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old hand
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OP
old hand
Joined: Sep 2023
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Minor Act 3 spoilers I just played through the part at Wyrm’s Rock where you rescue Counsellor Florrick from the prison and lead her to safety. What I found really weird about this, was that after we left the prison itself, none of the other flaming fists recognized her or turned hostile. I thought I might have to fight my way out, but that didn’t happen. I found this very weird.
I found it even stranger when I later found a secret passageway out of the prison that leads to some obscure cliffside right next to Wyrm’s Rock. That would be the place to lead Florrick, so that her escape wouldn’t be observed. So, why not have the flaming fists upstairs turn hostile, and you have to lead her out a secret way instead to avoid them? That seems truer to the roleplay “reality” to me.
Or, make her and the main character have to become invisible or something. As a requirement to escape out the “front door.” It doesn’t make sense as is.
Same deal with Minthara on the new option to rescue her from Moonrise. Nobody turns hostile on the way out then, either.
Edit: To be clear, I did fight all of the flaming fists down in the prison itself.
Last edited by Ecc2ca; 24/01/24 09:20 PM.
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