulfill his duties, which meant replacing the warrior-like human he used to assume with a darkly robed figure, his raven black hair turned to silver, his eyes became pupilless, his appearance aged, his armor tattered and black, and he donned a silver death mask.
He then conducted the Re-evaluation, where all souls in the City were to be judged according to new criteria, then be sentenced to new places in the City. Souls being judged would not find torture, but neither would they find joy. They would exist with souls ethically similar to themselves, and it would be up to the inhabitants to make their own lives in the same manner as in the living world. I wonder if it's possible, Withers/Jergal is looking for a replacement for Kelemvor, an adventurer who will become the next God of Death. One who will bring "white skies" and balanced judgement, to the "gray" currently dulling the City of the Dead. _____________________________ Forgotten Realms References: https://forgottenrealms.fandom.com/wiki/Kelemvorhttps://forgottenrealms.fandom.com/wiki/Cyric
Last edited by Lillith; 23/01/24 02:14 PM.
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